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PostPosted: Tue Jan 16, 2007 8:00 pm
by Guiscard
Image

Is this more what people were thinking in regards to impassable borders?

Do we even need any wall? If so where?

PostPosted: Tue Jan 16, 2007 8:02 pm
by Qwert
I think that you must put army circle in map, to see how space you got in terittory

PostPosted: Tue Jan 16, 2007 8:04 pm
by Guiscard
I'm working on that qwert, I want to get the continents and borders correct first.

PostPosted: Tue Jan 16, 2007 8:04 pm
by KEYOGI
I like the newest look the best. Nice mountains and I didn't like the wall, so I think it's better.

PostPosted: Tue Jan 16, 2007 8:08 pm
by Guiscard
Do you think we need any impassables where the wall was before or is it ok now? I think perhapd it is OK as it is and the bonuses seem fitting now.

PostPosted: Tue Jan 16, 2007 8:09 pm
by DublinDoogey
I like the look but I'm sure of the practicality and playability of having the mountains on the green and red border extend along the entire border. One could hold the three eastern continents with only two boundaries.

PostPosted: Tue Jan 16, 2007 8:18 pm
by Guiscard
Would opening upthe border between yugor and tian shan help this? Or perhaps kabul - himalaya.

PostPosted: Tue Jan 16, 2007 8:30 pm
by DublinDoogey
I would open up the Kabul/Himalaya border, if only because it's the southernmost one, and the other route is the northernmost one. I would consider, for visual reasoning only, to place mountains on the southern border of Himalaya, because it seems proper to have lots of mountains in/near the Himalaya country.

PostPosted: Tue Jan 16, 2007 9:00 pm
by Ruben Cassar
The new mountains are very nice. Still I feel there should be a Great Wall in this map! I didn't mind the previous one you had but if you can make something better by all means do so.

PostPosted: Thu Jan 18, 2007 7:52 pm
by Guiscard
Image

Ok update to see what people think about playability now.

Opened up the border between Kabul and the Himalayas. Does this take away the North/South or East/West problem?

Another possibility I have thought of is perhaps a trade route through the unplayable territory, a caravan route to connect the green continent to yellow.

Also added a few army shadows to see whether people think they are ok.

PostPosted: Thu Jan 18, 2007 7:59 pm
by Qwert
i think its circle good.
you dont need mountain Himalaya-lasa,these is 1 country.
Make himalaya pass too kabul much open its look like close.

PostPosted: Thu Jan 18, 2007 8:48 pm
by DublinDoogey
I actually like the close, claustrophobic feel on the border and general area of the Himalays, i think that if you down in the valleys, that'd be how you'd feel and it's always neat when you can recreate that on a map.

PostPosted: Fri Jan 19, 2007 5:10 pm
by Guiscard
Comments anyone?

PostPosted: Fri Jan 19, 2007 5:12 pm
by Lone.prophet
open the pass abit it looks like it is closed

PostPosted: Fri Jan 19, 2007 5:13 pm
by Guiscard
Ok will do. Playability though???

PostPosted: Fri Jan 19, 2007 5:15 pm
by Lone.prophet
i think the yellow and orange bonus back to 4 they are 2 strong in 3 player set-up

PostPosted: Fri Jan 19, 2007 5:31 pm
by glee
like the mountains, but the desert could be bigger or something, it doesn't really look like a desert right now

and i miss the wall, i'd love it if you would try a 3D kind of effort on the wall, i believe you could make it as nice as the mountains :)

i don't really know what to do about the playability, haven't much expirience about setting up a map, but try to look in to the russian part of the map, it could get a bit more interesting

the army circles look good but i'd like to see how it looks when they are in a smaller country, i mean just to see how cramped it gets

keep up the good work

PostPosted: Fri Jan 19, 2007 5:33 pm
by AndyDufresne
First, I'll talk a little about gameplay.
  • Golden Horde -- 8 Countries, 3 Borders, Bonus of 5.
  • Tibet -- 5 Countries, 2 Borders, Bonus of 3.
  • Yuan Khanate -- 11 Countries, 5 Borders, Bonus of 7.
  • Ilkhanate -- 8 Countries, 3 Borders, Bonus of 5.
  • Song -- 3 Countries, 2 Borders, Bonus of 2.
  • Chaghadi Khanate -- 5 Countries, 3 Borders, Bonus of 4.

    ------

    So lets see...First off...is that a border between Himalayas and Kabul? There is a break in the mountains...but I wasn't sure if it was an oversight of placement or an actual border. Anyways, for now, I'm going to assume you didn't mean for that to be a border.

    One thing I have noticed, interesting grouping of continents. What I mean is...check out Tibet and Song. Both are relatively similar. If one player can grab or force people out of that area...he most likely will keep a bonus of 5 with 2 borders. Due to the fact that the only continent touching that general area is a Wasteland Continent, a player can make a nice hold out, keeping the area in check early on, and discourage and ideas of people considering taking Yuan. One thing I might consider, adding an attack route between Yugor and Tian Shan...so that area has a more direct link to attack Tibet/Song holdouts.

    On the other side of the map, Golden Horde and Ilkhanate are Copy Cat Continents (CCC). Players in either continent will most likely keep the opposite area in check. Chaghadi may become a Battle Zone Continent, for people holding that area...or perhaps a nice outpost to launch an attack into either of those CCC areas (and if you add the attack route, an outpost to launch attack to the oposite side of the board).

Those are just a few minor things, I'll have to look at grahpics and deeper gameplay layer.

One quick point on something, what is the logic behind organizing the legend the way you did? Any signifcance I am unaware of?


--Andy

PostPosted: Fri Jan 19, 2007 6:01 pm
by Lone.prophet
maybe make a silk road and let it attack from the left wole the way 2 the right

PostPosted: Fri Jan 19, 2007 6:17 pm
by Marvaddin
AndyDufresne wrote:One thing I have noticed, interesting grouping of continents. What I mean is...check out Tibet and Song. Both are relatively similar. If one player can grab or force people out of that area...he most likely will keep a bonus of 5 with 2 borders. Due to the fact that the only continent touching that general area is a Wasteland Continent, a player can make a nice hold out, keeping the area in check early on, and discourage and ideas of people considering taking Yuan. One thing I might consider, adding an attack route between Yugor and Tian Shan...so that area has a more direct link to attack Tibet/Song holdouts.

On the other side of the map, Golden Horde and Ilkhanate are Copy Cat Continents (CCC). Players in either continent will most likely keep the opposite area in check. Chaghadi may become a Battle Zone Continent, for people holding that area...or perhaps a nice outpost to launch an attack into either of those CCC areas (and if you add the attack route, an outpost to launch attack to the oposite side of the board). [/list]
--Andy

Exactly! So, my suggestion would be a different contis scheme:
Create a new one with the following territories: White Horde, Yenisay, Naimans, Kurkis, Bargu and Karakorum.
Block Himalayas to kabul, open Tian Shan to Yugor and Idiqut.
Merge Tïbet and Song.
Add again some Great Wall, but we need then look for a good place to it.

PostPosted: Fri Jan 19, 2007 8:39 pm
by reverend_kyle
I dont like the warped font.

PostPosted: Fri Jan 19, 2007 9:19 pm
by Guiscard
Marvaddin wrote:Exactly! So, my suggestion would be a different contis scheme:
Create a new one with the following territories: White Horde, Yenisay, Naimans, Kurkis, Bargu and Karakorum.
Block Himalayas to kabul, open Tian Shan to Yugor and Idiqut.
Merge Tïbet and Song.
Add again some Great Wall, but we need then look for a good place to it.


Sounds like a good idea actually. I might implement this in the next update. The only problem is that it departs completely from historical fact.

If at all possible I'd rather consider options such as an attack route accross the bottom of the map which goes through the unplayable area.

PostPosted: Fri Jan 19, 2007 9:20 pm
by Guiscard
AndyDufresne wrote:So lets see...First off...is that a border between Himalayas and Kabul? There is a break in the mountains...but I wasn't sure if it was an oversight of placement or an actual border. Anyways, for now, I'm going to assume you didn't mean for that to be a border.


Also, currently that is an open border Andy. I'll make it wider with the enxt update as a couple people seem a bit confused.

PostPosted: Fri Jan 19, 2007 9:22 pm
by AndyDufresne
Ah, alright. Definitely make that larger than. That effects things a little more.

I would like to say though...I do enjoy historical accuracy, and I implore you to strive for that as much as you can. Perhaps we can find a nice balance scheme that is both playable and accurate.


--Andy

PostPosted: Fri Jan 19, 2007 9:23 pm
by Guiscard
Would linking the Himalayas or Lhasa with Kirman or Smakand do anything to help?