Egypt: Nubia [Quenched]
Posted: Thu Apr 24, 2008 11:00 pm
NUBIAN EGYPT
Current Version 18
Original Version
Why?
This is the third in the Quadtych series being done on Egypt.
1. Lower Egypt
2. Upper Egypt
3. Nubian Egypt
4. Valley Of the Kings (Already Quenched)
This is the continuation of the series I started recently to provide CC with the Ancient Egyptian series, and will tie in with the Valley of the Kings.
1. The number of territories currently on the map.
Total 28
Well of Rammeses II - 1 (starts nuetral)
Gold Mines - 12 (4 start neutral)
Cataract Region 1 - 4
Cataract Region 2 - 7
Cataract Region 3 - 3
Cataract Region 4 - 1 (starts neutral)
The cataracts on the Nile divide the region up.
These territories are NOT in line with the previous Lower and Upper Egypt maps in that those maps are based on the traditional 42 NOMES of Ancient Egypt. This map is based on the fortresses that lined the Nile Valley in this upper Egypt and Sudan regions, and where the Egyptians are beleived to have obtained a vast amount of their gold from.
2. The number of continents.
6 Continents
4 carry bonuses
1 is non bonus
The gold territories have a +1 bonus for each territory held when you have a nnjority of 7 gold mines. This is not an auto-deploy bonus. The autodeploy bonus is on Well of Ramesses II
Bonuses are on the map.
3. Descriptions of any unique features or areas.
This is a design based on the pyramids and chapels (in front of the Black Pharoah's pyramids) from this regions, which is known to have more pyramids than Egypt Proper had. The design features one the Black Pharaohs - Taharqa from this region.
The region is very sparse of settlements and thus the emptiness of the map. I may fill this up later with some design elements.
At present, i am attempting to have all four maps with the same font but different design. This font will be the same as that in the Valley of the Kings map - Papyrus
4. Gameplay.
This continues the classic style of gameplay from the Lower and Upper Egypt maps with slight variation.
The Dows still enable crossing of the Nile.
Enjoy!
Current Version 18
Original Version
Why?
This is the third in the Quadtych series being done on Egypt.
1. Lower Egypt
2. Upper Egypt
3. Nubian Egypt
4. Valley Of the Kings (Already Quenched)
This is the continuation of the series I started recently to provide CC with the Ancient Egyptian series, and will tie in with the Valley of the Kings.
1. The number of territories currently on the map.
Total 28
Well of Rammeses II - 1 (starts nuetral)
Gold Mines - 12 (4 start neutral)
Cataract Region 1 - 4
Cataract Region 2 - 7
Cataract Region 3 - 3
Cataract Region 4 - 1 (starts neutral)
The cataracts on the Nile divide the region up.
These territories are NOT in line with the previous Lower and Upper Egypt maps in that those maps are based on the traditional 42 NOMES of Ancient Egypt. This map is based on the fortresses that lined the Nile Valley in this upper Egypt and Sudan regions, and where the Egyptians are beleived to have obtained a vast amount of their gold from.
2. The number of continents.
6 Continents
4 carry bonuses
1 is non bonus
The gold territories have a +1 bonus for each territory held when you have a nnjority of 7 gold mines. This is not an auto-deploy bonus. The autodeploy bonus is on Well of Ramesses II
Bonuses are on the map.
3. Descriptions of any unique features or areas.
This is a design based on the pyramids and chapels (in front of the Black Pharoah's pyramids) from this regions, which is known to have more pyramids than Egypt Proper had. The design features one the Black Pharaohs - Taharqa from this region.
The region is very sparse of settlements and thus the emptiness of the map. I may fill this up later with some design elements.
At present, i am attempting to have all four maps with the same font but different design. This font will be the same as that in the Valley of the Kings map - Papyrus
4. Gameplay.
This continues the classic style of gameplay from the Lower and Upper Egypt maps with slight variation.
The Dows still enable crossing of the Nile.
Enjoy!