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Philadelphia [Quenched]

PostPosted: Fri Jul 09, 2010 2:17 am
by RedBaron0
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Current Draft:
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Map name: Philadelphia
Link to thread: viewtopic.php?f=64&t=121613
Link to large image: http://i213.photobucket.com/albums/cc12 ... 5b82b6.png
Link to small image: http://i213.photobucket.com/albums/cc12 ... e996fc.png
Link to an image with neutrals and starting positions: http://i213.photobucket.com/albums/cc12 ... 1de07a.jpg
XML: http://www.fileden.com/files/2012/12/28 ... lyxml5.xml

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Territory count:
47 territories - 2 neutral starts - 1 killer neutral
44 territories spread between the players
    8p: 5 territories
    7p: 6
    6p: 7
    5p: 8
    4p: 11
    3p: 14
    2p: 14 (14 neutral)
7 "classic" bonus regions
Bridge bonus(es)
Unique "underdog" bonus system for players having only 3 territories or less remaining.

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Re: Philadelphia

PostPosted: Fri Jul 09, 2010 8:51 am
by isaiah40
Sounds like a good idea, we need more city maps on CC IMHO ;)

Re: Philadelphia

PostPosted: Fri Jul 09, 2010 10:31 am
by natty dread
Nice to see you back in mapmaking, Rb0.

I don't know much about philadelphia so can't really say anything without seeing a draft...

Re: Philadelphia

PostPosted: Fri Jul 09, 2010 11:29 am
by Industrial Helix
I'm tired of maps with metro lines... I like where this is going!

Are you doing modern Philadelphia?

Re: Philadelphia

PostPosted: Sat Jul 10, 2010 1:08 am
by RedBaron0
You and your historical maps IH... lol Much as it fits into the time of year, I'm looking more at modern Philly, the blue collar town known as the City of Brotherly Love. Love some more feedback, I shall endeavor to get a rough draft up up tonight.

Re: Philadelphia

PostPosted: Sat Jul 10, 2010 4:36 am
by RedBaron0
Very early draft:

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Still a number of region names to figure out, the connection are to be debated, as well as a few of the smaller regions in NW Philly may be consolidated for the sake of space and playability, and of course and the additions of impassibles to the map must be done.(parks-Fairmount, FDR, Pennypack; rivers-the Delaware & Schuylkill) Bonus regions can be debated as well, but the division I have now I expect won't change too much. Figuring list for bonus legend, but not opposed to a mini-map.

Red- The Great Northeast
Purple- NW Philly (alt- Germantown, Manayunk, Fairmount)
Yellow- Kensington (alt- Richmond, Bridesburg)
Blue- Center City
Green- West Philly
Orange- South Philly

44 territories (for the moment) I might entertain the idea of having the areas of western part of the map be big territories representing the suburban counties, thus connecting the western side of the map within 2-3 territories from north to south with no or little bonus. But I'm not really sure about that.

Each bridge is a territory that connects to each other and I figure is a bonus when all 4 are held. (Thought about a 5th bridge, but the Commodore Barry Bridge is further south almost to the PA-DE state line. The little suspension bridge icon isn't bad, but probably is just a place holder.

BACKGROUND... I'll have the non-playable areas of New Jersey and Penn labeled with a simple textured space with a bit of Philly phlavor sprinkled about. (Like the LOVE statue addition already there. Independence Hall, Liberty Bell, City Hall: see William Penn, city skyline etc.)

Re: Philadelphia

PostPosted: Sat Jul 10, 2010 6:10 am
by Industrial Helix
The river would be nice to see.

And I'm wondering how open this map is gonna be cause at this point, its too open for my tastes.

Re: Philadelphia

PostPosted: Sat Jul 10, 2010 11:18 am
by rockandrull
I like the map, hate the city. (Such an untrue name, IMHO)

Re: Philadelphia

PostPosted: Sat Jul 10, 2010 12:20 pm
by RedBaron0
Yeah I'll at least throw in (badly) where I think impassibles will likely go so you can see the map isn't so open.

rockandrull wrote:I like the map, hate the city. (Such an untrue name, IMHO)


A statement I would expect from a Mets fan... :evil: :lol: ;)

Re: Philadelphia - Draft updated 7/11

PostPosted: Sun Jul 11, 2010 3:49 am
by RedBaron0
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Impassibles added, bonuses and territories will likely be redrafted based on impassible placements. The initial draft I based divisions on postal divisions of the city, each neighborhood has their own distinct name, but all have postal codes for "Philadelphia." The parks will likely add a little girth especially Fairmount Park.(NW Philly) Crossing points over the Schuylkill River can be debated, but I'm figuring only 1 or 2.

A little tiding up is needed, but not important graphically.

Re: Philadelphia - Draft updated 7/11

PostPosted: Mon Jul 12, 2010 1:22 pm
by AndyDufresne
A modern-day Philadelphia map isn't too interesting for me. However, a historical city map---sounds like something I'd support. And certainly Philadelphia has a history to build upon.


--Andy

Re: Philadelphia - Draft updated 7/11

PostPosted: Tue Jul 13, 2010 1:28 pm
by carlpgoodrich
I just moved to Philly and think this is a great idea. The draft you have now is of the county of Philadelphia, not the city, right? In my opinion, zooming in a bit on the city would allow you to include much more of the history and culture into the map.

Re: Philadelphia - Draft updated 7/11

PostPosted: Tue Jul 13, 2010 2:04 pm
by Evil DIMwit
I for one am all for this map. Gotta represent the home turf. Still, a lot of work to go in all areas.

Instead of the bridges, you might have surrounding counties as territories: Bucks, Montgomery, Delaware on the Pennsylvania side and Burlington, Camden, Gloucester on the New Jersey side (you can make Philly's city bounds impassable except for select connections so that the city isn't ludicrously exposed on one side).

The parks aren't particularly interesting right now. They're all entirely internal to bonus regions so they don't offer anything in the way of useful defense. If the far Northeast was a separate region from the near Northeast, for example (as here), the park might be more impactful. If you can't make the parks mean something gameplay-wise, don't include them.

I like the idea of incorporating Philly's history to some degree. We do have a lot of it laying all over the place. One thing that's somewhat unique about Philadelphia how many American firsts it has: The first hospital, stock exchange, public library, university, art museum, mint, water works, fire department, zoo, botanical gardens, World's Fair, skyscraper, and capital. It was also where Franklin made his numerous inventions and pioneered the modern science of electricity, and two centuries later the site of the first general-purpose electronic computer.

Then again, you might also focus on more modern culture... Maybe put auto-deploys on the best cheesesteak spots?

Re: Philadelphia - Draft updated 7/11

PostPosted: Tue Jul 13, 2010 2:23 pm
by RedBaron0
The county of Philadelphia is incorperated, like NYC. So county is the same as the city. I wouldn't be opposed to expanding to include the surrounding areas... I would get a kick out of having a territory on the map to represent my home townin Delaware county. And really Philadelphia isn't just the city itself, it's the whole region, SE Penn, Delaware, South Jeresy.

Gonna be busy for me next couple of days, so I got some time to think and figure stuff out. Keep commenting and give me more to think about!

Re: Philadelphia - Draft updated 7/11

PostPosted: Tue Jul 13, 2010 3:14 pm
by thegreekdog
AndyDufresne wrote:A modern-day Philadelphia map isn't too interesting for me. However, a historical city map---sounds like something I'd support. And certainly Philadelphia has a history to build upon.


--Andy


Reported for regional bias.

This is my second post in the foundry, so take this for what it's worth, but I love the idea of either an historical or a modern day Philadelphia map. The historical map could work, especially with respect to the 18th century, but you might not have as many territories and would be limited to the Olde City area of modern day Philadelphia (and, of course, Penn).

Re: Philadelphia - Draft updated 7/11

PostPosted: Wed Jul 14, 2010 12:57 am
by RedBaron0
I think as long as I can make the map look good and be fun to play for the community I think the map could be of the middle of nowhere'sville... Case in point, Charleston. Not that I'm as good as rj, but that is a fantastic map of a... less than major American city and that map is one of the pillars of map library. I'm probably going to try and run with this expanded to include the nearby burbs. We shall see where it leads. A historical map might be nice... but isn't really lighting my fire. Maybe someone can twist IH's arm on that one. ;)

In this event I'll likely change the name to something like Greater Philadelphia maybe' we'll see.

Re: Philadelphia - Draft updated 7/11

PostPosted: Wed Jul 14, 2010 6:32 am
by Industrial Helix
Well, the best thing about Charleston are the choke points, i think. I makes the ma easier to play.

Re: Philadelphia - Draft updated 7/11

PostPosted: Wed Jul 14, 2010 2:10 pm
by AndyDufresne
As EvilD mentioned, some incorporation of the History is something I'd support, rather than any strictly modern-city map. It'd help set the map apart from the various other city maps we have had that failed.


--Andy

Re: Philadelphia - Draft updated 7/11

PostPosted: Sun Jul 18, 2010 7:53 am
by barterer2002
I totally disagree with Andy on this one. I'm always looking for some nice clean city maps as they work great in tournaments where you expand from city to region to nation to continent to world type of thing. There are very few clean city maps out there at the moment, most have some sort of tricky gameplay. When I'm looking at tournaments with cities I look at the following

Clean/standard gameplay
Cairns Metro
Charleston
Hong Kong
Puget Sound

Clean/standard with 1/2 non standard game play points
Berlin 1961
Chicago
Montreal
San Francisco
Sydney Metro
Vancouver

Messy
Forbidden City
Pearl Harbor
Poison Rome
Prohibition Chicago
NYC
Stalingrad

Now the foundry has churned out a lot of cities over the past year or so which was needed but having a few more clean cities would be great from my perspective.

(and I'm not sure what Andy means by "failed maps" is he referring to ones that don't get out of the foundry or ones that don't get played as much-I'd suspect that those that don't get played as much are in the messy side of my list)

For me one of the things I like about CC is the variety, the foundry does a great job making maps however there is sometimes a tendency to ignore standard game play maps in favor of new and exciting things which is find in moderation as long as the standard stuff is also represented IMO

Re: Philadelphia - Draft updated 7/11

PostPosted: Sun Jul 18, 2010 1:05 pm
by Evil DIMwit
barterer2002 wrote:There are very few clean city maps out there at the moment, most have some sort of tricky gameplay.

Montreal is almost entirely standard gameplay: It has one small subcontinent worth 1 troop; I'd hardly consider it to be 'tricky'. San Francisco is also pretty darn close to standard and you won't really lose much advantage if you play it as such. Vancouver and New York also essentially behave like standard maps. I don't think we really have a dearth of standard urban gameplay.


Incidentally, some of the maps you listed aren't really cities. Puget Sound covers a much larger region, Pearl Harbor is a naval base, and Poison Rome is a family tree.

Re: Philadelphia - Draft updated 7/11

PostPosted: Sun Jul 18, 2010 6:43 pm
by barterer2002
I understand what they are. I'm looking for anything I can use in a tournament when I need a city. There are about 10 clean maps to use for cities which include Puget Sound and if I want to include the messy stuff there are 16. What I'm saying is that I disagree with the idea that having a clean map without having gimmicks and such isn't the bad thing that Andy is portraying. I think there is a tendency in the foundry to go for new gameplay features and to ignore the mapmaking part of things.

Re: Philadelphia - Draft updated 7/11

PostPosted: Mon Jul 19, 2010 1:44 pm
by AndyDufresne
barterer2002 wrote:I understand what they are. I'm looking for anything I can use in a tournament when I need a city. There are about 10 clean maps to use for cities which include Puget Sound and if I want to include the messy stuff there are 16. What I'm saying is that I disagree with the idea that having a clean map without having gimmicks and such isn't the bad thing that Andy is portraying. I think there is a tendency in the foundry to go for new gameplay features and to ignore the mapmaking part of things.

I think you are mis-characterizing my post. I didn't say anything about gimmicks or tricks---just an inclusion of history since it is one of the historical sites in the USA. It can still certainly be clean and standard.


--Andy

Re: Philadelphia - Draft updated 7/11

PostPosted: Mon Jul 19, 2010 2:46 pm
by barterer2002
Perhaps I did read it wrong Andy, my apologies for mis-characterizing your point. I read your comment as disliking the idea and attributed my own reason to you which isn't what you said.

Re: Philadelphia - Draft updated 7/11

PostPosted: Mon Jul 19, 2010 9:39 pm
by AndyDufresne
I've always been a fan of standard maps over anything complex, tricky, or in similar veins. So I most always endorse a map if it has terrific graphics theme, and standardish game play.

I'm interested in seeing how the project develops. I think City maps can be interesting...especially once we start to get into the 'famous cities of the world' category. It'd be an enjoyable thematic series I think, should anyone climb up that banana tree.


--Andy

Re: Philadelphia - Draft updated 7/11

PostPosted: Thu Jul 22, 2010 6:04 am
by RedBaron0
hmmmm, interesting, I could go a little bit bigger and encompass the surround tri-state region, Philadelphia and it's suburbs, or.... maybe go a bit smaller and focus of the core of the City of Philadelphia itself, which is generally Center City and South Philly, which could make it easier in incorporate historic monuments and other places of interest in Philly. hmmmmm smaller might be better., what do you guys think?