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oldrisky44 wrote:This is a good idea. I like the idea of setting he number of troops I am willing to lose or the number of enemy troops to be left after the attack. For example I recently played a game where I was cleaning up the map and moving into Oz with 21 armies, I also had a stack of 12 armies to whittle away at the opponents 14 (I know these are small numbers but the point is the same for larger armies; multiply the numbers by 10 and see what a difference it makes). I would gladly sacrifice 9 of the 14 to make an easier path for the 21. It would be nice to hit auto, but what if the 14 wins? Then the 21 are stranded. A limit on the number to lose would be nice, and also a limit on the number of remaining defenders would be awesome.
So you could set "Maximum Number of attackers to lose = X" or "Stop attack when defender = X"
nebsmith wrote:I agree, it would be nice to have the option of auto assault until you have a set number of troops left to give you the chance to decide whether to go on or stop. Also there are times when you don't actually want to take a territory, just cut the toops on it down, so the option to stop the auto assault when your opponent is down to 2 would be a useful addition too.
Genghis Khant wrote:How about having drop down lists just underneath the territory lists so that you can choose the minimum number of troops you want left on that territory once you've hit auto attack?
[attacking territory][ā¼]__v__[defending territory][ā¼]__[assault]_____[end assaults] _____,_________[n][ā¼]____________________[n][ā¼]__[auto assault]
with a default setting of
[attacking territory][ā¼]__v__[defending territory][ā¼]__[assault]_____[end assaults] ______________.[3][ā¼]____________________[0][ā¼]__[auto assault]
which is how it currently is in the game. That way you could then choose how much you want to weaken your opponent and set a limit to how much you're prepared to weaken yourself.
lgrupido wrote:Has anything happened with this thread? I've seen no difference in the auto-assault feature, and I too would like to see something.
Either a limit to the number of attacks, or a "down to" number.
For instance, if you are playing a game such as city mogul, you could have 500 armies vs 500 armies. A case like that, I might want to attack until my armies are down to 400, then re-evaluate. Clicking it one at a time, I'll be there for 20 minutes. But if I auto-attack and get a particularly unlucky streak, I could find my self down 400 to 3 in a heartbeat.
Would like to see SOMETHING along these lines implemented, even if you simply choose the number of attacks as has been suggested.
Thanks.
Woodruff wrote:There are suggestions that have been in the SUBMITTED pile for three and a half years. So don't be expecting anything too quick.
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