Donelladan wrote:I think DoomYoshi think that traitor spoils ( I prefer traitor :p ) would have a very similar gameplay that nuclear spoils :
In nuclear spoils, you put a stack on the region you have the card, so that you are sure no one can nuke it. Then everyone has a stack and single troops everywhere else because everywhere else can be nuke.
With traitor spoils, same things, basically any regions you dont have the card can be lost - even worse can become ennemy - so you stack on the region whose you have the card. Plus, in nuke sometimes you have to move because you will have to or may have to nuke the region you were stacking. With traitor spoils it doesnt matter if you cash the regions you have, so it really encourage stacking on one region at first glance.
I think we need to test to really see how it changes the gameplay and if there is better strategy than simply stacking where you have the card.
The difference between this and nukes would be that no one would be able to stack. Nukes tend to get stacks from round 2 on wards as that is when cards have been won. This is a viable strategy for the nukes game but a flawed one as cards can be handed out more than once. With the extra players that now come, with small-mid sized maps, this will and does happen a lot. If you have 12 players, all with 5 cars each, a map with less than 60 regions, a card will be handed out twice. As maps with 48 regions are playable with 12 players, 12 cards will be doubles. Stack if you want to, I will take the stack of you.
Another difference in games, you would no longer get defined borders. Even in nukes, you can get areas owned by players, repairing nuked out regions. This would stop that as a region can get troops turned with more added. If you leave one, I get to attack a large area. You would need to defend more, maybe lose more, but defence will be key to play.
I believe that the difference between these two types of spoils (espionage / nukes) is big enough to get different strategies into play. Just like flat and escalating spoils.