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[XML] Conditional Autodeploys

PostPosted: Mon Sep 02, 2013 4:14 pm
by -=- Tanarri -=-
Concise description:
  • To enhance the XML to allow autodeploys on a territory if you own a different territory or continent

Specifics/Details:
  • For example, by owning a barracks territory in a town, you gain +3 on the town's main map territory
  • Or for a map like AOR, if you own a resource pair, you gain a bonus autodeploy on your castle
  • Another way it could be used is to create an economy... if you own a forest territory, you get +2 added to your wood territory or own a gold mine and get the bonus added to your treasury territory. The treasury territory could attack a number of different territories which could give bonuses, including a barracks territory which in turn adds extra autodeploy troops to your capital.

How this will benefit the site and/or other comments:
  • This suggestion is one of the oldest XML suggestions which haven't been implemented and it has the potential to add a large number of gameplay options.

Re: [XML] Conditional Autodeploys

PostPosted: Tue Sep 03, 2013 1:51 am
by TheForgivenOne
Thumbs up! Any cool XML updates like this have my support!

Re: [XML] Conditional Autodeploys

PostPosted: Tue Sep 03, 2013 6:50 am
by -=- Tanarri -=-
Over the next few days I plan on transferring over a number more from the XML Suggestions Thread, as I get the time to do so. There's at least another 3-4 which have been around for years and years which should be easy enough to code.

This one has been one of the most in demand updates for more than 4 years. Having a bit of a programming background myself (granted not in any serious web languages), I'd think this update would require pretty minimal coding. Most of the coding should already exist from the current autodeploy code and I may be wrong, but I'd think it'd be a case of copy and paste for the most part with adding one variable, one or two calls, and an if-then statement or two.

Re: [XML] Conditional Autodeploys

PostPosted: Wed Sep 04, 2013 4:43 am
by Kabanellas
Totally for it!!

Re: [XML] Conditional Autodeploys

PostPosted: Wed Sep 04, 2013 4:59 am
by Seulessliathan
That would give map makers interesting options, good suggestion!

Re: [XML] Conditional Autodeploys

PostPosted: Sun Oct 13, 2013 3:24 am
by koontz1973
Seulessliathan wrote:That would give map makers interesting options, good suggestion!

Wrong, great suggestion.

Re: [XML] Conditional Autodeploys

PostPosted: Sun Oct 13, 2013 10:55 am
by isaiah40
koontz1973 wrote:
Seulessliathan wrote:That would give map makers interesting options, good suggestion!

Wrong, great suggestion.

Wrong again! This is a totally awesome suggestion!!!

Re: [XML] Conditional Autodeploys

PostPosted: Mon Oct 14, 2013 7:43 am
by -=- Tanarri -=-
Hoping XML updates are being considered soon and that this one and the others listed in here will be added :)

Re: [XML] Conditional Autodeploys

PostPosted: Tue Nov 26, 2013 12:31 am
by JamesKer1
SUBMITTED

Re: [XML] Conditional Autodeploys

PostPosted: Sun Feb 23, 2014 11:19 pm
by bigWham
This can be implemented using Transformations

Re: [XML] Conditional Autodeploys

PostPosted: Mon Feb 24, 2014 8:32 am
by -=- Tanarri -=-
bigWham, is there a post anywhere that you can link to which gives the details on what Transformations are capable of doing and how they work?