I was in a flat rate game where a player started deadbeating in round 30 or so, and had 1 card. There were 4 teams left, and we all had at least 60 troops. If any of the 3 active teams would have tried to eliminate this player, they would have surely weakened themselves to the point the other 2 teams could have easily moved in for the kill. Not to mention, had he returned, he'd have hit back at full strength, since he wasn't holding a bonus anyway. It's not always as simple as "he missed two turns, which means he's at a disadvantage, therefore you can eliminate him."
Right so your telling me that you receiving lets say... 4 units a turn, to defend yourself is not as good as after two turns have passed receiving 8 units in one go AFTER your turn?
The fact is, players know if someone is expected to receive units. You can't gain a tactical advantage like you used to, when you got your troops at the beginning of turns. You miss out on autodeploys. Potential Cards, your possibly necessary defense for the next round.
If you miss turns once a week lets say, every week you are unavailable on a sunday (let us say for example), you are going to have a massive disadvantage every monday, when you return. You cannot fight back against attacks. You cannot utilise your troops immediately. I don't see how your argument is compelling at all.
Or stop playing entirely
Kind of a dickish comment, don't you think?
Not at all, it proves the point that you will never avoid turn missers, if you make games where a player gets kicked after missing one turn it wouldn't work, you could miss a turn by logging in ten minutes too late and get kicked.
Put it this way, a timelimit system wouldn't be fair, sequential is different to freestyle. A round limit wouldn't be fair either. Ridding people of deferred troops wouldn't be fair either. The problem has been one since the beginning of CC people missing turns. The 3 turns in a row has worked for this long, it will work for another 4 years.
Also, to get across another point:
Would you rather lackattack spent his time working on this rather than, advanced fog of war, changing weather systems. New game variations, map coding capabilities, more options for games and general improvement or would you want him to do this? There are lots of things on the To-Do list which are far more deserving of this idea anyway. AND this has already been rejected.
Either way this needs to be merged with the other thread, it is the same in principal.