Conquer Club

Additional Trench and Reinforcement options

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Additional Trench and Reinforcement options

Postby Hobbit Lord on Fri Dec 13, 2013 2:04 pm

Concise description:
    -extra box / pull-down menu next to 'trench warfare': specify how many moves can make (default 1)
    -extra box next to adjacent/chained reinforcements: how many reinforcements can be made per turn

Specifics/Details:
    Attack details: calculate how 'deep' can attack at the start of a player's turn. Eg if set to 2 you can attack any territory which is at most 2 territories away from your front-line

How this will benefit the site and/or other comments:
    The point is to allow a bit more flexibility
    Currently attack rules are either 1 attack or 999
    Reinforcement rules are a single reinforcement (adjacent/chained) or 999 (unlimited)

    More control makes games more interesting. A lot of times don't pick 'trench' because it makes the game so slow. Setting 2-3 attack depth allows the extra tactical depth without that disadvantage
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Re: Additional Trench and Reinforcement options

Postby chapcrap on Fri Dec 13, 2013 2:18 pm

It's probably best to have two separate suggestions for the trench update and the reinforcement update.

That said, I think I'm a fan at first glance.
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