So the other game didn't hold water, and now you're pushing an extreme outlier? Still not helping your cause. If you'd like to argue that 3p speed games on maps with 24 or fewer terits should be exempt from deferred troops, then I can see why you'd cite this game. Otherwise I'm skint. You can't make broad policy based on outliers, otherwise you're the same as those people who shoot down otherwise fun/reasonable/intelligent suggestions with the knee-jerk "OMG someone could abuse this*!"
*if that person were willing to dedicate their every waking moment to conquer club, and if they were willing to be the most blatant cheater of all timejefjef wrote:Yes. Giving more incentive to NOT miss the turns and rewarding them is valid and desirable.
My argument is that they're already punished enough, by not getting to take their turn. Anyone who tried to miss a turn strategically is counting on luck instead of skill, which is a bad way to try and get ahead on CC. You'll note that no serial turn-misser has ever ascended to the top of the scoreboard. If this was in any way a consistently viable strategy, don't you think someone would've figured out how to systematically exploit it?
jefjef wrote:More trolling and baiting from you. As expected. You have this attitude towards all who do not share your "illusions".
Now sod off if you have nothing real to contribute.
It's cute how you leap to QH's defense. However, I apologize if I've acted negatively in the past toward people not willing to debate in good faith. It's a personal failing of mine.
And the false equivalence is unbecoming. If you truly hate me so much, I would hope that you'd have some better rhetorical arrows in the ole' quiver, since you're clearly no dummy.