Moderator: Cartographers
dolomite13 wrote:What more is needed to move this along so we can target Valentines Day 2014 ?
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koontz1973 wrote:Dolomite, some things to think about. Make the map a doubles only map. With the region count, you can not go higher than 8 players, so do you want to add more or keep the region count?
dolomite13 wrote:koontz1973 wrote:Dolomite, some things to think about. Make the map a doubles only map. With the region count, you can not go higher than 8 players, so do you want to add more or keep the region count?
Hmm let me think about that.
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dolomite13 wrote:In any scenario of drops their are always 3 that are neutral. What if I make Huggs (green) and Cuddle (purple) always neutral that way noone can drop a bonus. And increase red to +3 ?
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dolomite13 wrote:Here is the new XML to match the above image
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Gilligan wrote:dolomite13 wrote:Here is the new XML to match the above image
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1 for every 2 appears to be too easy to drop on the start. Maybe 1 for every 3?
Or,
+1 every two green/purple
+1 every three orange/blue/yellow
since there's 4 of the former, 6 of the latter (ie, hold half of the hearts to get the bonus)
koontz1973 wrote:dolomite, sorry for not being around much, I decided to take a back seat for a couple of weeks.
Bonuses, you need to change these.
Minimum is a +1 for 4. This stops all bonus drops and no need to code in more neutrals. Here is a proposal for you.
+1 for any 4 for same coloured hearts.
So you end up with if you hold all the hearts of the same colour:
Purple +1
Green +1
Red +3
Blue +6
Orange +6
Yellow +8
This will allow bonuses to be built up over the course of the game and stop all bonuses from being dropped. It also has the benefits of giving all the same bonus so in foggy games, it is harder to see where and also allows games to build up and not stagnate, yellow, orange and blue hearts have enough so two players can end up trying to get the same bonus forcing a change in strategy.
dolomite13 wrote:I'm confused ... how does +1/4 create those bonuses?
dolomite13 wrote:thenobodies suggested the map be 2 player or 4 player teams only
dolomite13 wrote:I would also like to look at the win condition...
dolomite13 wrote:I want to put red back to 3 neutral and include holding some number (other than 1) of red (or all red) to meet the win condition.
koontz1973 wrote:Hold cupid and one heart of each color to win the game- just hold cupid for a round with one red heart only. This makes it easy to go for the winning condition but not in the early rounds.
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