cairnswk wrote:DiM wrote:where's the image?
![Shocked :shock:](./images/smilies/icon_eek.gif)
edit// it appeared.
so let me get this. if you hold tombs 1 which btw has only one border tr1 so it easy to hold, i get +2.
if i also hold ankh i get another 7
![Shocked :shock:](./images/smilies/icon_eek.gif)
for a total of 9???
needs working on, do you think? although DiM, it may take some getting to that stage, so it might be worthwhile that 9 bonus.
i'm not going to say anything about the graphics yet because there's no point working on that until the gameplay is clearly defined.
so about the gameplay. i clearly see a problem with the afterlife bonuses. let's say i'm lucky enough to get 2-3 of those bonuses. my first move would be to eliminate oposition in the afterlife circle and fortify KA. this way i have all the afterlife bonus regions defended by only one terit with massive troops. then my second thing would be to get the crapiest easyest continent like tombs 2. i go from KA to tr3 and get tombs 2.
now with only 2 borders KA and TR3 i'll get a huge 30(!!!) army bonus. now the game is mine. i simply put that whopping 30 army bonus in KA and go to all the TRs and kill everybody.
so clearly receiving all the afterlife bonuses if you hold just one continent is a mistake that can lead to huge armies. even if you make the afterlife bonuses wort 1 each it could still lead to big bonuses (9 for just 2 borders)
i think you should cut down the afterlife things to only 5 and make one for each continent. make them worth 1 or 2 but only for their coresponding tombs. something like a capital bonus on other maps.
another big problem is the ability to move around the map. maybe make the scarabs able to attack eachother as well not only the KA.