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Inventory crafting
Posted:
Mon Jan 13, 2014 11:29 am
by dakky21
The idea is to make inventory items craftable, for start there could be simple recipes like 3 auburn stars plus 3 orange stars give you one cyan star.
Of course, like in all games, recipes should be secret.
Example of Secret recipe: 17 auburn + 14 drab + 19 orange + 5 silver + 2 cyan + 1 pink = 1 red star. If you miss the recipe and put 18 orange instead of 19, you get something else.
Game inside of a game! What you think?
edit: if no secret recipes/formulas then make it fun with 'public' forumals: example 2+2+1, 5+3+1 etc. of different quality stars
Re: Inventory crafting
Posted:
Mon Jan 13, 2014 11:33 am
by benga
oh yea! lets do some crafting!
Re: Inventory crafting
Posted:
Mon Jan 13, 2014 11:34 am
by Metsfanmax
This idea has so much win in it.
Re: Inventory crafting
Posted:
Mon Jan 13, 2014 11:36 am
by dakky21
After someone hits the recipe for Red star, the recipe should automatically randomly change so no massive Red stars are produced by sharing recipe... the simple ones should never change.
Re: Inventory crafting
Posted:
Mon Jan 13, 2014 2:18 pm
by Swifte
Without exactly knowing the long term plan for the inventory items, I do like the idea of trading up lower stars for higher stars... I'm not so sure about 'secret formulas' or 'changing formulas'...
Re: Inventory crafting
Posted:
Mon Jan 13, 2014 2:28 pm
by betiko
This sounds interresting
Re: Inventory crafting
Posted:
Mon Jan 13, 2014 5:49 pm
by dakky21
Swifte wrote:Without exactly knowing the long term plan for the inventory items, I do like the idea of trading up lower stars for higher stars... I'm not so sure about 'secret formulas' or 'changing formulas'...
They can easily add copper, aluminium, gold, nickel, platinum, bronze etc. stars so the Red one becames Common instead of "unheared of" if there are too many of them in the system. I guess it would be fun to try to find a formula which can easily get you a very rare star, or more probably, destroy the lower ones because you missed the formula. Or get them all degraded. Try it at your own risk
Re: Inventory crafting
Posted:
Mon Jan 13, 2014 6:07 pm
by betiko
how about betting stars on a game?
Re: Inventory crafting
Posted:
Mon Jan 13, 2014 6:17 pm
by Foxglove
I like the idea of having established star exchange rates! I don't love the idea of secret recipes yielding random results.
It would be helpful for things like tournaments - if you need 4 of X star, and you only have 3 -it would be nice to be able to exchange ones you do have.
Re: Inventory crafting
Posted:
Mon Jan 13, 2014 7:00 pm
by jigger1986
Lets get out the Horadric Cube.....
(old D2 reference)
Re: Inventory crafting
Posted:
Mon Jan 13, 2014 7:35 pm
by dakky21
jigger1986 wrote:Lets get out the Horadric Cube.....
(old D2 reference)
Belive it or not, that was my starting point... remembered that and the idea was here
2 X stars + 2 Y stars + 1 Z star = 1 greater star
Finding forumlas is a great entertainment if you have a lot of items
Re: Inventory crafting
Posted:
Mon Jan 13, 2014 9:22 pm
by codierose
Swifte wrote:Without exactly knowing the long term plan for the inventory items, I do like the idea of trading up lower stars for higher stars... I'm not so sure about 'secret formulas' or 'changing formulas'...
money
Re: Inventory crafting
Posted:
Mon Jan 13, 2014 11:59 pm
by Gilligan
star synthesis, sounds fun
Re: Inventory crafting
Posted:
Tue Jan 14, 2014 3:13 am
by Dukasaur
Oh, god, this will be like Morrowind.
In Morrowind I spent all my time mixing potions, never had time to use them.
On a serious note, I support this suggestion. With the proviso that it includes the variant where a recipe mutates, to prevent a glut of manufactured stars.
Re: Inventory crafting
Posted:
Sat Jan 18, 2014 2:12 pm
by chapcrap
I support this. I want to mix and match.
Re: Inventory crafting
Posted:
Sat Jan 18, 2014 2:22 pm
by benga
Just got an idea, one of the monthly challenges prize would be a secret formula or opportunity to make a star that is very very rare to get.
As for standard formulas it should go something like this:
extremely common for another extremely common - 3 for 1
extremely common for another very common - 3 of each for 1
very common for another common - 10 for 1 of your choice
common for another common - 5 for 1
common for rare - 5 of each
etc.
Re: Inventory crafting
Posted:
Sun Jan 19, 2014 8:35 pm
by dakky21
Nice thinking there benga...
So something like this would be perfect for a start... of course, numbers can be changed...
And there should be some secret recipes
Re: Inventory crafting
Posted:
Mon Jan 20, 2014 7:24 am
by benga
dont think it should be allowed to degrade, only updagrade
also it would be great to make secret formula so we can roll 7 and it would be restricted to either couple of rolls or just one game
Re: Inventory crafting
Posted:
Mon Jan 20, 2014 11:32 am
by sempaispellcheck
benga wrote:Just got an idea, one of the monthly challenges prize would be a secret formula or opportunity to make a star that is very very rare to get.
I like this idea - and I'm sure DoomYoshi will, too.
This, on the other hand:
benga wrote:also it would be great to make secret formula so we can roll 7 and it would be restricted to either couple of rolls or just one game
...is probably not going to happen.
sempai
Re: Inventory crafting
Posted:
Mon Jan 20, 2014 9:23 pm
by dakky21
I also disagree with being possible to roll 7's, that changes the entire gameplay and is not related with stars. However, monthly challenge prize to a secret formula seems a very good idea
(as long as any other member can guess it too by try & fail method)
Re: Inventory crafting
Posted:
Tue Jan 21, 2014 6:53 am
by betiko
ok, some stats.
I have 33 of the 6 most common type of stars. Maybe that's not a large enough sample, but here is what it's like so far:
orange 9%
grey 18%
violet 15%
electric green 12%
auburn 18%
drab 27%
i'm not sure your exchange rate sounds interesting given the type of stars we get naturally from logging, joining or winning games.
Re: Inventory crafting
Posted:
Tue Jan 21, 2014 3:27 pm
by Metsfanmax
sempaispellcheck wrote:This, on the other hand:
benga wrote:also it would be great to make secret formula so we can roll 7 and it would be restricted to either couple of rolls or just one game
...is probably not going to happen.
sempai
I am very skeptical of any use for inventory items that would change gameplay, unless that were specifically restricted to a game type that explicitly allowed their use.
Re: Inventory crafting
Posted:
Wed Jan 22, 2014 10:38 am
by cooldeals
I like the general idea of bringing minecraft to CC. Exchanging stars for others seems like a fun idea.
Re: Inventory crafting
Posted:
Thu Jan 23, 2014 12:06 am
by Supreme_Pookie
Request withdrawn.
Re: Inventory crafting
Posted:
Thu Jan 23, 2014 3:30 am
by DoomYoshi
This idea sucks.
I can just log in and log out all day collecting stars and then get whatever ones I want. if you want to upgrade your stars, join the star-upgrading tournaments.
Even if that is untrue (it doesn't hold up to experiment after 10 attempts, I got no stars) it still doesn't explain why you should be able to get stars that are reserved for certain activities, like beating 12-player games or tournaments, out of stars that are gained for joining a Bot game.