Conquer Club

Clandemonium [GP,GX,XML,BETA]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Clandemonium-(V.62, P.62)

Postby Kabanellas on Wed Jun 09, 2010 5:04 am

:) nobodies, I'd never subscribe something in which I don't believe.

I like this font because its straight and simple, and works great in that 'carved out from metal' look.

But.... I'll test something else. I just love to make you guys happy :)
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: Clandemonium-(V.62, P.62)

Postby natty dread on Wed Jun 09, 2010 5:57 am

I really like this one, I feel it would fit the theme of the map better than the current one... but that's just me ;)

http://www.dafont.com/kimberley.font?text=Clandemonium
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Clandemonium-(V.62, P.62)

Postby Kabanellas on Wed Jun 09, 2010 8:50 am

I'll test it too :) .. though is a bit too round for my taste. I prefer less 'softy' look font.
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: Clandemonium-(V.62, P.62)

Postby natty dread on Wed Jun 09, 2010 8:57 am

Ok here's one more... you might like this one, it's more square

http://www.dafont.com/mac-type.font?text=Clandemonium
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Clandemonium-(V.62, P.62)

Postby Kabanellas on Wed Jun 09, 2010 12:30 pm

I've done a lot of testing, and these are the ones I like:

Click image to enlarge.
image
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: Clandemonium-(V.62, P.62)

Postby natty dread on Wed Jun 09, 2010 12:37 pm

#2 and #3 are the best IMO.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Clandemonium-(V.62, P.62)

Postby denominator on Wed Jun 09, 2010 5:37 pm

#2 and #4 get my vote.
Image
User avatar
Sergeant 1st Class denominator
 
Posts: 1796
Joined: Thu May 24, 2007 9:41 am
Location: Fort St John

Re: Clandemonium-(V.62, P.62)

Postby Industrial Helix on Wed Jun 09, 2010 7:03 pm

2 or 3 I think
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Clandemonium-(V.62, P.62)

Postby fumandomuerte on Wed Jun 09, 2010 7:23 pm

#5 FTW!
User avatar
Captain fumandomuerte
 
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Location: The Cinderella of the Pacific

Re: Clandemonium-(V.62, P.62)

Postby porkenbeans on Wed Jun 09, 2010 7:37 pm

3,and 5. :D
Image
User avatar
Lieutenant porkenbeans
 
Posts: 2546
Joined: Mon Sep 10, 2007 4:06 pm

Re: Clandemonium-(V.62, P.62)

Postby Bruceswar on Wed Jun 09, 2010 7:39 pm

Sorry I do not like any of those fonts.
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: Clandemonium-(V.62, P.62)

Postby Kabanellas on Thu Jun 10, 2010 3:50 am

we should make a poll

Blitz, please..... :)
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: Clandemonium-(V.62, P.62)

Postby Blitzaholic on Thu Jun 10, 2010 1:55 pm

Kabanellas wrote:I've done a lot of testing, and these are the ones I like:

Click image to enlarge.
image


If I had to choose, I would say #2 looks the best to me Kab. I will create a poll.
Image
User avatar
General Blitzaholic
 
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

Re: Clandemonium-(V.62, P.62) [POLL ADDED]

Postby reptile on Thu Jun 10, 2010 7:24 pm

yah, i agree, either #2 or #1
User avatar
Major reptile
 
Posts: 3041
Joined: Fri Dec 15, 2006 6:34 am
Location: Highest Score: 3191 Highest Rank: 26th

Re: Clandemonium-(V.62, P.62) [POLL ADDED]

Postby Natascha on Fri Jun 11, 2010 6:22 am

Yup, 1 or 2 seems best to me, voted 2.
FBI = Fabulous Body Inside
Sergeant Natascha
 
Posts: 899
Joined: Fri Feb 02, 2007 4:10 pm

Re: Clandemonium-(V.62, P.62) [POLL ADDED]

Postby Kabanellas on Sat Jun 12, 2010 12:23 pm

don't want to delay this much longer seeing that 2nd option is winning by a large margin.

Here's the latest version with the new title :

Click image to enlarge.
image


Click image to enlarge.
image
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: Clandemonium-(V.64, P.65) [POLL ADDED]

Postby Blitzaholic on Mon Jun 14, 2010 11:15 am

Gracias Kab, that looks beuno to me. =D>
Image
User avatar
General Blitzaholic
 
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

Re: Clandemonium-(V.64, P.65) [POLL ADDED]

Postby Blitzaholic on Tue Jun 15, 2010 9:50 am

Which font is the best for this map?

Poll runs till Tue Jun 15, 2010 1:59 pm

1
1
4%

2
14
61%

3
5
22%

4
0
No votes

5
2
9%

6
1
4%


Total votes : 23

please cast your votes as it is nearing the deadline, thx all.
Image
User avatar
General Blitzaholic
 
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

Re: Clandemonium-(V.64, P.65) [POLL ADDED]

Postby Kabanellas on Tue Jun 15, 2010 1:27 pm

I'm posting the last small map version with the 888.

This was done manually so we still have to match it with the XML version. But we can see that all numbers are fitting there.

(btw, Bungalow how's the xml going? when will we be able to see the first screenshots?)

Click image to enlarge.
image
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: Clandemonium-(V.64, P.65) [POLL ADDED]

Postby Industrial Helix on Tue Jun 15, 2010 10:05 pm

Once again, I'm glad I play big maps. But everything looks to be fitting down there and the white in the neutrals compliments the colors and tone of the map really quite nicely.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Clandemonium-(V.64, P.65) [POLL ADDED]

Postby Chariot of Fire on Wed Jun 16, 2010 12:07 am

Is it too late to query why the portals can't all be equidistant from the Clans' Ground (some are two spaces away, some are three). To me this would make a very big difference in any game with adjacent forts, where LoW for instance can simply keep shifting the autodeploy to a territory adjacent to the portal whereas ID can not (and when they do fort the stack to the space adjacent to the portal they of course lose the additional 3 that gets left behind on their home ground). As forting would play a critical role in the gameplay on a map such as this I'd have thought it was important to start with a level playing field. The THOTA & LoW portals should be moved to 04 and 05 respectively so that every portal is three steps away from Home.
User avatar
Colonel Chariot of Fire
 
Posts: 3658
Joined: Wed Oct 24, 2007 8:13 am
Location: Buckinghamshire U.K.

Re: Clandemonium-(V.64, P.65) [POLL ADDED]

Postby thenobodies80 on Wed Jun 16, 2010 5:58 am

Poll result

Which font is the best for this map?
Poll ended at 15 Jun 2010, 20:59

1......1......4%

2......14.....61%

3......5.......22%

4......0.......No votes

5......2.......9%

6......1.......4%

Total votes : 23
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Clandemonium-(V.64, P.65) [POLL ADDED]

Postby thenobodies80 on Wed Jun 16, 2010 6:17 am

The new title looks very good, well done.
I don't see graphical issues or flaws that can create problems during the game.
I leave this map stickied for a couple of days to understand if there're further graphics suggestions.
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Clandemonium-(V.64, P.65) [POLL ADDED]

Postby Blitzaholic on Wed Jun 16, 2010 10:37 am

Bunga, any idea when we will be able to see the first screenshots? You around matey?
Image
User avatar
General Blitzaholic
 
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

Re: Clandemonium-(V.64, P.65) [POLL ADDED]

Postby Blitzaholic on Fri Jun 18, 2010 6:27 pm

Kab, if bunga does not respond soon, we will need to look for another to do the XML. I even sent him a PM and no response now, been a few days. What you think?
Image
User avatar
General Blitzaholic
 
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users