Supermax: Prison Riot! [Quenched]
Posted: Wed Jun 06, 2007 5:04 pm
Here is the prison map i started a while ago, that hasn't been possible until the new xml was in place, and now it is. (very rough draft)
its a very different style of game play than the normal traditional country by country route. all the 'continents' are decentralized but the different game play should be easy to pick up.
it works like this...
a prison riot has just broken out the CC supermax prison. in order to survive and take over you have to re-unite your gang. the more gang members you hold the stronger your gang.
the cells can attack out into the hall but not side to side, i will make this more clear later.
the yard is a free for all and anyone can attack anyone else, it is not a safe place to be. the showers in the bottom and the outside area at the front gate are also free for all areas.
the grey circles receive no bonus. the dark grey are weapons and get +1 and the hole areas are -1. you will have to take a hole spot to reunite your whole gang.
here are the stats,
6 gangs with 15 members each
35 guards
10 weapons
10 black spaces
12-13 free cell space
-----
145 total playable areas at the moment
90 total playable areas on the first turn
guards will have variable neutral starting numbers.
you need the warden to have the guard bonus. (not sure how the xml will work on that)
so there is still some free space left. maybe they can be left as single cells or something.
also the question mark can be an electric chair, but im not sure what the purpose would be.
the gang arraignment cant move around for balance. there are several factors to consider here with the new style of play.
1. number of the same gang member in one cell ( 1 or 2)
2. number of gang members in one cell block
3. proximity of gang members to each other in cell block
4. proximity of gang members to the cell block entrance
5. single cell or double cell.
6. gang member is in a cell with a weapon.
ok enough talk, here it is.
dont drop the soap!
latest
first draft
its a very different style of game play than the normal traditional country by country route. all the 'continents' are decentralized but the different game play should be easy to pick up.
it works like this...
a prison riot has just broken out the CC supermax prison. in order to survive and take over you have to re-unite your gang. the more gang members you hold the stronger your gang.
the cells can attack out into the hall but not side to side, i will make this more clear later.
the yard is a free for all and anyone can attack anyone else, it is not a safe place to be. the showers in the bottom and the outside area at the front gate are also free for all areas.
the grey circles receive no bonus. the dark grey are weapons and get +1 and the hole areas are -1. you will have to take a hole spot to reunite your whole gang.
here are the stats,
6 gangs with 15 members each
35 guards
10 weapons
10 black spaces
12-13 free cell space
-----
145 total playable areas at the moment
90 total playable areas on the first turn
guards will have variable neutral starting numbers.
you need the warden to have the guard bonus. (not sure how the xml will work on that)
so there is still some free space left. maybe they can be left as single cells or something.
also the question mark can be an electric chair, but im not sure what the purpose would be.
the gang arraignment cant move around for balance. there are several factors to consider here with the new style of play.
1. number of the same gang member in one cell ( 1 or 2)
2. number of gang members in one cell block
3. proximity of gang members to each other in cell block
4. proximity of gang members to the cell block entrance
5. single cell or double cell.
6. gang member is in a cell with a weapon.
ok enough talk, here it is.
dont drop the soap!
latest
first draft