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Oneyed wrote:I like it (you have your own style).
what is TBD territories?
did you thought about any story (golden rushes)?
x-raider wrote:Sweet...
(No feedback as of yet)
thenobodies80 wrote:Visually, I like it...it's clear, color are really visible but soft, nothing hurts my eyes. Yeah, I like it.
thenobodies80 wrote:From a game perspective, i think that the map could be mo re interesting. I'm not an Alaska expert, but if you tell me that name the first thing that I think is the Gold Rush, then natural places, fishing.
Imo it would be interesting to see something additional on the map, just to move a bit from the classic standard gameplay.
thenobodies80 wrote:A question, why ports are one way? I got the dock/ports connection etc etc, just I'm wondering what you' re trying to achieve in having them one way.
chapcrap wrote:I like the idea.
Too many docks, not enough ports. At least with that bonus structure. Having a +3 with one choke point is no bueno.
AndyDufresne wrote:I'd kind of like to see the theme and color and general aesthetic of the map go somewhere different. The natural landscape of Alaska---tremendous forests, mountains, rivers---are essentially nonexistent in this map. I can see that you've got a certain style that you've used in other maps, but I'd like you to branch out and see something new! Give yourself a challenge. Best of luck.
BGtheBrain wrote:I will try to add something useful, but i really like the way this looks.
My vision for the map was a type of "charting" map, before the gold rush
Seamus76 wrote:Personally I like the graphics, and I'm not looking to win any awards.
Peter Gibbons wrote:
This comment stood out for me. Can I ask why this is a requirement?
Peter Gibbons wrote:
This comment stood out for me. Can I ask why this is a requirement?
Seamus76 wrote:Peter Gibbons wrote:
This comment stood out for me. Can I ask why this is a requirement?
Hey Peter, thank you so much for taking the time to stop by, I really appreciate it and hope you continue to help me work this one out. So if you have any ideas on how to spice up the gameplay just let me know.
Koontz is right, based on the time period I said I'm basing the map on, which is around the turn of the 20th century (1895), a lot of the maps I'm using reference the older names, which although a little foreign to some players makes for a more accurate map. A lot of the names I'm using now though were used then as well, so there won't be too many changes, but for example Barrow was originally called Point Barrow, so I've changed it to that for the next version.
The flip side of that is, as the map maker I do have some creative flexibility to work with where needed, and will certainly use that. One of the main maps I'm using, in addition to a ton of other maps, research, and reference materials is this really nice map...http://alaskaweb.org/maps/map-1895alaska.jpg. As you can see there are a lot of internal areas that aren't on this map so I'm using a bunch of other things to get accurate tert names.
Thanks again, and please come back soon.
koontz1973 wrote:Seamus, like the update but some concerns. Docks all connect. This will mean you can get from one side to the other very quickly. Same goes for the ships. All small boats connect to all docks. So a player only needs to take 3 regions to attack other players big ships.
Oneyed wrote:you could try to divide sea?
there is Gulf of Alaska (with 3 big ships), Chukchi sea (with 2 big ships), Bering sea (with 3 big ships). and Docks connect to small ships in the same sea.
Oneyed
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