Rating Reform [Yes. Another Request.]
Posted: Wed Jun 11, 2014 10:06 am
Background:
Despite numerous attempts to "Fix" the current rating system it is still horribly broken. Average ratings for the entire site sit around 4.8 and players cry and get pissy over a rating of 3 (Which according to the CC Rules is Average - The definition of average being: "a level that is typical of a group, class, or series : a middle point between extremes" AKA - A normal player) for a game played like any normal player would expect. Its quite obvious from looking at ranks and player attitudes that the 5 star system is rarely used as it was intended and provides little indication of the players actual quality level. Being an old skool player from back in 2007 I understand why the old Feedback system was dropped and am not asking for its return. The tags greatly improve on the original incarnation of Ratings but they don't get much attention next to the stars. Remember, the Feedback system was not replaced for its simplicity (Good/Bad/Neutral), but for its open comment system that was becoming a chore for moderators to keep up with the flame fests.
Concise description:
Simplify the Rating system by dropping the 5 stars in favor of a return to the Positive/Negative approach keeping the tags as an indication of why the rating is +/-
Specifics/Details:
Simplicity is the key here. There is obviously ambiguity in how the 5 star approach should be used and it is crippling the rating system. Some use it as the site originally intended (and often get flamed for doing so), many give automatic 5 stars to everyone, and many don't even bother rating players anymore because they don't want to listen to the whining about giving someone 3-4 stars. Different approaches skew the rankings and there is simply too much disagreement on how to use the 5 star scale. Looking at current player ratings across the site the majority are already using it as a Positive (5 stars)/Negative (1 star) nothing in between (2-4 stars) so this really isn't as big a change to the system as one might imagine.
A positive/negative approach relieves the disagreements on what star ratings do/should stand for and should lead to more accurate player ratings.
Example:
Thumbs Up - I would play with this person again
Thumbs Down - I will avoid games with this player
Neutral - Doh.
Tags: Same as current tag system..
How this will benefit the site and/or other comments:
Strives to make player ratings more accurate and useful as there is no ambiguity as to what the rating should mean on a scale. You either had a good experience or you didn't.
Combines the current tag system with a +/- approach provides the user a way to define why the rating was positive or negative without regressing to the pitfalls of the old style feedback comments.
No increased workload for moderators. A-Holes are A-Holes and there will always be a few lurking about whether or not they give a "1 star" or a "thumbs down"
edit: corrected minor spelling and grammar
Despite numerous attempts to "Fix" the current rating system it is still horribly broken. Average ratings for the entire site sit around 4.8 and players cry and get pissy over a rating of 3 (Which according to the CC Rules is Average - The definition of average being: "a level that is typical of a group, class, or series : a middle point between extremes" AKA - A normal player) for a game played like any normal player would expect. Its quite obvious from looking at ranks and player attitudes that the 5 star system is rarely used as it was intended and provides little indication of the players actual quality level. Being an old skool player from back in 2007 I understand why the old Feedback system was dropped and am not asking for its return. The tags greatly improve on the original incarnation of Ratings but they don't get much attention next to the stars. Remember, the Feedback system was not replaced for its simplicity (Good/Bad/Neutral), but for its open comment system that was becoming a chore for moderators to keep up with the flame fests.
Concise description:
Simplify the Rating system by dropping the 5 stars in favor of a return to the Positive/Negative approach keeping the tags as an indication of why the rating is +/-
Specifics/Details:
Simplicity is the key here. There is obviously ambiguity in how the 5 star approach should be used and it is crippling the rating system. Some use it as the site originally intended (and often get flamed for doing so), many give automatic 5 stars to everyone, and many don't even bother rating players anymore because they don't want to listen to the whining about giving someone 3-4 stars. Different approaches skew the rankings and there is simply too much disagreement on how to use the 5 star scale. Looking at current player ratings across the site the majority are already using it as a Positive (5 stars)/Negative (1 star) nothing in between (2-4 stars) so this really isn't as big a change to the system as one might imagine.
A positive/negative approach relieves the disagreements on what star ratings do/should stand for and should lead to more accurate player ratings.
Example:
Thumbs Up - I would play with this person again
Thumbs Down - I will avoid games with this player
Neutral - Doh.
Tags: Same as current tag system..
How this will benefit the site and/or other comments:
Strives to make player ratings more accurate and useful as there is no ambiguity as to what the rating should mean on a scale. You either had a good experience or you didn't.
Combines the current tag system with a +/- approach provides the user a way to define why the rating was positive or negative without regressing to the pitfalls of the old style feedback comments.
No increased workload for moderators. A-Holes are A-Holes and there will always be a few lurking about whether or not they give a "1 star" or a "thumbs down"
edit: corrected minor spelling and grammar