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think through scenarios

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think through scenarios

Postby Gilligan on Thu Jan 01, 2015 11:31 pm

Concise description:
  • make sure the gameplay of scenarios is actually fair and...makes sense

Specifics/Details:
  • City Mogul no neutrals? this is stupid. anyone that starts with the Manor and Mall wins automatically.
  • Anyone that goes first has a supreme advantage over anyone else by 20 or 40 troops by immediately losing their autodeploys because there's no neutral to buff defense.
  • anyone going last will have probably lost their autodeploys.
  • if I counted correctly, anyone that starts on W4 or E4 can bombard TWENTY FOUR shops each worth 20 troops each. yeah, talk about an advantage for going first. drop 60+ troops and take everyone's deploy.
  • do I need to go on?

How this will benefit the site and/or other comments:
  • fair games are always fun
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Re: think through scenarios

Postby Dukasaur on Fri Jan 02, 2015 12:03 am

Scenarios are not necessarily fair. That's why no points change hands. This is a way to play out situations oddball situations because:
  • You're curious "what would happen if"
  • You want to challenge yourself in impossible situations (like playing Civilization with difficulty set to Deity)
  • You want to not challenge yourself and just amuse yourself with a guaranteed win (like playing Duke Nukem with all the cheats turned on)
  • You want to simulate an actual historical event (setting up World 2.1 for a World War II simulation with actual relative troop strengths of the major powers.)
  • You want to rectify something that has always annoyed you (why does every AOR2 game end with 90 % of the map still neutral?)
  • Or for a thousand other conceivable reasons.

Play balancing is just not part of the plan.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
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Re: think through scenarios

Postby Gilligan on Sat Jan 03, 2015 2:31 pm

Dukasaur wrote:Scenarios are not necessarily fair. That's why no points change hands. This is a way to play out situations oddball situations because:
  • You're curious "what would happen if"
  • You want to challenge yourself in impossible situations (like playing Civilization with difficulty set to Deity)
  • You want to not challenge yourself and just amuse yourself with a guaranteed win (like playing Duke Nukem with all the cheats turned on)
  • You want to simulate an actual historical event (setting up World 2.1 for a World War II simulation with actual relative troop strengths of the major powers.)
  • You want to rectify something that has always annoyed you (why does every AOR2 game end with 90 % of the map still neutral?)
  • Or for a thousand other conceivable reasons.

Play balancing is just not part of the plan.


huh. didn't know there were no points exchanged. that information is hidden in the depths...
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Location: Providence, RI


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