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qwertylpc wrote:then dont let noobs play it, they are the ones joining the games, there fault
jsnyder748 wrote:Ya we used to do this with the board game. everyone would go for australia
What happens when someone misses the deployment stage? would it take many rounds to place troops before the game even started?
Armandolas wrote:jsnyder748 wrote:Ya we used to do this with the board game. everyone would go for australia
What happens when someone misses the deployment stage? would it take many rounds to place troops before the game even started?
You are right, we used to play real time games with time limit(like speed here) and also in the board me and my friends this that.
I guess this would be more apropriated in speed games
HardAttack wrote:armandolas i am with you here,
i have got a few questions, allow me please...
how is the territory pick session going to work ?
1 by 1 fashion ? 1 you, 1 your opponent, then 1 you again and so on ?
If not, what way else ?
waltero wrote:I have suggested a few ideas on manual deployment. Time factor (in game play) was not an issue.
Might not of been the best idea (I do think it was a good suggestion).
Some of the responses I got were; This, manual set up would be similar to copying the initial placement of other board games.
Not sure why that would be a bad thing.
Seems like any Idea would be better than RANDOM!
Not a whole lot of thought was put into the current ''Random set up''.
CC feels it is good enough and I am sure the Coding (to implement change) is a big problem for them.
All Suggestions should be Basic and simple.
Nobody wants to put the man hours in to improve this game.
It is a simple basic fun game. Lets keep it that way.
Once you start to add Variants and the like it gets a bit more complicated. Might take away the power of the dice.
greenoaks wrote:waltero wrote:I have suggested a few ideas on manual deployment. Time factor (in game play) was not an issue.
Might not of been the best idea (I do think it was a good suggestion).
Some of the responses I got were; This, manual set up would be similar to copying the initial placement of other board games.
Not sure why that would be a bad thing.
Seems like any Idea would be better than RANDOM!
Not a whole lot of thought was put into the current ''Random set up''.
CC feels it is good enough and I am sure the Coding (to implement change) is a big problem for them.
All Suggestions should be Basic and simple.
Nobody wants to put the man hours in to improve this game.
It is a simple basic fun game. Lets keep it that way.
Once you start to add Variants and the like it gets a bit more complicated. Might take away the power of the dice.
the biggest issue with this is the time it would take to start a game. time is not a factor when you are all sitting at the dining table but here, where we have 24 hours to take a turn, 8 players, a large map. it could be several months before the game starts.
Fazeem wrote:greenoaks wrote:waltero wrote:I have suggested a few ideas on manual deployment. Time factor (in game play) was not an issue.
Might not of been the best idea (I do think it was a good suggestion).
Some of the responses I got were; This, manual set up would be similar to copying the initial placement of other board games.
Not sure why that would be a bad thing.
Seems like any Idea would be better than RANDOM!
Not a whole lot of thought was put into the current ''Random set up''.
CC feels it is good enough and I am sure the Coding (to implement change) is a big problem for them.
All Suggestions should be Basic and simple.
Nobody wants to put the man hours in to improve this game.
It is a simple basic fun game. Lets keep it that way.
Once you start to add Variants and the like it gets a bit more complicated. Might take away the power of the dice.
the biggest issue with this is the time it would take to start a game. time is not a factor when you are all sitting at the dining table but here, where we have 24 hours to take a turn, 8 players, a large map. it could be several months before the game starts.
Simplest solution to that issue is make it a Premium only Speed Game only Feature. I say this as a Loyal Freemium that such additional benefits and gameplay types could be the tipping point where I would find a way to justify budgeting in the money for premium membership. In all honesty I am surprised that more of the great suggestion I see here are not implemented as Premium only features, I would think that would definitely make Premium more enticing the more benefits and special features offered with it.
greenoaks wrote:Fazeem wrote:greenoaks wrote:waltero wrote:I have suggested a few ideas on manual deployment. Time factor (in game play) was not an issue.
Might not of been the best idea (I do think it was a good suggestion).
Some of the responses I got were; This, manual set up would be similar to copying the initial placement of other board games.
Not sure why that would be a bad thing.
Seems like any Idea would be better than RANDOM!
Not a whole lot of thought was put into the current ''Random set up''.
CC feels it is good enough and I am sure the Coding (to implement change) is a big problem for them.
All Suggestions should be Basic and simple.
Nobody wants to put the man hours in to improve this game.
It is a simple basic fun game. Lets keep it that way.
Once you start to add Variants and the like it gets a bit more complicated. Might take away the power of the dice.
the biggest issue with this is the time it would take to start a game. time is not a factor when you are all sitting at the dining table but here, where we have 24 hours to take a turn, 8 players, a large map. it could be several months before the game starts.
Simplest solution to that issue is make it a Premium only Speed Game only Feature. I say this as a Loyal Freemium that such additional benefits and gameplay types could be the tipping point where I would find a way to justify budgeting in the money for premium membership. In all honesty I am surprised that more of the great suggestion I see here are not implemented as Premium only features, I would think that would definitely make Premium more enticing the more benefits and special features offered with it.
features only for Speed to not get implemented. the reward is for too small a pool of players.
and even for Speed, it could take an hour or more before the game starts - there's nothing 'Speed' about that. when you're playing at home with your mates you know noone is going anywhere for a few hours. not so here. it just doesn't lend itself to the site.
Fazeem wrote:I highly disagree also the simplest solution for that is if you do not like the game type do not play it. The more options this site offers the better the more value people can see in it. There is no reason that any reasonable or popular feature should not be implemented as long as it is offered as a option and does not detract or remove other options. Diversity is the name of the game.
waltero wrote:My suggestion for Manual terit selection. ''Time was not an issue''. When I said time was not a factor, what I meant to say was Time was irrelevant. It would take one 24 hour (one turn at the same time for every player) period for all to select their terits.
It is good we post things like this. If you can add or if you do agree with something that you think should be implemented plz post your approval.
I think my Idea would work well and be a whole lot better than Random.
Look it up.
Not sure why...but most people did not understand what I was talking about.
Placement of initial armies.
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