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[GP] Set turn in
Posted:
Thu Nov 08, 2012 12:52 am
by waltero
Maybe allow players to turn in a set at the end of there turn.
Same phase as End reinforcements.
Re: Set turn in
Posted:
Thu Nov 08, 2012 7:31 am
by maxfaraday
I say no.
Re: Set turn in
Posted:
Thu Nov 08, 2012 9:32 am
by waltero
I say Yes! Why not? This game is all about attack, give a little for defence
Re: Set turn in
Posted:
Thu Nov 08, 2012 10:00 am
by DoomYoshi
Just skip a turn, you will get to place troops for defense.
I say maybe. This could really disrupt team games and add too much uncertainty I feel. Clans would vehemently oppose it (unless they have a losing record, in which case, the added uncertainty would statistically help them).
Re: Set turn in
Posted:
Thu Nov 08, 2012 11:18 am
by Gilligan
waltero wrote:I say Yes! Why not? This game is all about attack, give a little for defence
Just cash it in the beginning and not use them to attack then...
Re: Set turn in
Posted:
Thu Nov 08, 2012 4:16 pm
by waltero
Think of them as actual reinforcements. There is more to it than simply waiting a turn or Placing units and not using them for attack.
Might bring a defensive element into the game.
I think a little more uncertainty would be useful in a game like this.
Re: Set turn in
Posted:
Sat Nov 10, 2012 11:24 pm
by sirgermaine
I would be both surprised if this has never been suggested before and be surprised if it hasn't been rejected before. If you want to keep your troops around, then don't attack with them. I really don't see this as something with strategic benefit.
Re: Set turn in
Posted:
Sun Nov 11, 2012 1:59 am
by greenoaks
so the idea of this suggestion is to code an option that prevents you from using the troops from spoils to attack
because you cant resist the power of the Atttack button
Re: Set turn in
Posted:
Sun Nov 11, 2012 4:08 am
by waltero
greenoaks wrote:so the idea of this suggestion is to code an option that prevents you from using the troops from spoils to attack
because you cant resist the power of the Atttack button
Yes,
Don't forget the bonus units that are placed on card control Terit. it would also allow replacements to be place where ever you wish.
Another chance to turn in set...After you have made all of your attacks. Similar to calling up the reserves.
Re: Set turn in
Posted:
Sun Nov 11, 2012 10:06 pm
by sirgermaine
To be clear, this would still take place before you got spoils, such that you aren't proposing a huge change in strategy, right? I really don't see this being much of a change otherwise.
Re: Set turn in
Posted:
Mon Nov 12, 2012 2:50 am
by greenoaks
sirgermaine wrote:To be clear, this would still take place before you got spoils, such that you aren't proposing a huge change in strategy, right? I really don't see this being much of a change otherwise.
what he wants is money and time spend to create an option because he cant resist hitting the attack button once those troops have been deployed.
hardly a good enough reason to implement this suggestion.
Re: Set turn in
Posted:
Mon Nov 12, 2012 9:02 pm
by sirgermaine
Well, it could have some strategic difference; say you know your opponent has a big stack in an escalating game, and you know it's in one of a few places (fog game) that you will be able to see by the end of your turn. You could hold off and deploy in the right place, rather than guessing or wimping out and putting 1/3 on each. I just don't see it being worth the coding from a strategic difference.
Re: Set turn in
Posted:
Tue Nov 13, 2012 12:26 am
by waltero
Are you asking me to do the coding?
Re: Set turn in
Posted:
Tue Nov 13, 2012 11:08 pm
by sirgermaine
waltero wrote:Are you asking me to do the coding?
No.