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Which version is easier to see the army numbers on?

Poll ended at Thu Oct 02, 2008 6:09 am

Version 12
2
22%
Version 13
7
78%
 
Total votes : 9

Poker Club [Quenched]

Postby yeti_c on Fri Jul 06, 2007 1:00 am

OK All centreing done now...

Version 12
Click image to enlarge.
image

Image

XML
http://www.fileden.com/files/2008/1/19/ ... /poker.xml

Centreing TESTS
http://www.fileden.com/files/2008/1/19/ ... y_test.png
http://www.fileden.com/files/2008/1/19/ ... y_test.png

Version 11
Large
http://img380.imageshack.us/img380/9526 ... 11lfs5.png
Large 88's for XML coordinate positioning.
http://img357.imageshack.us/img357/5386 ... xmlqb5.png
Small
http://img357.imageshack.us/img357/769/pokerv11sdq9.png
Small 88's for XML coordinate positioning.
http://img357.imageshack.us/img357/221/ ... xmlwy6.png

Version 10
Large
http://img301.imageshack.us/img301/8457 ... 10lqz8.png
Small
http://img357.imageshack.us/img357/5443 ... 10set3.png

Version 9
Large
http://img201.imageshack.us/img201/7553 ... 09lsa5.png
Small
http://img238.imageshack.us/img238/207/pokerv09ssd8.png

Version 8
http://img261.imageshack.us/img261/6636 ... v08cm3.png

With Neutrals/Starting positions - left this one showing as it's useful.
Image

Version 8 (for army number centering)
http://img247.imageshack.us/img247/5469 ... mlcre9.png

http://www.fileden.com/files/2008/1/19/ ... utrals.png

http://img356.imageshack.us/img356/7229 ... v07om4.png

http://img263.imageshack.us/img263/9117 ... v06bk9.png

http://img246.imageshack.us/img246/221/pokersv05nq6.png

http://img210.imageshack.us/img210/6728 ... v03zf3.png

http://img47.imageshack.us/img47/8070/pokersv01wj0.png

http://www.fileden.com/files/2008/1/19/ ... uffle3.png

http://www.fileden.com/files/2008/1/19/ ... uffle2.png

http://www.fileden.com/files/2008/1/19/ ... huffle.png

http://www.fileden.com/files/2008/1/19/ ... poker2.png

1. The number of territories currently on the map.
52
2. The number of continents. (If this makes sense for your map)
Too many to count
3. Descriptions of any unique features or areas.
Bonus only given for best hand
No reinforcements per territories held given at all (note that "high card" will always be true so 3 reinforcement is lowest)

New plan for starting territories - is to have 36 neutrals...

With 36 neutrals we can stop all bonuses below 3 of a kind... (leaving - 1 pair & 2 pair - obviously 2 pair can only happen for 2, & 4 players - but would be pretty lucky)

This gives us the following players to starting territories table
Code: Select all
Players      Starting Territories
2            5
3            5
4            4
5            3
6            2
7            2
8            2


The following table shows all of the neutral starting territories.

Code: Select all
                   
 A  h _ c _       7 _ d _ s
 K  h d c s       6 h d c s
 Q  h _ c _       5 _ d _ s
 J  _ d _ s       4 h _ c _
10 h d c s       3 h d c s
 9 _ d _ s       2 h _ c _
 8 h d c s
H=9 D=9 C=9  S=9  Total: 36



Old Plan wrote:12 territories will start neutral to bring down the number of cards - and also eliminate the possiblity of getting:-
Royal Flush
Straight Flush
Four of a kind. (Except for 4 2's - but you'd be very lucky to get that)

To do this I would place neutral 3's on the following cards.
A Clubs
K Spades
Q Hearts
J Diamonds
10 Clubs
9 Spades
8 Hearts
7 Diamonds
6 Clubs
5 Spades
4 Hearts
3 Diamonds


STAMPS:
ImageImageImageImageImageImage

C.
Last edited by yeti_c on Thu Sep 25, 2008 6:09 am, edited 38 times in total.
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Postby hatterson on Fri Jul 06, 2007 1:03 am

What were you thinking of in terms of cards being able to attack each other? Just free for all or have them kinda randomly thrown around and attack those bordering them?
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Postby yeti_c on Fri Jul 06, 2007 1:04 am

That's up for discussion...

First of all I was thinking of 6 rows of cards... but I decided that would be a bit boring... so I want some kind of layout...

Obviously the "better" cards will be easier to attack...

C.
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Postby yeti_c on Fri Jul 06, 2007 5:01 am

An example.

Image

C.[/img]
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Postby yeti_c on Fri Jul 06, 2007 5:29 am

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Postby Pious on Fri Jul 06, 2007 5:37 am

The cards would have to be shuffled or else it would be too easy to get a straight or all of the good cards by holding onto a corner. Perhaps you might want special movement rules.

Are you sure this wouldn't be too confusing?
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Postby yeti_c on Fri Jul 06, 2007 6:31 am

Yeah it would defs have to be shuffled up... I'd want the better cards in the middle... and the lesser cards towards the outside...

Confusing is great... makes it more interesting...

C.
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Postby DiM on Fri Jul 06, 2007 6:58 am

for this map to work it needs some clear attacking guidlines. placing the cards randomly and attacks to be made in 4 directions is not good.

either put some impassable borders or make some attacking rules like:

1. J, Q, K, A attack eachother. J to J Q to Q, ....
2. the cards from 2-10 can only attack in a 1 card range. so if you have a 5 you can attack all 5s all 4s and all 6s.

and stuff like that.
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Postby WidowMakers on Fri Jul 06, 2007 7:55 am

What if the attacking works like this. You can attack across suit or same number. So a 7 of hearts can attack any other 7 or heart.

Another idea is that you can attack same number or number higher or lower of same suit. So the 7 of hearts can attack any other 7 or 6 or 8 of hearts.

That way map layout order is not really important.
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Postby yeti_c on Fri Jul 06, 2007 8:05 am

WidowMakers wrote:Another idea is that you can attack same number or number higher or lower of same suit. So the 7 of hearts can attack any other 7 or 6 or 8 of hearts.

That way map layout order is not really important.


This I like...

You're ace at GFX Widow... fancy giving me a hand on this one?

C.
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Postby WidowMakers on Fri Jul 06, 2007 8:11 am

yeti_c wrote:
WidowMakers wrote:Another idea is that you can attack same number or number higher or lower of same suit. So the 7 of hearts can attack any other 7 or 6 or 8 of hearts.

That way map layout order is not really important.


This I like...

You're ace at GFX Widow... fancy giving me a hand on this one?

C.
Sure. Let me know what type of layout you want and I can get going. I figures a poker table with chips and poker related stuff. Food and drink, etc. Let me know. Probably not a true "top" view but a little perspective to give all of the other things a little depth.

Just ha another idea. We could make all of the cards spread out and toughing in different ways (borders). Then each card can attack cards it is touching or same number. Everyone will have the same chance to get a 4 of a kind though.

And should the cards be CC based? the 4 suits could be the top four ranks.
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Postby gimil on Fri Jul 06, 2007 8:16 am

have someone in teh background wearing one of CC's tee shirts ;)
What do you know about map making, bitch?

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Postby yeti_c on Fri Jul 06, 2007 8:24 am

WidowMakers wrote:
yeti_c wrote:
WidowMakers wrote:Another idea is that you can attack same number or number higher or lower of same suit. So the 7 of hearts can attack any other 7 or 6 or 8 of hearts.

That way map layout order is not really important.


This I like...

You're ace at GFX Widow... fancy giving me a hand on this one?

C.
Sure. Let me know what type of layout you want and I can get going. I figures a poker table with chips and poker related stuff. Food and drink, etc. Let me know. Probably not a true "top" view but a little perspective to give all of the other things a little depth.

Just ha another idea. We could make all of the cards spread out and toughing in different ways (borders). Then each card can attack cards it is touching or same number. Everyone will have the same chance to get a 4 of a kind though.

And should the cards be CC based? the 4 suits could be the top four ranks.


Love the Poker table idea... with chips and stuff... that's the sort of thing I was looking for...

Not sure about the ranks for suits thing... will make it even more complicated...

Essentially what we need is a big pile of cards (maybe overlapping?) with one of every single card on there... then touching plus the same and +- rule... that way we can make it easier/harder to hold certain cards...

I'll attempt to devise a bonus scheme for each hand.

C.
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Postby yeti_c on Fri Jul 06, 2007 8:33 am

OK... the hands are ranked as follows...

poker rules wrote:Royal Flush
A straight from a ten to an ace and all five cards of the same suit. In poker suit does not matter and pots are split between equally strong hands.

Straight Flush
Any straight with all five cards of the same suit.

Four of a Kind
Any four cards of the same rank. If two players share the same Four of a Kind, the fifth card will decide who wins the pot, the bigger card the better.

Full House
Any three cards of the same rank together with any two cards of the same rank. Our example show "Aces full of Kings" and it is a bigger full house than "Kings full of Aces".

Flush
Any five cards of the same suit which are not consecutive. The highest card of the five makes out the rank of the flush. Our example show an Ace-high flush.

Straight
Any five consecutive cards of different suits. The ace count as either a high or a low card. Our example show a Five-high straight, which is the lowest possible straight.

Three of a Kind
Any three cards of the same rank. Our example show three of a kind in Aces with a King and a Queen as side cards, which is the best possible three of a kind.

Two-pair
Any two cards of the same rank together with another two cards of the same rank. Our example show the best possible two-pair, Aces and Kings. The highest pair of the two make out the rank of the two-pair.

One-pair
Any two cards of the same rank. Our example show the best possible one-pair hand.

High-card
Any hand that does not make up any of the above mentioned hands. Our example show the best possible High-card hand.


So also this dissolves one of my questions... does Suit matter... NO.

So all of these hands can be ranked regardless of suit...

However - clearly - pairs of aces and kings - is better than - pairs of 2's and 3's...

C.
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Postby Coleman on Fri Jul 06, 2007 8:45 am

So are we going with traditional poker here or are we going to design conquerclub themed cards?
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Postby WidowMakers on Fri Jul 06, 2007 8:46 am

Coleman wrote:So are we going with traditional poker here or are we going to design conquerclub themed cards?
That is why I asked if he wanted CC ranks instead of the traditional suits
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Postby DiM on Fri Jul 06, 2007 8:54 am

i say CC themed cards with faces of people around here. i'd love to deploy in K lackattack and then auto-attack Q wicked :wink:
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Postby yeti_c on Fri Jul 06, 2007 9:14 am

DiM wrote:i say CC themed cards with faces of people around here. i'd love to deploy in K lackattack and then auto-attack Q wicked :wink:


Nah - then you get offended people who aren't on the cards and all that shit...

Also this is gonna be a pretty complex map - if we make it harder to understand by changing the suits then people will also dislike it...

I think a fairly traditional set of cards is the way forward to simplify things...

C.
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Postby DiM on Fri Jul 06, 2007 9:15 am

yeti_c wrote:
DiM wrote:i say CC themed cards with faces of people around here. i'd love to deploy in K lackattack and then auto-attack Q wicked :wink:


Nah - then you get offended people who aren't on the cards and all that shit...

Also this is gonna be a pretty complex map - if we make it harder to understand by changing the suits then people will also dislike it...

I think a fairly traditional set of cards is the way forward to simplify things...

C.


crap. you've spoiled my dreams. how the heck am i going to conquer wicked now?? :lol:
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Postby hatterson on Fri Jul 06, 2007 1:38 pm

Now that I think about 4 of a kind I can see this being a problem. 4 of a kind is the 2nd highest ranked hand short of only a straight flush (of which royal flush is a subset) and simply requires 4 cards of the same rank. There are 13 possible 4 of a kind hands and even in a 6 player game the chance that someone will start with 4 of a kind is fairly high.

If a player gets lucky, gets 4 of a kind and starts first the game could essentially be over right away. There needs to be some way to stop that.
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Postby spinwizard on Fri Jul 06, 2007 1:40 pm

Coleman wrote:So are we going with traditional poker here or are we going to design conquerclub themed cards?


CC THEMED WITH CC PLAYERS AND THEIR AVVYS!
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Postby yeti_c on Fri Jul 06, 2007 1:50 pm

spinwizard wrote:
Coleman wrote:So are we going with traditional poker here or are we going to design conquerclub themed cards?


CC THEMED WITH CC PLAYERS AND THEIR AVVYS!


Avvy's are a bad idea....

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Postby edbeard on Fri Jul 06, 2007 3:13 pm

I definitely think using ranks instead of traditional suits could be very cool.

Just an idea here. You could possibly use moderator names for the cards. Not sure if there are 13 of them or not.
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Postby Coleman on Thu Jul 12, 2007 2:46 pm

yeti_c wrote:Looking pretty tidy Coleman...

Royal flushs might be fairly easy to get as they encompass the bottom corner mostly?

Perhaps we can spread out the face cards a bit more? What do you reckon?

C.

PS Can we take this chat to the other Poker Map topic?!

Sure thing, lol. My problem was that straights are relatively low value. Just above 3 of a kind, so I didn't want straights to be as hard as flushes or anything else above it.

If A Royal Flush is going to have more value then a Straight Flush then I probably should break some of the face cards up a bit more.

For Reference:
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Postby Coleman on Fri Jul 13, 2007 7:15 am

qwert wrote:20000 continent :shock: Well you must take a big XTML team to finish code for these map.Good luck.

I really don't think we'll need to do it that way. But if we do then I think yeti_c & I can split it up if we agree on some conventions as far as how we are going to name things.
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