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waiting games

PostPosted: Mon Dec 09, 2013 1:18 pm
by Mageplunka69
I just wanted to suggest that the waiting games order be reversed like they were originally

Many players have complained to me that people searching for games only see the 1st page, joining the newest games only.

I have numerous games waiting for 5-6 months now Game 12584599and we are currently up to approximately Game 13706991
thats 1122392 games that have been played ..

I am sure this HAS to tie up the site as well...and im tired of having 50 games waiting with no good chances of them starting

Just a thought

Re: waiting games

PostPosted: Mon Dec 09, 2013 2:26 pm
by 40kguy
i completely agree

Re: waiting games

PostPosted: Mon Dec 09, 2013 3:48 pm
by greenoaks
don't games sit there because people don't want to play them

Re: waiting games

PostPosted: Mon Dec 09, 2013 7:09 pm
by Mageplunka69
no, they join page one ...i have watched , when i set one up, they join fast . the old games are lost

Re: waiting games

PostPosted: Mon Dec 09, 2013 10:18 pm
by chapcrap
Mageplunka69 wrote:no, they join page one ...i have watched , when i set one up, they join fast . the old games are lost

+1

I agree with Mage on this. I had some games waiting for a couple of weeks. Remade the exact same games and they were joined within a day. People look at the first page first. They aren't using game finder for the most part.

Re: waiting games

PostPosted: Mon Dec 09, 2013 10:35 pm
by koontz1973
chapcrap wrote:
Mageplunka69 wrote:no, they join page one ...i have watched , when i set one up, they join fast . the old games are lost

+1

I agree with Mage on this. I had some games waiting for a couple of weeks. Remade the exact same games and they were joined within a day. People look at the first page first. They aren't using game finder for the most part.

Players never really do. This suggestion has been around since it was changed and players have been screaming for it to go back to the old way. This and the ability to have 100 waiting games has made games fill very slowly.

Please suggestions team, submit this ASAP and lets have the old system back.

Re: waiting games

PostPosted: Mon Dec 09, 2013 10:48 pm
by agentcom
I used to agree, but I think it's best for the site to have the new games first.

Re: waiting games

PostPosted: Tue Dec 10, 2013 12:05 am
by chapcrap
agentcom wrote:I used to agree, but I think it's best for the site to have the new games first.

Why do you hold this position?

Re: waiting games

PostPosted: Tue Dec 10, 2013 12:16 am
by spiesr
Relevant information can be found here.

Re: waiting games

PostPosted: Tue Dec 10, 2013 12:25 am
by koontz1973
spiesr wrote:Relevant information can be found here.

I do not accept that as an 8 player world 2.1 game using seq, esc, fog, unlimited, casual used to fill really fast. these games are not out of the ordinary or even unsocial. One idea might be to have games not filled in a 2 week period scrapped even if it is nearly filled. So an 8 player trench no spoils game would get deleted after 14 days even if it had 7 players signed up.

Re: waiting games

PostPosted: Tue Dec 10, 2013 12:47 am
by agentcom
chapcrap wrote:
agentcom wrote:I used to agree, but I think it's best for the site to have the new games first.

Why do you hold this position?


Search the posts by me in the Common Room or HQ with the word "ebay" in them. Or maybe it was "Amazon." I must've written about it there because I can't find it in my history.

Re: waiting games

PostPosted: Tue Dec 10, 2013 8:50 am
by BigBallinStalin
koontz1973 wrote:
spiesr wrote:Relevant information can be found here.

I do not accept that as an 8 player world 2.1 game using seq, esc, fog, unlimited, casual used to fill really fast. these games are not out of the ordinary or even unsocial. One idea might be to have games not filled in a 2 week period scrapped even if it is nearly filled. So an 8 player trench no spoils game would get deleted after 14 days even if it had 7 players signed up.


Whoa, what? Why do that to those poor people? Sometimes, it takes awhile to start such a game, so why prevent them from doing something they like?

Re: waiting games

PostPosted: Tue Dec 10, 2013 10:16 am
by chapcrap
agentcom wrote:
chapcrap wrote:
agentcom wrote:I used to agree, but I think it's best for the site to have the new games first.

Why do you hold this position?


Search the posts by me in the Common Room or HQ with the word "ebay" in them. Or maybe it was "Amazon." I must've written about it there because I can't find it in my history.

I found nothing relevant searching those.

Re: waiting games

PostPosted: Tue Dec 10, 2013 11:52 am
by iAmCaffeine
What about a kind of halfway solution where the Join A Game page has options to filter the games being viewed? Obviously many players are using this page rather than Game Finder but if they see a filter it's more likely to be used.

Re: waiting games

PostPosted: Thu Dec 12, 2013 1:34 am
by Metsfanmax
I think it is better the way it currently is. To simplify, suppose we have a stock of 1000 waiting games, and that 100 are created every day and 100 are joined every day. Let's take the extreme assumption that people join games that are on the first page of Join a Game no matter what. This means that we will exactly fill those 100 created games every day, so the 1000 waiting games just idle there, forever. This sounds bad until you properly weigh it against the alternative. If we display the oldest games first, what will happen is that the oldest 100 games will fill every day, while 100 new games are created every day. This means that the average game that is created today won't fill for 10 days. So in one system we have 1000 games that are never played, and in the other we have every game for all time taking 10 days to start. The solution that benefits the most people is clearly the former.

Obviously that assumption is unrealistic; since we do have the Game Finder, eventually those old games will be filled. I believe that relaxing the assumption in any way just makes the case even stronger for leaving it as is. In particular, it is probably not the case that people just join whatever is on page one. Surely some percentage of players do that, and perhaps it's even a large percentage. But it seems rather unreasonable to suggest that there is not a non-trivial percentage of users that do discriminate between game types, which means that chap's experience was more coincidence than anything else. In other words, if his conclusion is correct, then why didn't people join his game the first time it was on the first page?

chapcrap wrote:
agentcom wrote:
chapcrap wrote:
agentcom wrote:I used to agree, but I think it's best for the site to have the new games first.

Why do you hold this position?


Search the posts by me in the Common Room or HQ with the word "ebay" in them. Or maybe it was "Amazon." I must've written about it there because I can't find it in my history.

I found nothing relevant searching those.


viewtopic.php?f=516&t=192863&p=4228080

Re: waiting games

PostPosted: Thu Dec 12, 2013 11:08 am
by agentcom


If that's what I think it is (I can't see it anymore), feel free to post it. IIRC, I think this was an interesting discussion between DY (I think) and me about the relative merits of each system. The ebay/amazon reference concerned an analogy to a storefront and what types of things that you want to put on display. I'm just too lazy/forgetful to try to recreate all that from scratch. Or PM it to me and I'll post it myself.

Re: waiting games

PostPosted: Thu Dec 12, 2013 11:23 am
by koontz1973
BigBallinStalin wrote:
koontz1973 wrote:
spiesr wrote:Relevant information can be found here.

I do not accept that as an 8 player world 2.1 game using seq, esc, fog, unlimited, casual used to fill really fast. these games are not out of the ordinary or even unsocial. One idea might be to have games not filled in a 2 week period scrapped even if it is nearly filled. So an 8 player trench no spoils game would get deleted after 14 days even if it had 7 players signed up.


Whoa, what? Why do that to those poor people? Sometimes, it takes awhile to start such a game, so why prevent them from doing something they like?

Because my point was that if a game cannot start in 14 days, then obviously 8 people do not want to play that type of game at that time. Also, what of the invite system? Has no one thought of inviting players to such a game before the 2 weeks is up. ;)

I believe we have games scrapped after 2 weeks if no one has joined it, so why not do it if it is not filled? Should have the benifit of getting players using the invite system more as well.

Re: waiting games

PostPosted: Thu Dec 12, 2013 11:25 am
by iAmCaffeine
Private games expire after 2 weeks, yes. @koontz

Re: waiting games

PostPosted: Thu Dec 12, 2013 12:26 pm
by koontz1973
iAmCaffeine wrote:Private games expire after 2 weeks, yes. @koontz

So why not normal games?

Scratch that, new suggestion. ;)

Re: waiting games

PostPosted: Thu Dec 12, 2013 9:06 pm
by Metsfanmax
agentcom wrote:


If that's what I think it is (I can't see it anymore), feel free to post it. IIRC, I think this was an interesting discussion between DY (I think) and me about the relative merits of each system. The ebay/amazon reference concerned an analogy to a storefront and what types of things that you want to put on display. I'm just too lazy/forgetful to try to recreate all that from scratch. Or PM it to me and I'll post it myself.


Here's the relevant conversation.

agentcom wrote:
Dukasaur wrote:
agentcom wrote:
Dukasaur wrote:
chapcrap wrote:Duke, I hear what you're saying about people joining games they don't really want, but is that a big problem now that newest games show up first in Join A Game?

Making this change would allow us to reverse that. We could go back to oldest first.


I hope we don't do that ...



I don't understand why you would say that. First in, first out is the logical way to manage an inventory, whether of unfilled games or anything else.

The reversing of the natural order of Join A Game was done to try to stop farming. Unfortunately, it's not a great solution. Farming trap-games are going unfilled, yes, but legitimate non-farming games are going unfilled also. By simply removing ALL the farming settings from Join A Game, my proposal solves the problem directly. There simply could be no farming without teams or freestyle or fog or conquest maps or maps with one-way portals. On a straightforward map and straightforward settings, even a very novice player has enough chance of winning to make farming unprofitable. With Join A Game literally unfarmable, there would be no reason not to return to the normal first in, first out sort order.



Your inventory analogy is flawed. No inventory analysis will be perfect, but to use it against you: It's better to think of us like Ebay than Walmart. Ebay allows users to dictate the market (like we do by allowing them to create games). Ebay wouldn't feature a seller whose items have been unsold for month, just to try to "clear their inventory." If we were Walmart, the games would be centrally created with the intent of clearing out the "inventory" (i.e. games) as soon as they were created. We would "stock" a bunch of games with popular settings and a limited amount of more exotic games for those who are interested at the "front of the store" (i.e. the top of Join A Game).

I don't want to totally crap on your point though. Your argument would be stronger without the analogy by simply recognizing that we we have mulitiple issues here:

"farming problem" - caused by people taking advantage of new users. Solved most elegantly by reordering game finder. Alternatively, possibly fixed by implementing some other measures.
"unfilled games problem" - caused by reordering game finder.
"new recruit retention problem" - partially caused by farming problem. partially fixed by solving that. Alternatively, possibly fixed by implementing some other measures.

If we can solve the two problems bookending that list with some other solution, then we mitigate the need for the reordering. But this is only a better world when both of the following are true:

(1) The fix to the retention problem does fix the farming problem; and
(2) The unfilled games problem is actually a problem.
(And of course, (3) that other costs/benefits are net positive or at least not significantly negative)

(1) I think that you could craft a solution that hides the right games from people. So, I can grant you this. I think the argument comes down to whether once that is done, how we want to order the results for the people that can see them.

(2) To put it simply, you think unfilled games are a problem. You think seeing the exotic results on the first page is a good thing. Maybe that's true. But I think someone could equally well argue that unfilled games are not a problem and that seeing those results is a bad thing.

I would say that we should shelve that argument for another day if and after we change the ability to join/see games. Then, under that paradigm--whatever that looks like--we can debate how the results are shown. But under the status quo, I'd say that the reordering solves more problems than it causes.

Re: waiting games

PostPosted: Thu Dec 12, 2013 9:11 pm
by HardAttack
if there are similar setting games with similar teams; only show one of possible 50 copies of waiting games.

less mess, easier access and see waiting games.

Re: waiting games

PostPosted: Fri Dec 13, 2013 11:36 am
by chapcrap
Metsfanmax wrote:I think it is better the way it currently is. To simplify, suppose we have a stock of 1000 waiting games, and that 100 are created every day and 100 are joined every day. Let's take the extreme assumption that people join games that are on the first page of Join a Game no matter what. This means that we will exactly fill those 100 created games every day, so the 1000 waiting games just idle there, forever. This sounds bad until you properly weigh it against the alternative. If we display the oldest games first, what will happen is that the oldest 100 games will fill every day, while 100 new games are created every day. This means that the average game that is created today won't fill for 10 days. So in one system we have 1000 games that are never played, and in the other we have every game for all time taking 10 days to start. The solution that benefits the most people is clearly the former.

Obviously that assumption is unrealistic; since we do have the Game Finder, eventually those old games will be filled. I believe that relaxing the assumption in any way just makes the case even stronger for leaving it as is. In particular, it is probably not the case that people just join whatever is on page one. Surely some percentage of players do that, and perhaps it's even a large percentage. But it seems rather unreasonable to suggest that there is not a non-trivial percentage of users that do discriminate between game types, which means that chap's experience was more coincidence than anything else. In other words, if his conclusion is correct, then why didn't people join his game the first time it was on the first page?

It's not a coincidence. It's happened multiple times. I make some poly games and make 9 at a time. Three each of 3 different setups. Invariably, 5-7 fill right away, while the others sit and wait forever (READ: longer than I want) until I invite people or they are dropped and I create another batch of 9.

I also disagree, that the argument gets stronger for keeping it as is if people aren't only joining games from the first page. If people are wanting certain normal settings, they are easy to find. For the unusual things, people don't search for them as often, because as shown here, not all the games you search for are available every time, but it's pretty easy to find some 1v1 games or standard games. Over half the games waiting are standard games. Team games make up about 25% and assassin/terminator/poly make up the rest. Trench is an a little over 25%. Unlimited makes a little under 25%, which is the same number as Adjacent, Parachute, and no reinforcements combined. So, chained is around 55%.

When you check all these statistics and add over 200 maps, it's easy to see that there could be unusual games that aren't crazy weird. I mean a poly game with parachute and no trench? Only 41 games total of over 7000 waiting games. About 0.5%. So, to me, something more needs done to highlight the new and unusual settings for people to try. Otherwise, what's the point of having them? I think enough is being done to protect NRs. At some point, we need to promote the game play we have and not worry about pandering to people we don't have yet with inferences on what will make them happy without actually having proof or statistics. I'm at that point. If the dozens of possible setups and game play settings in addition to the over 200 maps can't keep people, then I think we're not keeping them. Simple as that.

A better solution for this may be to show both games on the front screen. Have a tab for unusual game types or have two columns. One for new games, one for older games. Maybe a tab that shows all standard games and a tab that shows all other games? I don't know, but I think we need to have something that promotes games that aren't on the first page.

Re: waiting games

PostPosted: Fri Dec 13, 2013 3:20 pm
by Metsfanmax
chapcrap wrote:
Metsfanmax wrote:I think it is better the way it currently is. To simplify, suppose we have a stock of 1000 waiting games, and that 100 are created every day and 100 are joined every day. Let's take the extreme assumption that people join games that are on the first page of Join a Game no matter what. This means that we will exactly fill those 100 created games every day, so the 1000 waiting games just idle there, forever. This sounds bad until you properly weigh it against the alternative. If we display the oldest games first, what will happen is that the oldest 100 games will fill every day, while 100 new games are created every day. This means that the average game that is created today won't fill for 10 days. So in one system we have 1000 games that are never played, and in the other we have every game for all time taking 10 days to start. The solution that benefits the most people is clearly the former.

Obviously that assumption is unrealistic; since we do have the Game Finder, eventually those old games will be filled. I believe that relaxing the assumption in any way just makes the case even stronger for leaving it as is. In particular, it is probably not the case that people just join whatever is on page one. Surely some percentage of players do that, and perhaps it's even a large percentage. But it seems rather unreasonable to suggest that there is not a non-trivial percentage of users that do discriminate between game types, which means that chap's experience was more coincidence than anything else. In other words, if his conclusion is correct, then why didn't people join his game the first time it was on the first page?

It's not a coincidence. It's happened multiple times. I make some poly games and make 9 at a time. Three each of 3 different setups. Invariably, 5-7 fill right away, while the others sit and wait forever (READ: longer than I want) until I invite people or they are dropped and I create another batch of 9.


My point here is that there's a saturation limit of the games people want. If you create three games with certain settings and only two of them are filled, that means there were a given number of people looking at page one at the right time who were interested in those settings, but not enough to fill all three games. When you do it again, the same thing happens. So if there are never enough people to join the number of games you create at the time you create them, these should not stay on the front page. It makes sense that you have to re-create them at a later date when the demand for that game type has not been exhausted.

I also disagree, that the argument gets stronger for keeping it as is if people aren't only joining games from the first page. If people are wanting certain normal settings, they are easy to find. For the unusual things, people don't search for them as often, because as shown here, not all the games you search for are available every time, but it's pretty easy to find some 1v1 games or standard games. Over half the games waiting are standard games. Team games make up about 25% and assassin/terminator/poly make up the rest. Trench is an a little over 25%. Unlimited makes a little under 25%, which is the same number as Adjacent, Parachute, and no reinforcements combined. So, chained is around 55%.

When you check all these statistics and add over 200 maps, it's easy to see that there could be unusual games that aren't crazy weird. I mean a poly game with parachute and no trench? Only 41 games total of over 7000 waiting games. About 0.5%. So, to me, something more needs done to highlight the new and unusual settings for people to try. Otherwise, what's the point of having them? I think enough is being done to protect NRs. At some point, we need to promote the game play we have and not worry about pandering to people we don't have yet with inferences on what will make them happy without actually having proof or statistics. I'm at that point. If the dozens of possible setups and game play settings in addition to the over 200 maps can't keep people, then I think we're not keeping them. Simple as that.


I disagree on the strategy. Our big selling point is the standard games -- that's why so many of them are standard games. The unusual game types are there to satisfy a certain need in parts of the community, and to continue generating interest. But if more than half of all games are standard games, then it would be illogical to do anything other than make those as easy to fill as possible. It's not about protecting NRs, for me -- just about doing good business.

A better solution for this may be to show both games on the front screen. Have a tab for unusual game types or have two columns. One for new games, one for older games. Maybe a tab that shows all standard games and a tab that shows all other games? I don't know, but I think we need to have something that promotes games that aren't on the first page.


I believe Game Finder suffices for that. If you're looking for those unusual settings, you already know what you want out of CC so you know how to use the Game Finder.

Re: waiting games

PostPosted: Fri Dec 13, 2013 3:44 pm
by chapcrap
Metsfanmax wrote:
chapcrap wrote:
Metsfanmax wrote:I think it is better the way it currently is. To simplify, suppose we have a stock of 1000 waiting games, and that 100 are created every day and 100 are joined every day. Let's take the extreme assumption that people join games that are on the first page of Join a Game no matter what. This means that we will exactly fill those 100 created games every day, so the 1000 waiting games just idle there, forever. This sounds bad until you properly weigh it against the alternative. If we display the oldest games first, what will happen is that the oldest 100 games will fill every day, while 100 new games are created every day. This means that the average game that is created today won't fill for 10 days. So in one system we have 1000 games that are never played, and in the other we have every game for all time taking 10 days to start. The solution that benefits the most people is clearly the former.

Obviously that assumption is unrealistic; since we do have the Game Finder, eventually those old games will be filled. I believe that relaxing the assumption in any way just makes the case even stronger for leaving it as is. In particular, it is probably not the case that people just join whatever is on page one. Surely some percentage of players do that, and perhaps it's even a large percentage. But it seems rather unreasonable to suggest that there is not a non-trivial percentage of users that do discriminate between game types, which means that chap's experience was more coincidence than anything else. In other words, if his conclusion is correct, then why didn't people join his game the first time it was on the first page?

It's not a coincidence. It's happened multiple times. I make some poly games and make 9 at a time. Three each of 3 different setups. Invariably, 5-7 fill right away, while the others sit and wait forever (READ: longer than I want) until I invite people or they are dropped and I create another batch of 9.


My point here is that there's a saturation limit of the games people want. If you create three games with certain settings and only two of them are filled, that means there were a given number of people looking at page one at the right time who were interested in those settings, but not enough to fill all three games. When you do it again, the same thing happens. So if there are never enough people to join the number of games you create at the time you create them, these should not stay on the front page. It makes sense that you have to re-create them at a later date when the demand for that game type has not been exhausted.

Your point is wrong, because I still have remaining older open games that were not joined and the newer ones were.
I also disagree, that the argument gets stronger for keeping it as is if people aren't only joining games from the first page. If people are wanting certain normal settings, they are easy to find. For the unusual things, people don't search for them as often, because as shown here, not all the games you search for are available every time, but it's pretty easy to find some 1v1 games or standard games. Over half the games waiting are standard games. Team games make up about 25% and assassin/terminator/poly make up the rest. Trench is an a little over 25%. Unlimited makes a little under 25%, which is the same number as Adjacent, Parachute, and no reinforcements combined. So, chained is around 55%.

When you check all these statistics and add over 200 maps, it's easy to see that there could be unusual games that aren't crazy weird. I mean a poly game with parachute and no trench? Only 41 games total of over 7000 waiting games. About 0.5%. So, to me, something more needs done to highlight the new and unusual settings for people to try. Otherwise, what's the point of having them? I think enough is being done to protect NRs. At some point, we need to promote the game play we have and not worry about pandering to people we don't have yet with inferences on what will make them happy without actually having proof or statistics. I'm at that point. If the dozens of possible setups and game play settings in addition to the over 200 maps can't keep people, then I think we're not keeping them. Simple as that.


I disagree on the strategy. Our big selling point is the standard games -- that's why so many of them are standard games. The unusual game types are there to satisfy a certain need in parts of the community, and to continue generating interest. But if more than half of all games are standard games, then it would be illogical to do anything other than make those as easy to fill as possible. It's not about protecting NRs, for me -- just about doing good business.

If half the games are standard and half are not, it would make sense to have 2 lists to me. One for standard and one for not.
A better solution for this may be to show both games on the front screen. Have a tab for unusual game types or have two columns. One for new games, one for older games. Maybe a tab that shows all standard games and a tab that shows all other games? I don't know, but I think we need to have something that promotes games that aren't on the first page.


I believe Game Finder suffices for that. If you're looking for those unusual settings, you already know what you want out of CC so you know how to use the Game Finder.

If game finder suffices, then why aren't games filling? What's the problem with bringing a little attention to these games?

What is your solution to get the games filled better, other than game finder?

Re: waiting games

PostPosted: Fri Dec 13, 2013 4:42 pm
by Metsfanmax
chapcrap wrote:If game finder suffices, then why aren't games filling? What's the problem with bringing a little attention to these games?

What is your solution to get the games filled better, other than game finder?


I don't have a principled objection to things like the two join-a-game pages. I have an objection to solutions that increase the prominence of complicated games at the expense of simple games (which is, what I am arguing, reversing the game order would do).