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[GP/UI] Add neutral starting values to maps in Browse Maps

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Re: Include default neutral values in map images

Postby koontz1973 on Tue Dec 25, 2012 11:58 am

Here is a list of maps that I believe that would need for this to happen on. But without checking all xmls, I cannot be sure. It is a long list but by no means undo able. And this is only the start. If you cancel out the first 50 maps as I do not think neutrals where available then, you still have 170 xmls to look though.

1982
Age Of Merchants
Age Of Realms 1: Might
Age Of Realms 2: Magic
Age Of Realms 3: Mayhem
All Your Base Are Belong To Us
Antarctica
Christmas
City Mogul
Clandemonium
Cuban Missile Crisis
Conquer Rome
Das Schloss
Dust Bowl
Feudal Epic
Feudal War
King's Court
Knights
Lunar War
Middle Ages
Oasis
Peloponnesian War
Rorke's Drift
Salem's Switch
Steamworks
Woodboro
WWII Poland
Baltic Crusades
Classic Cities: Pot Mosbi
King's Court II
Magyarország

cairnswk wrote:OK, i understand now, but that image is still going to have be generated from the xml engine.
Maps are now having different divisors...so that rather than the normal 3, you'll get another number.

cairns is right, many maps have different divisors and not one image type fits all will work.
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Re: Include default neutral values in map images

Postby Qwert on Wed Dec 26, 2012 8:00 am

well then its better to have some voluntaire, who will copy maps,and add neutral value(in Photoshop), then open Specific Topic in Strategy forum,where everybody can see all 200 maps with neutral position. Its much easier and can be done much faster.
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NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
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Re: Include default neutral values in map images

Postby chapcrap on Sat Jan 12, 2013 10:41 am

MERGED a duplicate thread that I found.
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Re: Include default neutral values in map images

Postby SirSebstar on Sat Jan 12, 2013 6:08 pm

koontz1973 wrote:
cairnswk wrote:OK, i understand now, but that image is still going to have be generated from the xml engine.
Maps are now having different divisors...so that rather than the normal 3, you'll get another number.

cairns is right, many maps have different divisors and not one image type fits all will work.


then people should be made aware of this, and mapmakers should include the various versions of their maps witheither a picture or a legend to see how the map looks like(in neutral)
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Re: Include default neutral values in map images

Postby agentcom on Fri Nov 01, 2013 1:54 am



Did you read that topic first? It was clearly about something else. I even compared the two ideas about 4 posts into the topic that you just merged.
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Re: Include default neutral values in map images

Postby spiesr on Fri Nov 01, 2013 10:07 am

agentcom wrote:
Did you read that topic first? It was clearly about something else. I even compared the two ideas about 4 posts into the topic that you just merged.
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