XML:
http://www.fileden.com/files/2007/6/15/ ... 0fixed.xml
Large:
http://img212.imageshack.us/img212/9821/dodl115lhq5.jpg
Small:
http://img297.imageshack.us/img297/7932/dodl115sel8.jpg
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Map Information Page
Dungeon of Draknor - The Halls of Testing Concept by Jota / Design & XML by WidowMakers
Map Creation Thread: http://www.conquerclub.com/forum/viewtopic.php?t=29184
Number of Territories: 37
Number of Continents: 5
Gameplay Features: One Way Borders
Accompanying Story:
- Your sword has had quite a workout today, mowing down the undead minions summoned by the evil sorcerer Draknor to guard his fortress. According to Belegruin, your closest friend and an expert spellcaster, this is the last room before you reach Draknor's lair. While little Garrick -- hired against your better judgement for his quick reflexes and nimble fingers -- checks the final door for traps, you sit back to rest and let the party's healer tend to your wounds.
"Hold it!" shouts Garrick, "It's a trap!"
"Then disable it and pick the lock," you answer wearily. "That's what you're here for."
"No, it's not on the door. It's the whole room. Look at the floor!"
All of you look down. The floor tiles are covered with strange sigils. They mean nothing to you, but Belegruin clearly recognizes them.
"The munchkin is right," he says. "This is a teleportation circle with glyphs of warding around the edges... we're trapped here. This enchantment is too powerful for me to break."
Just then, a deep, maniacal laughter echoes through the chamber. "You thought you might defeat me, adventurers? I am Draknor, the greatest wizard who ever lived! Now you will go where all the others who sought to infiltrate my fortress were sent: into my dungeon maze, a labyrinth of 1-way doors from which there is no escape!
Can you prove yourself worthy by conquering the entire dungeon and making it safely to the next level alive?
- Any
- 1) One Way Borders-All territories are connected with one way doors.
- The Dungeon of Draknor-The Halls of Testing is the first level of three, for this map series. Due to the fact that every door is a one way border, the way a player defends and attacks neighboring bonus areas is much trickier than on a standard two way border map.
Feel free to post suggestions for the Map info Page
The story portion was from the original thread started by Jota. It will stay like that for to most part (theme wise) but additions and tweaks can be made to the sentences.
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FIRST POST
I have also been asked to revisit this map that Jota had previously been working on. The original thread can be seen here.
http://www.conquerclub.com/forum/viewto ... ht=draknor
Most of the map is the same, I added the Main Gate territory to show the entrance for the map.
While I was in contact with Jota to discuss the development and ideas I came up with some suggestions to alter gameplay. He liked the ideas but did not want the basic gameplay (1-way borders) to be changed. I then proposed an idea to him.
What if I make a 3 level dungeon and each level get more and more XML features and gameplay aspects. He agreed to that.
Level 1- Dungeon of Draknor: Halls of Testing
Level 2- Dungeon of Draknor: Crypts and Catacombs
Level 3- Dungeon of Draknor: Secret of Draknor
So this is level 1. It is a revamp of his original idea. The other 2 levels will be started once the graphical elements are worked out in this one. I wish to keep the three maps as similar in style as possible (doors, textures, title style, etc).
So basically right now the comments I need are Bonus suggestions, colors and door direction.
This is the small map.
Original Map