Metsfanmax wrote:BigBallinStalin wrote:sundance123 wrote:Geger wrote:I just want to add this : The site do get money from Freemiums!! There are ads, and only fremiums see these ads. And when they click the ads (I did, when I was fremium), the site get more money. Also more games for freemiums are good for the site too.
Note : Pssst.... don't let freemiums play poly, because this was the reason I bought premium for 2nd time
Nice to read some business oriented pro arguments.
I noticed earlier that freemiums were here first! I will have remember that the next time a jumped up premie calls us leeches.
Where's Geger's compelling evidence?
Where's the compelling evidence that 4 is exactly the right number of games for freemiums?
Normally, when you want to shift from X to Y, it helps to explain how shifting to Y is best.
At least with 4, we have an idea of how many freemiums to premiums there are.
I don't see how giving more free stuff (thus lowering the relative value of a premium) entices more fremiums to pay for premium. For reasons unexplained, Geger's stance implies that making something more expensive will increase the quantity demanded. Since CC isn't a fashion good, I don't see how that makes any sense. So, you know, burden of evidence is appropriately on him.
*to get more to Geger's point,he says that OP's suggestion will increase revenue from ad-clicking, while (1) ignoring marginal costs/e.g. the increase in fremiums foregoes an increase in premiums and (2) based on his own personal experience of clicking on ads for vague amount of time. That's not compelling evidence, dude. If CC is going to shoot in the dark (again and again), it may as well entice more freemiums to become premiums, instead of banking on expected increase in ad-click revenue (granted, I don't have access to that data, but that's my best guess).