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sachni wrote:the dice are not 'natural' and do work in patterns of losing and winning, the problem here is that strategy and skill play a back seat to the programing priorities and these alone determine game outcomes. proof cannot be given by players but these patterns can be observed by any independent individual over periods of play which is why i won't maintain premium membership ... the dice issue is not mine as a player to fix and though i wish i could suggest an alternate program this is beyond me. i find your denial of the issue insulting more-over, fix the dice issue so that skill and strategy have a chance to impact on game outcomes and i would purchase premium membership immediately as i do really like these games.
sachni wrote:odds are called chance and data within the category of maths, odds are not a separate entity mybad ...
Frogmanx82 wrote:I really would like the no dice option. I played with a group of guys for years and we always played no dice. Its a straight one for one. So the attacker needs at least 2 more than the defender to cover the territories after the attack. This puts the emphasis on position and strategy instead of dumb luck. I can't believe the ignorant comments in this thread made by people who have never tried it. It will work on any map and I have to think the code for a straight up one for one troop reduction wouldn't be that hard. Trust me, try it and you'll like it.
Frogmanx82 wrote:Any action like that would have to cost one army. Pretty simple. I do need to try a bombardment map. Any suggestions? I was looking at the d day map.
Blackaven wrote:If Life had a "No-Dice" option, The Alamo would never have happened :-/
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