Version 12
XML
http://www.fileden.com/files/2008/1/19/ ... /poker.xml
Centreing TESTS
http://www.fileden.com/files/2008/1/19/ ... y_test.png
http://www.fileden.com/files/2008/1/19/ ... y_test.png
Version 11
Large
http://img380.imageshack.us/img380/9526 ... 11lfs5.png
Large 88's for XML coordinate positioning.
http://img357.imageshack.us/img357/5386 ... xmlqb5.png
Small
http://img357.imageshack.us/img357/769/pokerv11sdq9.png
Small 88's for XML coordinate positioning.
http://img357.imageshack.us/img357/221/ ... xmlwy6.png
Version 10
Large
http://img301.imageshack.us/img301/8457 ... 10lqz8.png
Small
http://img357.imageshack.us/img357/5443 ... 10set3.png
Version 9
Large
http://img201.imageshack.us/img201/7553 ... 09lsa5.png
Small
http://img238.imageshack.us/img238/207/pokerv09ssd8.png
Version 8
http://img261.imageshack.us/img261/6636 ... v08cm3.png
With Neutrals/Starting positions - left this one showing as it's useful.
Version 8 (for army number centering)
http://img247.imageshack.us/img247/5469 ... mlcre9.png
http://www.fileden.com/files/2008/1/19/ ... utrals.png
http://img356.imageshack.us/img356/7229 ... v07om4.png
http://img263.imageshack.us/img263/9117 ... v06bk9.png
http://img246.imageshack.us/img246/221/pokersv05nq6.png
http://img210.imageshack.us/img210/6728 ... v03zf3.png
http://img47.imageshack.us/img47/8070/pokersv01wj0.png
http://www.fileden.com/files/2008/1/19/ ... uffle3.png
http://www.fileden.com/files/2008/1/19/ ... uffle2.png
http://www.fileden.com/files/2008/1/19/ ... huffle.png
http://www.fileden.com/files/2008/1/19/ ... poker2.png
1. The number of territories currently on the map.
52
2. The number of continents. (If this makes sense for your map)
Too many to count
3. Descriptions of any unique features or areas.
Bonus only given for best hand
No reinforcements per territories held given at all (note that "high card" will always be true so 3 reinforcement is lowest)
New plan for starting territories - is to have 36 neutrals...
With 36 neutrals we can stop all bonuses below 3 of a kind... (leaving - 1 pair & 2 pair - obviously 2 pair can only happen for 2, & 4 players - but would be pretty lucky)
This gives us the following players to starting territories table
- Code: Select all
Players Starting Territories
2 5
3 5
4 4
5 3
6 2
7 2
8 2
The following table shows all of the neutral starting territories.
- Code: Select all
A h _ c _ 7 _ d _ s
K h d c s 6 h d c s
Q h _ c _ 5 _ d _ s
J _ d _ s 4 h _ c _
10 h d c s 3 h d c s
9 _ d _ s 2 h _ c _
8 h d c s
H=9 D=9 C=9 S=9 Total: 36
Old Plan wrote:12 territories will start neutral to bring down the number of cards - and also eliminate the possiblity of getting:-
Royal Flush
Straight Flush
Four of a kind. (Except for 4 2's - but you'd be very lucky to get that)
To do this I would place neutral 3's on the following cards.
A Clubs
K Spades
Q Hearts
J Diamonds
10 Clubs
9 Spades
8 Hearts
7 Diamonds
6 Clubs
5 Spades
4 Hearts
3 Diamonds
STAMPS:
C.