Moderator: Cartographers
Chariot of Fire wrote:My post about portal proximity to THOTA & LoW Homelands didn't raise any eyebrows then?
Blitzaholic wrote:There was some discussion about this and a couple other places, where there may be neutrals of 3 on a few lands, while the rest would remain at 2 for some balance. I am not sure what we finalized, I would need to chat with Kab.
Kabanellas wrote:Blitzaholic wrote:There was some discussion about this and a couple other places, where there may be neutrals of 3 on a few lands, while the rest would remain at 2 for some balance. I am not sure what we finalized, I would need to chat with Kab.
The neutral troops chart (posted below to keep those numbers in context) covers a different aspect than the one Chariot is talking about, I think.
Blitz never intended for this map to be symmetrical, which is great to me. On that perspective you can find that some starting points will not be exactly like others.
This is nothing new here in CC anyway; you can find it in a largely accentuated form in the New World map and its starting positions; or in Feudal War (or Epic) where Castles donāt distance equally from each other or from villages; or even in Age of Realms.
Back to Clandemonium, I donāt see any problem with that extra region that sometimes appear between Portals and Landing Points. It will not put gameplay in question, in my opinion.
Neutral starters chart ā for XML purposes
Neutral troop positions
All neutral starters are 2, unless stated otherwise - Deep Portals start with 7
thenobodies80 wrote:It's your turn ManBungalow
Kabanellas wrote:Great work there Bungalow!!
Just 2 things:
-use 'Landing Points' instead of 'Drop Points', to match the legend.
-and don't forget the starting armies (before initial drops and autodeploy bonus) for each different Clan as posted in the chart: Angels of Death should start with 7; Imperial Dragoons starts with 6... and so on...
Also, I don't know if this was previously discussed, but with how many neutral troops should a non-attributed 'Landing Point' start? With 7...as Clan Grounds or a little less, 6 or 5? I'd go for 6.
Kabanellas wrote:Clan Grounds will start with 7 neutral troops.
I'm talking about the non-assigned Landing Points. In a 8 players game you'll have 2 non-assigned landing Points. I was suggesting they start with 6 neutral troops in them.
MrBenn wrote:If you're using numbers in the XML, then I'd suggest using 01, 02, 03 etc, just to ensure they stay in the right order in the drop down boxes
Kabanellas wrote:.........eager to try this...........
<positions>
<position>
<territory start="3">The Spanking Monkeys (landing point)</territory>
</position>
<position>
<territory start="5">The Odd Fellows Union (landing point)</territory>
</position>
<position>
<territory start="4">Immortal Assassins (landing point)</territory>
</position>
<position>
<territory start="6">Imperial Dragoons (landing point)</territory>
</position>
<position>
<territory start="7">Angels of Death (landing point)</territory>
</position>
<position>
<territory start="4">The Legion (landing point)</territory>
</position>
<position>
<territory start="6">Legends of War (landing point)</territory>
</position>
<position>
<territory start="4">The Horsemen of the Apocalypse (landing point)</territory>
</position>
<position>
<territory start="3">Empire (landing point)</territory>
</position>
<position>
<territory start="5">Black Sheep Squadron (landing point)</territory>
</position>
</positions>
<territory>
<name>Black Sheep Squadron (landing point)</name>
<neutral>6</neutral>
</territory>
<territory>
<name>The Legion (landing point)</name>
<neutral>6</neutral>
</territory>
etc...
Users browsing this forum: No registered users