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River Bridges

PostPosted: Tue Jan 21, 2014 8:44 pm
by EmperorTigerstar
Concise description:
So, on many maps there are boundaries one cannot cross such as rivers, mountains, etc. What if, there could be temporary bridges across only river boundaries? Leaving mountains, walls, and canyons out, this can still leave some truly uncrossable boundaries. Below here are some ways we could use this in a fair way without adding a ton of neutral territories to the already awesome map collection we have here! Please note that we could potentially make this a special gameplay form similar to trench or fog.

Specifics/Details:
There are two (or three) possible ways I have thought of that we can implement this:
1. Spoils: Spend one or two spoils per one river crossing. After you spend these spoils, one territory assault for that turn can be used to attack across a river (unless you have tons of saved up spoils, then by all means!). You can make multiple attacks, but only from that same territory. Once you end your turn, that ability is gone until someone spends spoils again.

2. Troop minimum: As many military experts know, crossing a river bridge or conducting an amphibious landing has required lots of troops (D-Day or the Marne for example.) There are two ways we could use troop numbers for this:
A. So, you could have a rule in which if you want to attack across the river and advance, you need a minimum of troops (like say...10?). A high number could still make it fair and make escalating spoils more interesting (and possibly preoccupy others and helping players that seem like they're going to die as soon as that player amasses 45 troops in one turn...).
B. Sacrifice! Instead of a minimum amount of troops to cross a river, it could be required to be forced to sacrifice say...two or three troops? per assault or maybe 1 for every attack during that assault.

How this will benefit the site and/or other comments:
Another special gameplay adds more variety. If this is a bit much, you could simply limit these ideas to bombardment instead of outright crossings (River boat bombardment?). I really hope you guys can find a way to implement this. Please tell me what you think and thank you for taking the time to read this.
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Re: River Bridges

PostPosted: Tue Jan 21, 2014 11:13 pm
by spiesr
I can tell you that the chances of something like this that changes the gameplay of existing maps being implemented are pretty low. However the somewhat related ideas of borders that can change depending on what you hold is in developement I believe.

Re: River Bridges

PostPosted: Tue Jan 21, 2014 11:34 pm
by EmperorTigerstar
spiesr wrote:I can tell you that the chances of something like this that changes the gameplay of existing maps being implemented are pretty low. However the somewhat related ideas of borders that can change depending on what you hold is in developement I believe.

Interesting. But I think a special gameplay where impassible becomes hard to pass can be fun and help with deadlocked games.

Re: River Bridges

PostPosted: Wed Jan 22, 2014 12:45 pm
by koontz1973
Thid can now be done on maps via the transformations we got a couple of weeks ago. If you want to see it on maps, visit the foundry and suggest it to map makers.

Re: River Bridges

PostPosted: Wed Jan 22, 2014 1:01 pm
by chapcrap
koontz1973 wrote:Thid can now be done on maps via the transformations we got a couple of weeks ago. If you want to see it on maps, visit the foundry and suggest it to map makers.

But, can the map image change along with it?

Re: River Bridges

PostPosted: Sat Jan 25, 2014 4:42 am
by koontz1973
chapcrap wrote:
koontz1973 wrote:Thid can now be done on maps via the transformations we got a couple of weeks ago. If you want to see it on maps, visit the foundry and suggest it to map makers.

But, can the map image change along with it?

No, and I doubt that will ever happen. It would be great for maps to be able to see a difference within games.