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FreeFalling123 wrote:yeah both players would have to be there every turn, would be ridiculous
Gweeedo wrote:FreeFalling123 wrote:yeah both players would have to be there every turn, would be ridiculous
Not really. Each player could have a box in the game panel, put the magic number in the box.
@BigBallinStalin: No, Don't use the auto assault button, providing the attacker with options as well.
You might attack (using the auto assault button) thinking that the defender might withdraw (in the hopes that he will withdraw). If you do not want him to have a chance to withdraw his forces from battle...don't use the auto assault button.
BigBallinStalin wrote:Gweeedo wrote:FreeFalling123 wrote:yeah both players would have to be there every turn, would be ridiculous
Not really. Each player could have a box in the game panel, put the magic number in the box.
@BigBallinStalin: No, Don't use the auto assault button, providing the attacker with options as well.
You might attack (using the auto assault button) thinking that the defender might withdraw (in the hopes that he will withdraw). If you do not want him to have a chance to withdraw his forces from battle...don't use the auto assault button.
So.... the reasonable solution for players is to never use the auto-assault unless they want to risk pushing the opponent away. Sounds like a real pain in the ass. 40v30... here goes nothing: attack, attack, attack, attack, zzzzz.
Gabriel13 wrote:This would completely ruin FS speed games.. Especially esc. Sorry, if I'm about to kill somebody's stack and they can simply reinforce elsewhere, somebody could take my kill, which is stupid. This can already be done anyways. All you have to do is press "e" on the keyboard, and you can reinforce whenever you want. If people could reinforce away before ending attacks, it would take the strategy out of having to attack in a correct path
Gweeedo wrote:BigBallinStalin wrote:Gweeedo wrote:FreeFalling123 wrote:yeah both players would have to be there every turn, would be ridiculous
Not really. Each player could have a box in the game panel, put the magic number in the box.
@BigBallinStalin: No, Don't use the auto assault button, providing the attacker with options as well.
You might attack (using the auto assault button) thinking that the defender might withdraw (in the hopes that he will withdraw). If you do not want him to have a chance to withdraw his forces from battle...don't use the auto assault button.
So.... the reasonable solution for players is to never use the auto-assault unless they want to risk pushing the opponent away. Sounds like a real pain in the ass. 40v30... here goes nothing: attack, attack, attack, attack, zzzzz.
That is part of the beauty of it. You going to spend 30 sec. to manually take out 90 units, or you going for the Objective.
What does it matter; if you are set on taking the guy out..withdrawal is somewhat irrelevant?
Time is irrelevant when implementing a good strategy...you will not even notice, keeping your mind busy.
Having to rethink every move you make.
If you like simple and no thought. Make it a random reaction.
Attacker/Defender withdraw after rolling two sets of snake eyes or box cars...or the consecutive loss of so many units.
Or put a x in the auto assault option, signifying your intent for withdrawal.
Withdrawing from battle would create endless possibilities (strategies, options).
betiko wrote:gweeeeeeeeeeeeeeedo has withdrawn from combat. EPIC WIN!!!!
Gweeedo wrote:BigBallinStalin wrote:Gweeedo wrote:FreeFalling123 wrote:yeah both players would have to be there every turn, would be ridiculous
Not really. Each player could have a box in the game panel, put the magic number in the box.
@BigBallinStalin: No, Don't use the auto assault button, providing the attacker with options as well.
You might attack (using the auto assault button) thinking that the defender might withdraw (in the hopes that he will withdraw). If you do not want him to have a chance to withdraw his forces from battle...don't use the auto assault button.
So.... the reasonable solution for players is to never use the auto-assault unless they want to risk pushing the opponent away. Sounds like a real pain in the ass. 40v30... here goes nothing: attack, attack, attack, attack, zzzzz.
That is part of the beauty of it. You going to spend 30 sec. to manually take out 90 units, or you going for the Objective.
What does it matter; if you are set on taking the guy out..withdrawal is somewhat irrelevant.
Gweeedo wrote:Let us not focus on the defender withdrawal.
Gweeedo wrote:How about the attacker withdrawing from battle;
MoB Deadly wrote:Gweeedo wrote:Let us not focus on the defender withdrawal.
Why? This is the most fundamentally breaking part of your suggestion.Gweeedo wrote:How about the attacker withdrawing from battle;
viewtopic.php?f=535&t=195316
Already submitted as Semi-Auto Assault - or Conditional Assault
Have you played asynchronous games with such a feature?Gweeedo wrote:I have played Risk, allowing the Defender to withdraw from battle...It does work!
Gabriel13 wrote:Since the attacker withdrawal has already been submitted as a suggestion, the only thing you have is the defender withdrawal, which is an awful idea in my opinion.. It would take a ton of coding and people would have to constantly click how many troops they wanted to move and to where they wanted to move them after every single time. I feel as if it wouldn't be used. Also.. Let's say I'm playing a freestyle game against spiesr. If we are both taking our turn and I auto-assault the territory in which he chose to withdraw his troops, could he attack with said withdrawn stack somewhere after those troops are withdrawn?
Gabriel13 wrote:Since the attacker withdrawal has already been submitted as a suggestion, the only thing you have is the defender withdrawal, which is an awful idea in my opinion.. It would take a ton of coding and people would have to constantly click how many troops they wanted to move and to where they wanted to move them after every single time. I feel as if it wouldn't be used. Also.. Let's say I'm playing a freestyle game against spiesr. If we are both taking our turn and I auto-assault the territory in which he chose to withdraw his troops, could he attack with said withdrawn stack somewhere after those troops are withdrawn?
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