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agentcom wrote:I don't think that we need to do this. Players that miss a ton of turns within a game face the simple punishment of losing the game (as long as everyone else plays well and there aren't crazy dice). The exception to this occurs in really long games, where missed turns don't matter so much. But even in these games, it's hard to justify kicking a player out after 3 missed turns in a 90 round game.
Chap's idea of having a ratio makes more sense, but I hardly think it should be as low as 3/100.
Funkyterrance wrote:agentcom wrote:I don't think that we need to do this. Players that miss a ton of turns within a game face the simple punishment of losing the game (as long as everyone else plays well and there aren't crazy dice). The exception to this occurs in really long games, where missed turns don't matter so much. But even in these games, it's hard to justify kicking a player out after 3 missed turns in a 90 round game.
Chap's idea of having a ratio makes more sense, but I hardly think it should be as low as 3/100.
I dunno, 10+ missed turns really screws with the dynamics of a game. Why not just have 3 missed turns total be the rule? If you miss 3 turns odds are you are either intentionally missing turns or you are not really interested in the outcome.
darth emperor wrote:Funkyterrance wrote:agentcom wrote:I don't think that we need to do this. Players that miss a ton of turns within a game face the simple punishment of losing the game (as long as everyone else plays well and there aren't crazy dice). The exception to this occurs in really long games, where missed turns don't matter so much. But even in these games, it's hard to justify kicking a player out after 3 missed turns in a 90 round game.
Chap's idea of having a ratio makes more sense, but I hardly think it should be as low as 3/100.
I dunno, 10+ missed turns really screws with the dynamics of a game. Why not just have 3 missed turns total be the rule? If you miss 3 turns odds are you are either intentionally missing turns or you are not really interested in the outcome.
I agree with agentcom, because is very easy to miss 3 non consecutive turns in a game. Maybe for 10 rounds I would agree with you, Funky, but 100 rounds(plus if is it 8 players) missing 3 turns would be quite easy.
Funkyterrance wrote:darth emperor wrote:Funkyterrance wrote:agentcom wrote:I don't think that we need to do this. Players that miss a ton of turns within a game face the simple punishment of losing the game (as long as everyone else plays well and there aren't crazy dice). The exception to this occurs in really long games, where missed turns don't matter so much. But even in these games, it's hard to justify kicking a player out after 3 missed turns in a 90 round game.
Chap's idea of having a ratio makes more sense, but I hardly think it should be as low as 3/100.
I dunno, 10+ missed turns really screws with the dynamics of a game. Why not just have 3 missed turns total be the rule? If you miss 3 turns odds are you are either intentionally missing turns or you are not really interested in the outcome.
I agree with agentcom, because is very easy to miss 3 non consecutive turns in a game. Maybe for 10 rounds I would agree with you, Funky, but 100 rounds(plus if is it 8 players) missing 3 turns would be quite easy.
I guess I just support anything that will reduce missed turns because they are generally disruptive, the degree, as you pointed out, is relative to the overall length of the game. True, in a 100 round game it doesn't really make a difference but what percentage of games actually make it this far?
chapcrap wrote:It seems like most people generally with some form of this, even with round limits being implemented. So, I'll go ahead and sticky this.
What type of parameters are fair?
- A percentage of total rounds in the game?
If nothing else this will help with long games, and will give some slight leniency instead of being kicked when you hit a certain number (maybe capping this number at let's say 10?- Missing consecutive turns multiple times (2, 3, 4 times?) get a boot?
- Missing a bunch of turns in a short amount of time (4 out of 7?, 6 of 10?)
I feel that this could be implemented rather easily right now your numbers are just over 50%, I would like to say both at 50% and above% should be kicked I would be agreeable to this- Have a shorter leash for people who's overall turn taken percentage is lower?
I don't support this one, I've had periods where I'd join a game expecting to be able to finish, but b/c it went longer than I thought and I no longer had internet I got kicked (dark past I know).- Other options?
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
Funkyterrance wrote:I think darth's idea about the number depending on the round limit is interesting but just because a game has a designated round limit doesn't mean it will actually go that long...
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