Woo, lot of comments! My comments will be in
boldjiminski wrote:Yeas i agree with Wc on the Volcano too.
The only way to obediently use the volcano is as a bombard or more accurately an
erupt attack; taking out and making neutral
all territories in a radius 2 territories deep....
Yes, I agree with you there. As wcaclimbing pointed out, it doesn't make sense for the volcano to be able to bombard other territories unless it is somehow controlled by the neutral player and can bombard the entire island at the same time. As far as I can tell, that's impossible given the current XMLinteresting! .. it would be a reel doomsday defense mechanism.. and one to be used only when the odds favour it i.e. when you do not own the bonus for Bisham..
Are you saying a player should be able to initiate the eruption? If so, how?without meaning to go on about it .. i really hope you do not mess with the map too much (foliage or the like)
The whole shape appears to wheel in perpetual motion; with islets the sales of a windmill.
The colours have been chosen for their complimentary and contrasting hue.
The simple, smooth tonal gradient of the territories gives it a subtle yet dramatic impact...
hehe:- i like the look of it!
Well, thanks for the compliments. Mjinga is very pleased to hear you like her handiwork . I think the main problem with doodads are that the vibrant colors of this map would make them look weird. Mjinga is working on a draft now that has some doodads on Thres, the most unnaturally colored island. If they look good on that, then we'll consider implementing them on the whole map. If they look like total crap and interfere with the style of the map you noted, then we won't use them.
bryguy wrote:im gonna guess that with the 5a and 5b u want an oppinion of which one
im gonna say 5b, but (if your using photoshop/gimp) resize the flags so they cover the whole continent that their for, and set their layer to overlay so that they are (hopefully) only on that island/continent
We tried that at first, but the problem is you have continents with non-contiguous territories, such as Biceror. This means you have patches of flags appearing on each island, but you can't piece together the whole flag. Take our word for it, it looks hideous. Also, I think the general consensus is to go with 3a.
and im gonna have to say that the volcano should be a bombard, but that it could bombard the closest island/continent
And not bombard other parts of Bishan?
or maybe somebody should suggest an xml thing, where for it it could be like bombard, but its done by a neutral and it keeps bombarding until its down to 1 neutral, and it could have a killer neutral on it so that it could be set back to like 10 or something if conquered.
That's what we would love to do, but is it worth doing an XML suggestion? How do other people feel about that? Personally, I think it's more trouble than it's worth, since it's a pretty minor part of the map when you consider everything. It's a small gameplay quirk that would be nice to have, but certainly not necessary for the map to function.
t-o-m wrote:bombard which parts exactly?
it would have to be a stratigic location where they could bombard or there wouldnt be a point of it being there, but i like the idea i vote yes
See what I replied to Jiminski and Bryguy. We had, at the time of the poll-posting, thought the bombard would apply to the island of Bishan only, but that's up for debate. Once we decide if there will be a bombard at all, we can talk about where it goes.
Kaplowitz wrote:if it bombards, it should be a very TALL mountain. Sniping people from the top of a volcano seems a little tricky to me.
The original idea was to have the bombard as a means of simulating a volcanic eruption, which is fundamentally flawed logic. See my replies to other people.
sam_levi_11 wrote:havent read ALL the thread aso this might have been suggested.....but maybe make the volcano a kiler neutral that attacks a random terit, if thats pos.
That was our original intent when making version 1 of this map. Sadly, as far as I can tell, that's not possible. See my reply to Jiminski for more.anyway i like it, seems unique
Thanks
t-o-m wrote:if people played with neutral zombies on, and Zeak coded the XML for it to start with say 10armies on (all neutral) then just have no boarders - then no1 could attack it and it would bombard some terits each turn, that would be a really great feature,
just gonna PM zeak
Correct me if I'm wrong, but I think killer neutrals don't stop you from attacking the territory, only from holding it for more than your turn. Thus, a player would attack the volcano, use it to bombard other territories, and then be kicked off by the neutrals. This is better than a plain bombard, but still has the issue that wcaclimbing pointed out, namely, why would a player be able to use a volcano to bombard territories? It's not like man is capable of harnessing volcanic eruptions, let alone directing them toward a specific target territory.
Here is what Mjinga and I would like to be done with the volcano. I'm ignoring what is and is not possible with the current XML here, so just suspend reality for a bit so you can see what we'd most like to see happen:
The volcano is not a territory. The computer has the volcano erupt either every X turns, or after a random number of turns. The eruption removes Y armies from each territory on Bishan island. If the territory has less than Y armies on it, then it turns neutral with (Number of Armies - Y) neutrals on it.
Short of that, we'd prefer there to be classic gameplay. Many of the alternatives have too many holes in them described above, such as why a player could use a volcano to bombard.
I think that's everything. Thanks for your comments everyone!