Thanks for the laundry list of comments. Let's do this one by one:
edbeard wrote:My problem with the map at the moment is that none of the bonus areas stick out. Perhaps consider colouring the buildings to help players further distinguish between bonus areas without having to read.
I can do that very easily the way I structured the map. Gogo Photoshop layer effects!
edbeard wrote:I'm not quite sure how you can show connections between areas without them, but I'd say the red lines are a bit of an eyesore. They jump out too much for my liking. You need them to be different than your regular paths showing the landscape of the area, but I just don't know how to make them clear without sticking out. Maybe you can think of something.
The thing about the landscape is it near-directly models the physical campus (look up 171 Moultrie St., Charleston, SC 29409 on Google Maps and put up satellite, I dare you). I think the buildings connecting is apparent enough for territories. The major worries I had when I drew those red lines were "how will people know just how big the parade deck is" and "how will people see the doubled attack lines of the battalions?" I'll see if I can mix up a more muted solution that doesn't mess with the landscape much (black dotted lines perhaps?)
edbeard wrote:I don't like how those connections move directly into your continent names. It just doesn't look right and might confuse some people.
I wanted lines to be straight where possible, perhaps I can have dotted lines connect off-center and then hit the Deck. But then how would I communicate cases like School of Business and Duckett Hall, where they're hit by the Parade Deck but don't hit each other?
edbeard wrote:A further reason for colours distinguishing continents is that the areas in the corners could belong to either avenue. Obviously the lower left could only be in Jenkins, but the upper right could be part of Lee or Remembrance.
I guess my experience with the campus interfered here. Capers Hall clearly faces Lee Avenue at ground level. Not so much from above. I'll fix with the previous continent distinguisher of layer effects.
edbeard wrote:What are the names of the checkered 'hall' areas in each Battalion? Doesn't seem to be space for labels but maybe you can mention this in the legend?
Those, my friend, are The Quads. The Large size will not have the problem the Small one does, which is putting text on the Quads. 600 width is just too small to stick those 5 army circles and text. I think I'll mix around the bonus legend so that the Battalion flag is behind the word Battalion and the Company flag is behind the word Companies.
edbeard wrote:The problem with having it the way you have it is that army numbers are going to cover up those flags so no one will see them. There'll be no way to know what is a company and what is a battalion. Furthermore, at the moment you can't tell which is which because you haven't labeled them specifically.
Maybe you should consider using different shaped army circles for the battalions and a different shape for the companies. Diamond and Square. Or, perhaps something more significant to your experience at the citadel. Just remember that shapes can be more important than colour because of colourblind players.
I think I'll edit the army circles a bit for those to be like the flag that's presently underneath. Company Guidon flags are a baby blue with writing, Battalion colors are a bold red with writing. I.E., exactly what you can see underneath the army circles. I'll take the shape idea into consideration for certain, though.