Page 1 of 1

Wars of Conversion

PostPosted: Mon Mar 24, 2014 12:44 pm
by ZornSlayer
Wars of Conversion
PLACE THE NAME OF THE SUGGESTION IN THE SUBJECT LINE!

Things to remember when posting a new suggestion are that the dice are random, and that lots of analysis has been done on them both internally and public by community members. Also, please take time to search for previous similar suggestions and, if possible, to check current and archived threads before posting something "new". Delete the xxxxxxx, and substitute your text.

Any questions, contact one of the Suggestions Moderators.
[/Delete Me]


Consideration of gameplay that depends on turning retainer tribes or territory troops to join your side:


    Specifics/Details:
    • Instead of zombie spoils, have all the troops turn your color.
    • Or have 'tribal headquarters' that if you conquer them all the related tribe territories will turn to your side and fight for you. Either as a polymorphic that changes ownership, or neutrals you can activate.

    How this will benefit the site and/or other comments:
    • It would be an interesting new way to play the game, and simulate some real life situations like when the Romans made deals with Germanic tribes, the French-Indian war, etc.

Re: Wars of Conversion

PostPosted: Tue Mar 25, 2014 2:25 pm
by BigBallinStalin
That'd be interesting. There's also an alternative to directly taking a tribe--e.g. there could be a capital which has access to 'territories' (i.e. features that are 'off' the map). One could be "Bribe the Germanic tribes," and it would be a 20-stack neutral. Upon holding it, you get the Germanic tribe the next turn.