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insertnamehere wrote:do deadbeats territories have to go neutral , sometimes taht can freeze up good games , wouldnt it be better if in , like team games , the territory gets shared out between the other players , only territories when you cant share out the territory anymore , then they become neutral .
Smurf75 wrote:Im currently playing a triple and got a little curious about one thing. When third player deadbeated and was kicked out the first player in their team got all his troops and all his cards. Shouldnt it be divided amongst the two remaining players in their team?
You cant really use difficulties with programming as an excuse. But if thats the way the program should work(for whatever reason) then Im satisfied with the answer to my question.Forza AZ wrote:Smurf75 wrote:Im currently playing a triple and got a little curious about one thing. When third player deadbeated and was kicked out the first player in their team got all his troops and all his cards. Shouldnt it be divided amongst the two remaining players in their team?
No, it always goed to the first player. I think dividing it is more difficult to program(?)
I dont know what kind of games you are playing, but Ill never, NEVER let a deadbeat keep his bonuses.yeti_c wrote:Plus - how would you divide a continent - the current system is best - keeping bonuses intact!
Smurf75 wrote:You cant really use difficulties with programming as an excuse. But if thats the way the program should work(for whatever reason) then Im satisfied with the answer to my question.Forza AZ wrote:Smurf75 wrote:Im currently playing a triple and got a little curious about one thing. When third player deadbeated and was kicked out the first player in their team got all his troops and all his cards. Shouldnt it be divided amongst the two remaining players in their team?
No, it always goed to the first player. I think dividing it is more difficult to program(?)I dont know what kind of games you are playing, but Ill never, NEVER let a deadbeat keep his bonuses.yeti_c wrote:Plus - how would you divide a continent - the current system is best - keeping bonuses intact!
BTW : If you get a deadbeat cards, doesnt that kinda make it possible for a player to start his round with 9 cards, or atleast 5+?
yeti_c wrote:Depends on how the game is playing isn't it? If it's a long game and they have huge armies on their borders and you aren't willing to cripple yourself to break them then you might leave it and hope they go neutral!!
Forza AZ wrote:Smurf75 wrote:Im currently playing a triple and got a little curious about one thing. When third player deadbeated and was kicked out the first player in their team got all his troops and all his cards. Shouldnt it be divided amongst the two remaining players in their team?
No, it always goed to the first player. I think dividing it is more difficult to program(?)
yeti_c wrote:
If you can't kill of a team that is only playing half of the time in 3 goes - then you shouldn't bother playing... or you were going to lose anyway.
C.
Per new policy, suggestions involving splitting deadbeat territories between remaining teammates as well as those suggesting current policy (giving deadbeat territories to the player furthest behind in troops) have been merged into this thread.This policy has been changed multiple times over the years, and the threads often discuss the pros and cons of both sides.
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