Page 1 of 1

[UI] Automatically end turns if no reinforcements possible

PostPosted: Thu Jun 02, 2011 1:55 am
by rogower
In situations where one is unable to make reinforcements, why do we need to click on "End Reinforcements"? Why even present us with that option? Why not just end the turn automatically?

Similarly, in situations where no attacks are possible (i.e., only one army on each territory), why do we need to click on "End attacks" or whatever that link is titled? Why not automatically end the turn entirely in such scenarios, since neither attacks nor reinforcements are possible?

Re: Automatically end turns if no reinforcements possible

PostPosted: Thu Jun 02, 2011 2:04 am
by TheForgivenOne
rogower wrote:In situations where one is unable to make reinforcements, why do we need to click on "End Reinforcements"? Why even present us with that option? Why not just end the turn automatically?

Similarly, in situations where no attacks are possible (i.e., only one army on each territory), why do we need to click on "End attacks" or whatever that link is titled? Why not automatically end the turn entirely in such scenarios, since neither attacks nor reinforcements are possible?


Because of the Freestyle setting. People have been known to take turns on Team games at the same time, and this could very easily ruin that.

Re: Automatically end turns if no reinforcements possible

PostPosted: Thu Jun 02, 2011 5:28 pm
by blakebowling
TheForgivenOne wrote:
rogower wrote:In situations where one is unable to make reinforcements, why do we need to click on "End Reinforcements"? Why even present us with that option? Why not just end the turn automatically?

Similarly, in situations where no attacks are possible (i.e., only one army on each territory), why do we need to click on "End attacks" or whatever that link is titled? Why not automatically end the turn entirely in such scenarios, since neither attacks nor reinforcements are possible?


Because of the Freestyle setting. People have been known to take turns on Team games at the same time, and this could very easily ruin that.

Then leave it the same on Team Freestyle, but remove it in all other cases.

Re: Automatically end turns if no reinforcements possible

PostPosted: Thu Jun 02, 2011 9:20 pm
by Crazyirishman
how lazy do oyu have to be to not just spend the extra 1 to click the button or if you have clickes press 'e'.

Re: Automatically end turns if no reinforcements possible

PostPosted: Thu Jun 02, 2011 10:01 pm
by Joodoo
Crazyirishman wrote:how lazy do oyu have to be to not just spend the extra 1 to click the button or if you have clickes press 'e'.


Snorlax, but this option seems pretty convenient to me.

Re: Automatically end turns if no reinforcements possible

PostPosted: Thu Jun 02, 2011 10:03 pm
by DoomYoshi
Also, if reinforcements end automatically, then you are forced to draw a nuke:(

Re: Automatically end turns if no reinforcements possible

PostPosted: Thu Jun 02, 2011 10:13 pm
by iamkoolerthanu
DoomYoshi wrote:Also, if reinforcements end automatically, then you are forced to draw a nuke:(

Instead of letting time run out and effectively beating the system? This comment makes me want to agree with the suggestion...

But I do not agree with it in any freestyle game, sometimes it is good to end assaults, and not end till the last second in order to keep yourself from gaining a card and being eliminated

Re: Automatically end turns if no reinforcements possible

PostPosted: Thu Jun 02, 2011 10:41 pm
by Joodoo
iamkoolerthanu wrote:
DoomYoshi wrote:Also, if reinforcements end automatically, then you are forced to draw a nuke:(

Instead of letting time run out and effectively beating the system? This comment makes me want to agree with the suggestion...


Ditto

iamkoolerthanu wrote:But I do not agree with it in any freestyle game, sometimes it is good to end assaults, and not end till the last second in order to keep yourself from gaining a card and being eliminated


I hate to say this but I think you're being slightly hypocritical. Purposely running out of time in order to not receive a spoil in a freestyle game (assuming you bombarded/assaulted at least one territory during the given turn), is just as cheap as purposely running out of time in order to not receive a spoil in a nuclear game.

Re: Automatically end turns if no reinforcements possible

PostPosted: Fri Jun 03, 2011 1:13 am
by TheForgivenOne
iamkoolerthanu wrote:But I do not agree with it in any freestyle game, sometimes it is good to end assaults, and not end till the last second in order to keep yourself from gaining a card and being eliminated


I hate to say this but I think you're being slightly hypocritical. Purposely running out of time in order to not receive a spoil in a freestyle game (assuming you bombarded/assaulted at least one territory during the given turn), is just as cheap as purposely running out of time in order to not receive a spoil in a nuclear game.


Nonono, he means getting the card until the LAST second. Not missing the card altogether. ;)

Re: Automatically end turns if no reinforcements possible

PostPosted: Fri Jun 03, 2011 1:42 am
by Joodoo
TheForgivenOne wrote:
iamkoolerthanu wrote:But I do not agree with it in any freestyle game, sometimes it is good to end assaults, and not end till the last second in order to keep yourself from gaining a card and being eliminated


Joodoo wrote:I hate to say this but I think you're being slightly hypocritical. Purposely running out of time in order to not receive a spoil in a freestyle game (assuming you bombarded/assaulted at least one territory during the given turn), is just as cheap as purposely running out of time in order to not receive a spoil in a nuclear game.


Nonono, he means getting the card until the LAST second. Not missing the card altogether. ;)


My mistake, apologies to kooler.

Re: Automatically end turns if no reinforcements possible

PostPosted: Fri Jun 03, 2011 3:47 pm
by DoomYoshi
It's still a strategy used by people in Freestyle games. I don't insult the strategies that the freestylers have developed and I would prefer if they didn't insult the strategies us nukers use. They are both legitimate uses of the game. Neither are breaking the rules but we are all bending the rules. Those in glass houses shouldn't throw stones, as they say.

Re: Automatically end turns if no reinforcements possible

PostPosted: Sun Jun 05, 2011 2:36 pm
by rogower
You guys are talking about ways in which making what appear to be obvious changes will impact strategies in various games. My only point was that it is silly to provide superfluous steps for users to take. If there are no attacks to be made, then why require a user to click on "End Attacks" or whatever that button is called? If there are no reinforcements to be made, why require a user to click on "End Reinforcements"?

You guys are pointing out how such a rule change might impact strategy. However, strategy is based on what is and is not allowed by the rules of the game. More precisely, it is about exploiting inefficiencies. No matter what the rules are, there will always be inefficiencies to exploit. My only point is that it's dumb to force users to make these superfluous clicks. It wastes time, especially when one is playing a speed game and a user forgets to click on one of these buttons, and everybody has to sit there for several minutes.

I would also point out that it is obviously inefficient to allow for a rule that encourages users to just sit there and wait for time to expire, or to just sit there until the last possible second before ending a turn, or whatever. I'd like to see rules that fosters efficiency. I will admit that I have not thought about how this might impact freestyle games, but freestyle is such a mindless variation of this game that I can't say that I care at all.

Re: Automatically end turns if no reinforcements possible

PostPosted: Sun Jun 05, 2011 2:46 pm
by Metsfanmax
rogower wrote:I would also point out that it is obviously inefficient to allow for a rule that encourages users to just sit there and wait for time to expire, or to just sit there until the last possible second before ending a turn, or whatever. I'd like to see rules that fosters efficiency. I will admit that I have not thought about how this might impact freestyle games, but freestyle is such a mindless variation of this game that I can't say that I care at all.


You don't have to care about freestyle games, but some people do, and the entire purpose of posting to Suggestions is to get input from people with different perspectives, who play different parts of the game. Your suggestion will only be submitted if it doesn't hurt the freestyle games. You're right that it is inefficient to have it set like this in sequential games, but it might not be so easy to program this change only for those games.

End the turn when there are no reinforcement possible

PostPosted: Sun Oct 14, 2012 12:55 pm
by maxfaraday
Concise description:
  • Instead of having to click on "end reinforcements" when there's the message "you can't make reinforcments", the turn automacally ends

How this will benefit the site and/or other comments:
  • It's more relevant and user-friendly and would speed up speed games

Re: End the turn when there are no reinforcement possible

PostPosted: Sun Oct 14, 2012 5:37 pm
by spiesr
In sequential sure. But in freestyle it is possible that while there might not be anywhere to reinforce now it might be before your turn ends. With like team games, or maybe future maps with conditional borders. So it should NOT be implemented for freestyle.

Re: End the turn when there are no reinforcement possible

PostPosted: Tue Oct 16, 2012 9:34 am
by JBlombier
spiesr wrote:In sequential sure. But in freestyle it is possible that while there might not be anywhere to reinforce now it might be before your turn ends. With like team games, or maybe future maps with conditional borders. So it should NOT be implemented for freestyle.

This exactly.

Re: End the turn when there are no reinforcement possible

PostPosted: Wed Oct 17, 2012 2:04 am
by agentcom
spiesr wrote:In sequential sure. But in freestyle it is possible that while there might not be anywhere to reinforce now it might be before your turn ends. With like team games, or maybe future maps with conditional borders. So it should NOT be implemented for freestyle.


Wow, I didn't even think of that when I first read this. Great point. And just from a coding perspective, the site doesn't want to have any more additional, unique coding for different game types than it has to.

Re: End the turn when there are no reinforcement possible

PostPosted: Mon Nov 05, 2012 12:11 am
by Metsfanmax
Considered and rejected before, for the same reason, e.g.

viewtopic.php?f=471&t=146414

Re: Automatically end turns if no reinforcements possible

PostPosted: Mon Nov 05, 2012 12:28 am
by agentcom
Thanks again to Metsfan!

MERGED.

Re: Automatically end turns if no reinforcements possible

PostPosted: Mon Nov 05, 2012 10:31 am
by SirSebstar
iamkoolerthanu wrote:
DoomYoshi wrote:Also, if reinforcements end automatically, then you are forced to draw a nuke:(

Instead of letting time run out and effectively beating the system? This comment makes me want to agree with the suggestion...

But I do not agree with it in any freestyle game, sometimes it is good to end assaults, and not end till the last second in order to keep yourself from gaining a card and being eliminated


lol daku, about what you said in freestyle makes me want to agree with the suggestion too.... freestyle sucks this way, it needs to be made more about real tactics(or dice) and less about using the system