- The ability to buy vision to reveal a fogged region at the cost of troops intended for deployment.
Specifics/Details:
- Additional game setting for risk takers that seek a different angle of battle tactics. The amount of troops required to reveal a region is determined by player initiating the game. Options range from one troop sacrificed from deployment to reveal one region to 10 troops sacrificed to reveal one fogged region. At Game initiators discretion.
When one buys vision to unfog a region by sacrificing X number of troop(s):
*The cost of vision to reveal one fogged region is set in "Start a game" settings selections.
*The cost of vision ranges from 1-10 troops per fogged region.
*This is exclusive information that only the purchaser and teammates can view.
*The vision is lifted and fog restored when the next player starts their turn.
*The cost remains the same even if it's a region you've purchased to view in the past.
*Game Log reads, " "x player spent 1-10 spy to view ? region". Since it's fog, other players won't see what region was viewed.
*The cost of vision will be posted below map next to other game settings.
How this will benefit the site and/or other comments:
- Thrill seekers get another facet to the game of wits. At what price would you pay to know how many troops an opponent has hidden? Haven't you said, "I am dying to know if so and so picked up that bonus", are you seeking an additional level of battle tactics? Well now you have an opportunity to find out what was once hidden, now you'll know if opponent has that bonus, But is the cost of knowing worth the sacrifice of troops for the Intel. You are the general of your army, you must decide to keep the troops and use them for battle or sacrifice a couple for information. What will you do?