Disable Battle Outcomes from Dice Stats Menu for Foggy Games
Posted: Sat Nov 30, 2013 12:14 am
Concise description:
Specifics/Details:
Note : I tried my best to explain this suggestion, feel free to ask. And I wait for any helps to make this suggestion easier to understand.
- Disable Battle Outcomes from Dice Stats Menu for Foggy Games
Specifics/Details:
- I've talk via e-tickets with admins before my break 2 years ago and tell them about this issue. They understood the issue and promised to fix it. But nothing is done about it.
- We know number troops owned by someone plays a big role in a game. In foggy some players hide their troops, and hope other player ignore him, and attack each others. But the Battle Outcomes from Dice Stats Menu make this strategy useless, because the Battle Outcomes "with one condition" can show us, how many troops everybody has. And sometimes this information is the key to win.
- Game 9981736 was a good example. It ended 2 years ago, but I still remember the situation lol. Round 6 : Silver owned Oceania and looked strong, but with Battle Stats from Dice Stats I knew, he had only 14 troops in 6 regions (4 in Oceania plus Bangkok and Mumbai). Pink, who made move before me, didn't know about it, because he didn't know how to use the tools from Dice Stats. He could deploy in Delhi, attacked silver, and won the game.
- Maybe you ask, how I could know the exact number of silver troops. It was simple, I just looked at the Battle Outcomes between each player in the game, made a table in MS-Excel, added some calculations, and I had the list of troops from every player in the game.
- The problem is not about someone know how to use the Battle Outcomes and the others don't know. But before I tell the problem, I'll give 2 others examples from my current games :
- I know how many troops from every player in this Game 13566861;)
- But in Game 13619985 the Battle Outcomes fail to show me how many troops every player has.
- I think you know the reason. The 1st game is the only game, where every player meets each other, so the Battle Outcomes, that show troop's loss between each player in the game, will tell how many troops everybody has. But the 2nd game is not the case, because everybody has played in other games before.
- Now the problem : Imagine in a 3+ player game player A and B play or have played another game, but this is the only game player C meet player A and B (if necessary I can look for such game). Running the Battle Outcomes will show the troop's losses from A, B and C against each other. And because C plays against A and B only in that game, so how many troops C has, will be known. But what A and B have are unknown. An unfair game for C.
Note : I tried my best to explain this suggestion, feel free to ask. And I wait for any helps to make this suggestion easier to understand.