Moderator: Cartographers
iancanton wrote:309 xml is loaded successfully as live beta! this is the same as the 308 xml, except with +1 auto-deploy for each kingdom.
if all goes well, then this will be the final xml.
ian.
plurple wrote:iancanton wrote:309 xml is loaded successfully as live beta! this is the same as the 308 xml, except with +1 auto-deploy for each kingdom.
if all goes well, then this will be the final xml.
ian.
how long to know if all goes well?
iancanton wrote:as there haven't been many games in 2024, plurple has been running a tournament to test what we think will be the final xml under competitive conditions. once finished, we'll analyse the results.
ian.
iancanton wrote:from the krazy kingdoms bracket tournament, i studied 46 completed standard, 2-player, auto-placement, sequential, flat rate, chained, fog, non-trench games, from Game 22956134 to Game 23068308. Game 23068306 is still ongoing and therefore excluded.
in fog games, we know the three special features of the winner, but must glean what data we can about the loser from the game log. if such data sheds no further light on the loser, then we can impute 3/8 of a loss to each of the special features that the winner does not have.
using this method, the best special features were wizards (+10) and aquatic (+8), while demonic (-5), dwellers (-5) and elementalists (-4) were worst.
as a comparison, the best kingdoms were gnomes (+6) and dragonkin (+5), while murklords (-8) was worst. as kingdoms were designed to be virtually equal, these figures are perhaps a demonstration of randomness and we should also expect the special features results to show some variation purely because of random factors.
in april 2023, i concluded from a sample of 25 escalating games using the v307 xml that the best special features were fanatics (+7) and demonic (+5), while barbarians was worst (-5) and wizards was surprisingly worse than average (-2).
these escalating results are completely different from the current flat rate spoils results and it seems that much of the observed variation between special features can be attributed to randomness.
ian.
iancanton wrote:quenching
the Beta period has concluded for the Krazy Kingdoms map. all objections have had their time. the Foundry and i hereby brand this map with the Foundry Brand. let it be known that this map is now ready to be released into live play.
congratulations, dolomite13, your shiny new medal is well-earned!
Conquer Club, enjoy!
ian.
agentcom wrote:Haven't played it in a while, but what a great map. Glad to see it officially added. Thanks for sticking with it for ... almost 12 years!!
Users browsing this forum: No registered users