Conquer Club

Scorched Earth Setting

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Re: Scorched Earth Setting

Postby koontz1973 on Tue Dec 24, 2013 1:24 am

This would play very interestingly in foggy games. As you are not leaving behind troops, the board stays foggy. Either lots of notes or snaps will need to be taken. You might be able to go back over an area you have already attacked, but trying to remember all the troops places in foggy would be fun. A one hour turn on a large map might not be long enough but that is not a downside.
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Re: Scorched Earth Setting

Postby Jdsizzleslice on Tue Dec 24, 2013 3:40 am

The THOUGHT is very good ad well thought out.

However, In my personal opinion, it wouldn't fit the gameplay of Risk-like games.
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Re: Scorched Earth Setting

Postby OliverFA on Tue Dec 24, 2013 9:28 am

Jdsizzleslice wrote:The THOUGHT is very good ad well thought out.

However, In my personal opinion, it wouldn't fit the gameplay of Risk-like games.


I have to get an opportunity when it presents itself :)

IMHO it's time to go beyond Risk. CC origins are in Risk, and that's nothing to regret, but it's a thing of the past. In fact a few years ago it was already time to go beyond Risk...
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Research and Conquer - Civilization meets Conquer Club

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Re: Scorched Earth Setting

Postby Jdsizzleslice on Tue Dec 24, 2013 10:05 am

OliverFA wrote:
Jdsizzleslice wrote:The THOUGHT is very good ad well thought out.

However, In my personal opinion, it wouldn't fit the gameplay of Risk-like games.


I have to get an opportunity when it presents itself :)

IMHO it's time to go beyond Risk. CC origins are in Risk, and that's nothing to regret, but it's a thing of the past. In fact a few years ago it was already time to go beyond Risk...

Well, that's why I said risk-like games, as in to go further beyond just CC.
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Re: Scorched Earth Setting

Postby DoomYoshi on Fri Dec 27, 2013 9:36 am

RISK Legacy uses this rule. I got some Christmas money, so I might try to talk someone else into buying that for me. They however use an empty territory rule which avoids my main problem with the suggestion (nearly unlimited troop generation). It doesn't avoid some of the other issues with the setting (completely bypassing killer neutrals or trap territories).
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