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[Beta] - Ethiopia [26.8.13] V16 XML Stamped

PostPosted: Mon Jul 09, 2012 12:53 am
by cairnswk
ImageImage Image ImageImage

Draft Stamped 6.9.12
Gameplay Stamped:18.1.13
Graphics Stamped 7.8.13
XML Stamped 27.8.13
BETA Stamped 22.9.13

Map Name:Ethiopia
Mapmaker(s):cairnswk
Graphics software:Fireworks CS3, Photoshop PS5
Fonts:Title - Ethiopic Addis, Regions - Bazooka, Countries - Boink LET
Number of Territories:29: 6 continents, 5 starting neutrals; leaving 24 (golden number).
Special Features:Buildings
What Makes This Map Worthy of Being Made:
1. Another small map for quick speed games = more choice
2. Another map of an African country - Ethiopia is not included in CC yet.
3. a continutation of the small "along the Nile" maps that i had with the Egyptian series

Map Image - V16:
Small - 572 x 505
Large - 629 x 553 (10% larger)

Image

Click image to enlarge.
image


XML
download/file.php?id=1330


Neutral starts
Image

show: 888s


show: Originals


show: CB colours

Re: Ethiopia: [9.7.12] V01 - Draft

PostPosted: Mon Jul 09, 2012 8:45 am
by koontz1973
Hi cairnswk, another one now I see, what happened to the fairy tales and those pesky blind mice? :P
Why so small and can the territ count not go any higher. 24 would be nice so the boss does not need to be disturbed. ;)
Yellow glow around somalia is bloody bright. Can it be toned down or find another solution to it?
The home of coffee, thought that was Starbucks?
Why Ethiopia when Somalia is also on the map itself?

Re: Ethiopia: [9.7.12] V01 - Draft

PostPosted: Mon Jul 09, 2012 12:19 pm
by cairnswk
koontz1973 wrote:Hi cairnswk, another one now I see, what happened to the fairy tales and those pesky blind mice? :P

hi koontz...they're still there cooling their heels

Why so small and can the territ count not go any higher. 24 would be nice so the boss does not need to be disturbed. ;)

Because there are only a few small maps - for variety, but plenty of large maps.
yes 24 is golden.
because there are two and three territories in some regions, there are still going to be neutrals starting...so 17 is a nice number to split.

Yellow glow around somalia is bloody bright. Can it be toned down or find another solution to it?

it is the Ethiopian Somali territory not Somalia (the country) - please take note.
yes it could be toned down, but then i don't think it is that bright. ;)

The home of coffee, thought that was Starbucks?

Are you being funny? No, Starbucks does not feature in this map. If you check any decent reference, coffee was first found in Ethiopia, not the local morning take-away.

Why Ethiopia when Somalia is also on the map itself?

Not sure what you mean here, but Ehtiopia is it's own country and has nothing to do with Somalia - except for war-torn refugees flooding into an already impoverished country. :(

Re: Ethiopia: [9.7.12] V01 - Draft

PostPosted: Mon Jul 09, 2012 12:25 pm
by koontz1973
It was my mistake with somalia, I read the territ names wrong.
With the starting numbers, you know that getting it up to 3 territs each for 8 player games is going to be asked for by the higher ups so getting it up know would be the best solution.
And yes, starbucks was being funny.

Re: Ethiopia: [9.7.12] V02 - Draft

PostPosted: Mon Jul 09, 2012 3:10 pm
by cairnswk
koontz1973 wrote:It was my mistake with somalia, I read the territ names wrong.
With the starting numbers, you know that getting it up to 3 territs each for 8 player games is going to be asked for by the higher ups so getting it up know would be the best solution.
And yes, starbucks was being funny.

that means with 5 nuetral starts, i need to have 29 terts in total...agree?
I don't know if that is possible on this map.
And even on doodle there are only 18 terts.
PS: wait...29 is possible, but it means including the outer countries...if i make northern and southern somaliam and south sudan, there are 29 terts.

Version 2 with 29 terts....now a golden number and with 5 starting nuetrals, still allows a 24 (golden number) start for 8 players games.
Image

Re: Ethiopia: [10.7.12] V02 - Draft

PostPosted: Mon Jul 09, 2012 3:34 pm
by koontz1973
And with those outer territs not being part of a bonus (if I am reading it right) it should add another dynamic to the game.

Re: Ethiopia: [10.7.12] V02 - Draft

PostPosted: Sun Jul 15, 2012 4:29 pm
by cairnswk
koontz1973 wrote:And with those outer territs not being part of a bonus (if I am reading it right) it should add another dynamic to the game.

Yes you are reading it correctly. :)

Re: Ethiopia: [10.7.12] V02 - Draft

PostPosted: Mon Jul 16, 2012 5:03 am
by sannemanrobinson
With the three cities starting 5 neutral, could they also receive an autodeploy or other bonus..

Re: Ethiopia: [10.7.12] V02 - Draft

PostPosted: Mon Jul 16, 2012 7:55 pm
by cairnswk
sannemanrobinson wrote:With the three cities starting 5 neutral, could they also receive an autodeploy or other bonus..

sannemanrobinson...thanks for dropping in for comment...
they are presently set at 5 neutral which could change.
there are only three cities in 3 regions...if there were other cities in the other regions i would probably consider that option.
but these three are part of region bonuses, and i don't know if there is any connection between that and having them gain an autodeploy.

Re: Ethiopia: [10.7.12] V02 - Draft

PostPosted: Mon Jul 16, 2012 7:55 pm
by isaiah40
Nice avy cairns!!

Re: Ethiopia: [29.7.12] V03 - Draft

PostPosted: Sat Jul 28, 2012 4:00 pm
by cairnswk
Version 3.
While waiting to see if this will get off the ground, i have added the lion as an older icon to this map, and will present it better later in graphics.

Image

Re: Ethiopia: [29.7.12] V03 - Draft

PostPosted: Sat Jul 28, 2012 4:42 pm
by Nola_Lifer
No Hallie Sallasse?

Re: Ethiopia: [29.7.12] V03 - Draft

PostPosted: Sat Jul 28, 2012 5:13 pm
by cairnswk
Nola_Lifer wrote:No Hallie Sallasse?

Well no...the country has moved to a new regime, even though the lions are semi-represent of that era.

Re: Ethiopia: [29.7.12] V03 - Draft

PostPosted: Sun Jul 29, 2012 11:15 pm
by Pirlo
nice one

Re: Ethiopia: [29.7.12] V03 - Draft

PostPosted: Thu Aug 02, 2012 4:17 am
by ViperOverLord
I don't think the color selection on the three southern bonuses is good. The colors don't contrast enough imo. And I'm sure it'd be a bother for a significant portion of the players.

Re: Ethiopia: [29.7.12] V03 - Draft

PostPosted: Thu Aug 02, 2012 8:27 am
by AndyDufresne
ViperOverLord wrote:I don't think the color selection on the three southern bonuses is good. The colors don't contrast enough imo. And I'm sure it'd be a bother for a significant portion of the players.

Mmhm, could be a good point.


--Andy

Re: Ethiopia: [29.7.12] V03 - Draft

PostPosted: Thu Aug 02, 2012 4:02 pm
by cairnswk
Pirlo wrote:nice one
Thanks :)

ViperOverLord wrote:I don't think the color selection on the three southern bonuses is good. The colors don't contrast enough imo. And I'm sure it'd be a bother for a significant portion of the players.

AndyDufresne wrote:
ViperOverLord wrote:I don't think the color selection on the three southern bonuses is good. The colors don't contrast enough imo. And I'm sure it'd be a bother for a significant portion of the players.

Mmhm, could be a good point.
--Andy

I see contrast is mentioned...that's OK, but are you guys also talking about CB issues?

Re: Ethiopia: [3.8.12] V04 - Draft

PostPosted: Thu Aug 02, 2012 4:55 pm
by cairnswk
Version 4...new colour scheme,,,plenty of contrast i believe and this works for all three types of CBness

Image

show: CB colours

Re: Ethiopia: [3.8.12] V04 - Draft

PostPosted: Thu Aug 02, 2012 6:05 pm
by Pirlo
This looks a lot better

Re: Ethiopia: [3.8.12] V04 - Draft

PostPosted: Sun Aug 12, 2012 8:44 pm
by Nola_Lifer
Is there a better way to have those small terts than in the corners? Also not diggin those bridges but I am sure that can be dealt with later.

Re: Ethiopia: [3.8.12] V04 - Draft

PostPosted: Sun Aug 12, 2012 9:20 pm
by cairnswk
Nola_Lifer wrote:Is there a better way to have those small terts than in the corners? Also not diggin those bridges but I am sure that can be dealt with later.

if you can think of it, then please let me know :)

Re: Ethiopia: [3.8.12] V04 - Draft

PostPosted: Mon Aug 13, 2012 8:53 am
by charmir
Is there any way to make the boxes stand out better. Not the ones in the corners, but the areas they represent on the map itself. Took me a while to find them. Nice map though.

Re: Ethiopia: [3.8.12] V04 - Draft

PostPosted: Mon Aug 13, 2012 11:03 am
by koontz1973
charmir wrote:Is there any way to make the boxes stand out better. Not the ones in the corners, but the areas they represent on the map itself. Took me a while to find them. Nice map though.

This is a good point. Only just spotted them myself. :oops:

Re: Ethiopia: [3.8.12] V04 - Draft

PostPosted: Mon Aug 13, 2012 11:32 am
by Nola_Lifer
It may make it seem cluttered but why not just make room for it next to those terts or just get rid of them?

Re: Ethiopia: [3.8.12] V04 - Draft

PostPosted: Wed Aug 22, 2012 8:28 am
by koontz1973
Cairnswk, any idea about the boxes? Let me know so I can send this one this week at some point.