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trapyoung wrote:i'm just wondering what issues there would be with team assassin...
if each team has a single target then i don't really see any flaws, the could mask who they pursue while having to keep each member of their own team relatively strong so their target isn't taken out. i think it's a great game idea - i'd have to see the potential problems with it to understand. granted i'm thinking of it as a 3v3 or 4v4 game. i guess with a 2v2v2 you could have the issue of 'is there 1 target per team or are their targets on each team'? i think either would work and think that it's possible for a game where team 1 and team 2 both see the target for team 3 as player 'x' and team 2 and team 3 see a target on team 1 as player 'z' and team 1 and team 3 see an additional target of player 'y' on team 2. if the target it taken out i think the game shouldnt end but rather all remaining armies from either member turn neutral... thoughts?
e_i_pi wrote:How about multiple target assassins as well. 8 player game, there's two people you have to take out. Your targets would of course be shared by others, so you'd have to time your eliminations well. Also means that when a player is taken out, it's not insta-endgame, which would help on Doodle, Madagascar, Lux, and other tiny maps
kylegraves1 wrote:is anyone against this idea by murphy?
owenshooter wrote:kylegraves1 wrote:is anyone against this idea by murphy?
no, i'm just more behind the original idea by lanyards!!!
Subject: New Gameplays
give credit where credit is due!!-0
murphy16 wrote:lanyards wrote:http://www.conquerclub.com/forum/viewtopic.php?f=4&t=55492
I suggested this along with Team Terminator games about a year ago. I think it is a great idea.
I'm glad the idea has been brought up already, maybe this time we can get more people to leave input and get the word out.
e_i_pi wrote:How about multiple target assassins as well. 8 player game, there's two people you have to take out. Your targets would of course be shared by others, so you'd have to time your eliminations well. Also means that when a player is taken out, it's not insta-endgame, which would help on Doodle, Madagascar, Lux, and other tiny maps
xxtig12683xx wrote:yea, my fav part was being in the sewer riding a surfboard and wacking these alien creatures.
shit was badass
Gold Knight wrote:Also not a big assassin player, but might actually get into it if it were team based. Not sure how much of a headache it would be to get games like that to exist so dont want to act like it would be coming anytime soon, but definately would be neat to see a new game type added since i think quad games are the newest game type we have...
caymanmew wrote:you can have it so you must talk out the one targeting you and your target
Master Fenrir wrote:So would the objective be to eliminate one entire other dub team, or just one player on another team?
Bruceswar wrote:Master Fenrir wrote:So would the objective be to eliminate one entire other dub team, or just one player on another team?
Both player, but it would only work with 3 or more teams.
owenshooter wrote:caymanmew wrote:you can have it so you must talk out the one targeting you and your target
huh? am i going to need to use the internal microphone on my laptop to play this? "talk"? huh? i don't know if i'm behind this now... i thought we were discussing simple team assassin games here, not some new fangled type of game play that involves voice recognition and p2p chat engines!!! talk? huh?-0
p.s.-still a great idea, even when spelled wrong...
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