Moderator: Cartographers
qwert wrote:
yeti_c wrote:WTF - can also mean...
Who The f*ck
Where The f*ck
When The f*ck...
Not just "What The f*ck"...
It's a great acronym - but sometimes you need to makesure your context is clear.
C.
pamoa wrote:I was not commenting this map but i'll explain it to you in a PM. For me you can go on with these borders, although as I said before I'm not a huge fan of this kind of graphics, it's part of your style and all tastes are in nature so it's okay for me.
looking brilliant qwert!
- one minor request ... maybe the two stars of the "hold all stars" parts of the legends could be centered under the helmets.
- hehehe ... sneak little bugger ... how did that east-germany bonus creep up from +2 to +4 (especially considering we were thinking of making it +1) hehehe
[do you have poland and east-germany bonuses mixed up?]
... now, who are all the other foundry helpers? I think after these big updates, which i think has attended to most of their comments from earlier on, i'd love to see if they agree that this could be moved one step further in this little foundry workshop here.
I think I see what you mean..the impenetrable border "tankblocks" on the map are now so small it is hard to recognize it.
especially as the tankblock in the legend is just that; a SINGLE piece of tankblock. There is no obvious similarity.
Quick Solution: put a SERIES of tankblocks in the legend and make it a bit smaller so that the difference between legend and map tankblockade is not so big.
lt_oddball wrote: ... put a SERIES of tankblocks in the legend and make it a bit smaller ...
by pamoa on Mon Sep 08, 2008 4:53 pm
lt_oddball wrote:
... put a SERIES of tankblocks in the legend and make it a bit smaller ...
I wasn't speakin of this but it's a good improvement you could do qwert
by oaktown on Tue Sep 09, 2008 7:10 am
hey qwert, first time I've looked in since you moved the legend down to the bottom of the map - it works much better this way. Nice work!
I do wish that more of the image was playable map and less was legend... you've got a LOT of territories on this map (not sure exactly how because the first post lacks the required map information) and yet only about half of the image is actually being used to show territories. Of course, since your playable area extends east-west to both map edges, I'm not sure what you can do about that - I guess the pull-out maps are a nice compromise.
Bonuses: are you basing the bonuses simply on relative value of regions, or are you also trying to take historical significance into play? I commented earlier that I thought East Germany was too high at +3, and now I see it is +4. When you add the Berlin bonus, it is now +5 for a four territory region with only two borders - that's +5 for South America (classic). Meanwhile Italy gets only +3 for six territories and three borders, one of which can't attack out and is a waste of armies if you're trying to expand - that's +3 for a region that's worse to hold than Africa (Classic). I think you need to come up with a formula for your bonuses.
by lt_oddball on Tue Sep 09, 2008 11:27 am
another little thing;
The Karelia "k" and its circle are too far apart and its circle touches land of vl4..so its confusing and worse than it was before.
Solution; move karelia's circle eastwards (and perhaps move the "K" to west to make space) so that it is obvious that you can only enter Leningrad (and not sail over to Estland) from Finland.
qwert wrote:IF you have some ideas abouth bonuses,then you can give yours bonus values,and we can discused.
oaktown wrote:qwert wrote:IF you have some ideas abouth bonuses,then you can give yours bonus values,and we can discused.
I think you just need to come up with a formula for how you assign them, or use one of the existing excel spreadsheets as a starting point. Once you have some consistent and basic bonuses you can play around with bumping them up or down a bit based on how the map will play.
by oaktown on Thu Sep 11, 2008 4:51 am
qwert wrote:
IF you have some ideas abouth bonuses,then you can give yours bonus values,and we can discused.
I think you just need to come up with a formula for how you assign them, or use one of the existing excel spreadsheets as a starting point. Once you have some consistent and basic bonuses you can play around with bumping them up or down a bit based on how the map will play.
by Androidz on Fri Sep 12, 2008 8:39 pm
why did you add k?
TaCktiX wrote:I'm wondering why the choice on SA instead of simply S, since Leningrad Army is L, Moscow Army is M, and there is no other S on the map.
qwert wrote:yeti_c wrote:
Territory labels...
Are looking a lot better...
1.Wondering why you need "SA" for "Stalingrad Army" when "S" isn't used...
1.S whas used for Siegfried defence before,and its whas not so good readabile with numbers,and that why i replace S with D,that why SA is much better readabile then S,and means Stalingrad Army,and i dont se any reason why SA is not valid option.
qwert wrote:by Androidz on Fri Sep 12, 2008 8:39 pm
why did you add k?
Ok,now i will pay hitman to kill you
by foregone on Sun Sep 14, 2008 7:56 am
TaCktiX wrote:
I'm wondering why the choice on SA instead of simply S, since Leningrad Army is L, Moscow Army is M, and there is no other S on the map.
Taken from an earlier page for ya. Happened to have seen the exchange and thought I'd save qwert the trouble...
qwert wrote:
yeti_c wrote:
Territory labels...
Are looking a lot better...
1.Wondering why you need "SA" for "Stalingrad Army" when "S" isn't used...
1.S whas used for Siegfried defence before,and its whas not so good readabile with numbers,and that why i replace S with D,that why SA is much better readabile then S,and means Stalingrad Army,and i dont se any reason why SA is not valid option.
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