Castle Lands [Quenched]
![Post Post](./styles/prosilver/imageset/icon_post_target.gif)
here is the map that i'm working on.
![Image](http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/draft.png)
![Image](http://i111.photobucket.com/albums/n141/BrooksHatlen/FinalForge.png)
![Image](http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/XML.png)
![Image](http://i111.photobucket.com/albums/n141/BrooksHatlen/Quenched.png)
last update (05/05/09)
Castle Land BIG (FINAL VERSION)
Castle Land Small (FINAL VERSION)
XML ---> Click Here ----> NEW VERSION! (Modifications: Bridges will start with +2 neutral. 8 starting positions: Desert Tower, Mountain Tower, Forest Tower, Field Tower, Marquess, Knight, Earl, Bishop)
Version 9.1 Starting Position (red=players start || white=Starting Neutral || The Courts are starting position distribuited to all players equally)
Version 9.1 BIG (on page 18)
Click Here
Version 9.1 Small (on page 18)
Click Here
Version 8.9 BIG (on page 16)
Click Here
Version 8.9 SMALL (on page 15)
Click Here
Version 8.8 with starting positions (on page 14)
Click Here
Version 8.5 (on page 12)
Click Here
version 8.4 (on page 10)
Click Here
version 8.1 (on page 8 ).
Click Here
version 7.2
click here
version 7:
click here
version 4:
Click Here
first version:
Click Here
TERRITORIES: 42
COUNTRY bonus: 7+3
TO DO:
xml --> done and checked
Developers:
Pikkio (Graphics and Idea)
Thenobodies80 (XML)
The idea is to create a map where there are some country that are very hard to defend, cause they have many territories with borders near other country (like the Court), or cause there are many territories can assault it (like castle and towers). In this map also the bridges have a strategical role cause from it you can easilly defend the Courts.
The other important thing is that the towers and catapults with the same colored flag can bombard each other (ex. Field Tower <-> Rye)
So, go on with critics and suggestion and help me to improve this map! ^_^
![Image](http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/draftadv.png)
![Image](http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/draft.png)
![Image](http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/gameplay.png)
![Image](http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/graphics.png)
![Image](http://i111.photobucket.com/albums/n141/BrooksHatlen/FinalForge.png)
![Image](http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/XML.png)
![Image](http://i111.photobucket.com/albums/n141/BrooksHatlen/Quenched.png)
last update (05/05/09)
Castle Land BIG (FINAL VERSION)
Castle Land Small (FINAL VERSION)
XML ---> Click Here ----> NEW VERSION! (Modifications: Bridges will start with +2 neutral. 8 starting positions: Desert Tower, Mountain Tower, Forest Tower, Field Tower, Marquess, Knight, Earl, Bishop)
Version 9.1 Starting Position (red=players start || white=Starting Neutral || The Courts are starting position distribuited to all players equally)
Version 9.1 BIG (on page 18)
Click Here
Version 9.1 Small (on page 18)
Click Here
Version 8.9 BIG (on page 16)
Click Here
Version 8.9 SMALL (on page 15)
Click Here
Version 8.8 with starting positions (on page 14)
Click Here
Version 8.5 (on page 12)
Click Here
version 8.4 (on page 10)
Click Here
version 8.1 (on page 8 ).
Click Here
version 7.2
click here
version 7:
click here
version 4:
Click Here
first version:
Click Here
TERRITORIES: 42
COUNTRY bonus: 7+3
TO DO:
xml --> done and checked
Developers:
Pikkio (Graphics and Idea)
Thenobodies80 (XML)
The idea is to create a map where there are some country that are very hard to defend, cause they have many territories with borders near other country (like the Court), or cause there are many territories can assault it (like castle and towers). In this map also the bridges have a strategical role cause from it you can easilly defend the Courts.
The other important thing is that the towers and catapults with the same colored flag can bombard each other (ex. Field Tower <-> Rye)
So, go on with critics and suggestion and help me to improve this map! ^_^