But if there should be a change then I'd say this is the way to go.
cairnswk wrote:To* Until Group taken, within any Group
+ 3 any 4 aircraft + 4 any 5 aircraft
Moderator: Cartographers
cairnswk wrote:To* Until Group taken, within any Group
+ 3 any 4 aircraft + 4 any 5 aircraft
cairnswk wrote:I'm quite calm. Thanks.
Unfortunately i can't red any intonations from your face or other expressions you might use because you failed to indicate that you were joking....Sorry.
cairnswk wrote:To the thoughts from people of dropping the number of planes that start....
It will not happen. Period.
This is a map met to revolve around the initial attack by the planes.
I am not interested in changing that., so please do not ask further on this line.
Yes thats great, making the initial attack from the planes is nice and all but do you honestly believe that removing ONE plane per set would be that detrimental to your map?
We can ensure that seomone doesn't get an immediate bonus on the drop by making the drop aspect harder for all games, but i tend also to agree with Knight2254, that the map is reasonably well balanced apart from the drop, and this is the aspect that has been most troublesome over the last year or more for most players.
If someone wants to play the AA batteries then good that is there option...but I am not in favour of making it easier to get plane bonuses, like +1 for 2, +2 for 3 etc.
I am happy to reconfirm the changed bonuses for the planes and agree with Ian canton....iancanton wrote:this is worth doing properly. bonuses for 4 and 5 planes! no half-hearted measures!
ian.cairnswk wrote:From* Until Group taken, within any Group
+ 3 any 2 aircraft + 4 any 4 aircraft
To* Until Group taken, within any Group
+ 3 any 4 aircraft + 4 any 5 aircraft
a.sub wrote:Yes thats great, making the initial attack from the planes is nice and all but do you honestly believe that removing ONE plane per set would be that detrimental to your map?
cairnswk wrote:a.sub wrote:Yes thats great, making the initial attack from the planes is nice and all but do you honestly believe that removing ONE plane per set would be that detrimental to your map?
Yes, it takes away the flavour of what Pearl Harbour was.
shidarin wrote:...
Not all the planes attacked at the exact same time.
I understand that you want there to be an attack from the planes thing going on; but it's never really felt like that to me. Just feels like a normal map for the most part.
Heck, if you want the attack from the planes feeling, you should embrace the unevenness of the first drop.
a.sub wrote:you know what?
i typed up a full 3 paragraphs on what you could change to get the "planes are attacking" feel and at the same time keep people quiet
but i realized something, this is retarded
can we honestly say more than 10% of CC actually dislike the way the map is?
i say we put up a vote to see if this is really worth doing, because as a map maker i think the last thing you need is to deal with the handful of ppl that are never satisfied
MrBenn wrote:Let's all take a chill pill, and wait for the updated files to be uploaded
cairnswk wrote:a.sub wrote:you know what?
i typed up a full 3 paragraphs on what you could change to get the "planes are attacking" feel and at the same time keep people quiet
but i realized something, this is retarded
can we honestly say more than 10% of CC actually dislike the way the map is?
i say we put up a vote to see if this is really worth doing, because as a map maker i think the last thing you need is to deal with the handful of ppl that are never satisfied
a.sub, if you want to create another Pearl Harbour maps that works along different lines, drops or whatever, you are welcome to create your own.
For the last time, i am interested in only giving the proposed changes.
ahunda wrote:Just a thought, guys: This is not a graphics revamp, but a change of bonus structure & game-play. And that should not happen in the middle of games.
If you simply up-date this map, prepare for a shit-storm of complaints of all the people, who are currently in active games on the map, incl. clan challenges & tournaments. Because you will screw all these games, where people hold bonuses and have positioned themselves accordingly.
Alternative: Take the map offline now, so that no new games can be started. Wait for the active games to finish. Then upload the new one.
cairnswk wrote:For the last time, i am interested in only giving the proposed changes.
Knight2254 wrote:I play this map quite a bit as well and have had great success. As far as imbalanced -- I'm not so sure it is. Sometimes, but not everytime. I'm 16 for 19 with a rating of "equalitarian." If you exclude the 8 player free for all I just finished I'm 16 for 18 in team games so there must be something I do differently than everybody else because certainly I've had more than 2 "bad drops" yet I maintained a 88+% win percentage.
Greycloak wrote:... There is a significant fan base for this map so the haters should leave it alone for those of us who love it.
OTE wrote:I agree with Greycloak completely. Why change the bonus structure it is a great map as is. OTE
captainwalrus wrote:I once saw someone start off the game by getting 12 troops a turn while I was only getting 3. That is hardly balanced. It needed to be changed.
Greycloak wrote:When you take away the plane bonus, the map changes from something unique to yet another map whose bonuses are not defendable in any meaningful sense. The only bonuses that will be in play will be the +1 for an AA gun. Once people take the AA guns and kill the halo of enemy planes around them, there will be no incentive to retake the planes because defending 4 isolated points that are covered so well by bombardments for a measly +3 bonus is not a good return on units. All the games will end up with a bunch of wasted neutral planes and the struggle will be for the choke points and to leverage your coverage into more attacking units.
There are tons of maps on this site that have lots of theoretical bonuses and victory conditions that rarely enter into game play in singles and almost never are of importance in team games (Gazala to name an example). This change will turn this map into another one of those.
What's odd is that you chose Age of Realms as a map to compare to. Those three are among the trickiest to play where if you know "the strategy" you cannot lose against some poor schmuck who doesn't - exactly the learnability issue you decry above. I don't care for how the gameplay works in those maps so despite knowing the tricks, I choose not to play them. I love nothing more than coming from behind in a PH game because it's fluid, it's full of objectives that will all work and it's different than the vanilla maps out there. I'll be sad if this changes because something that is unique will be lost.
Thezzaruz wrote:captainwalrus wrote:I once saw someone start off the game by getting 12 troops a turn while I was only getting 3. That is hardly balanced. It needed to be changed.
Making a 2 or 3 player game on a large map that has many continent bonuses in play is the real problem there, not the map itself.
captainwalrus wrote:Thezzaruz wrote:captainwalrus wrote:I once saw someone start off the game by getting 12 troops a turn while I was only getting 3. That is hardly balanced. It needed to be changed.
Making a 2 or 3 player game on a large map that has many continent bonuses in play is the real problem there, not the map itself.
It was a 4 player game, the one person just beat all of us. Maps should try to be as balanced as possible for all settings though, not just 8 player games.
Knight2254 wrote:As I stated earlier the only effective points on the map are going to be the AA guns because they are +1 by holding 1 territory while you potentially have to hold 4 isolated points for +3? This makes little sense to me.
Knight2254 wrote:Well said. This map does have the potential for drop favoritism, but this is just as likely to go for you as against. In the long run it should even out... And really good players can overcome bad drops some of the time.
As I stated earlier the only effective points on the map are going to be the AA guns because they are +1 by holding 1 territory while you potentially have to hold 4 isolated points for +3? This makes little sense to me.
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