Tribal War - Florida v14.2 [31 Jan 2012] pg27
Posted: Sun Apr 17, 2011 9:18 pm
Map Name: Tribal War-Florida
Link to Thread: none at this time
Mapmaker(s): Seamus76, V.J.
Map Size: 60
Your aims/design style: We are honored and excited to present to the community what we hope will be the next newly released map, and the first in a long line of Tribal Wars. For this we wanted to create a smaller map with multiple strategies for ultimate war domination. It includes a "free-for-all" region, the Timucua War Zone, which should create a fun opportunity for players to fight it out, while strategically maneuvering through the territories to secure additional bonuses. We hope you enjoy and welcome your constructive criticism and feedback.
Relevant Experience: CC players
Description: "There is no death, only a change of worlds".
Tribal War-Florida is based on the 9 Native American tribes located in the Florida region during the late 17th Century, and during the initial influx of Spanish settlements and missions, and the eventual slaughter of many of the Native American Indian tribes. Players should round up their Chief (1 per tribe) and Warriors (4 per tribe), as well as amass weapons to achieve victory in Tribal War-Florida. Take over the Spanish fort, Castillo de San Marcos, for extra security and forces. This map incorporates resource collection (6 weapons), build-a-bonus, play style from standard CC maps, "free-for-all" region of the Timucua War Zone, and a bonus for holding the Spanish Fort.
TERRITORIES
60 territories in total
13 always start neutral (3 Bow & Arrows, 3 Tomahawks, 1 Spanish Fort, 1 Conquistador, 1 Shell Mound Ruins, and four territories, AP-3, AP-4, TM-4, CH-2 will be coded neutral)
3 impassables (3 Swamps)
BONUSES
Region Bonus = 9 regions in total (bonuses +2 to +10)
Tribe Bonus #1 = 1 Chief plus 3 Indians (of same tribe) equals +3
Tribe Bonus #2 = 1 Chief plus 4 Indians (of same tribe) equals +5
Weapons Bonus #1 = +2 for each Bow & Arrow (4 total) (always start +3 neutral)
Weapons Bonus #1 = +2 for each Tomahawk (4 total) (always start +3 neutral)
Spanish Fort = +3 (starts 3 neutral) - Can only be attacked by Conquistador 2
Conquistador = Hold both the Conquistador and Shell Mound Ruins = +2 (starts 2 neutral) - Can be attacked by any territory in the Timuca War Zone and Canoe 2
Shell Mound Ruins = Hold both the Shell Mound Ruins and Conquistador = +2 (starts 3 neutral) - Can be attacked by any territory in the Timuca War Zone
Swamps = Are impassable
STARTING POINTS
44 territories can be starting points (excludes Weapons, Swamps, Spanish Fort, Conquistador, and four territories, AP-3, AP-4, TM-4, CH-2 will be coded neutral). All initial territories are placed at random from available starting points.
2 = 8 territories
3 = 8 territories
4 = 5 territories
5 = 5 territories
6 = 5 territories
7 = 5 territories
8 = 5 territories
CURRENT MAP VERSION:
v14.2 - Large (840x800)
v14.2 - Small (630x600)
XML
http://www.fileden.com/files/2011/9/30/3202881//finalxml-v11.xml
CURRENT UPDATE INFO-2012-01-31:
OLD MAP VERSIONS:
OLD UPDATE INFO: