Moderator: Cartographers
PepeAtila wrote:Great map, I like it very much.
Just I don't know if it is a programming error to get a bonus card just when you anhilate one country and you don't conquer it.
Grifter wrote:I discovered what I think is a bug while playing Game 5652494. This has fog of war. I had Realm of Might castle and subsequently conquered territory 4 in round 1. Territories 2 and 3 were still neutral. The bug is that I was able to see the neutral armies on territory 1 even though I could not attack it.
SuicidalSnowman wrote:Grifter wrote:I discovered what I think is a bug while playing Game 5652494. This has fog of war. I had Realm of Might castle and subsequently conquered territory 4 in round 1. Territories 2 and 3 were still neutral. The bug is that I was able to see the neutral armies on territory 1 even though I could not attack it.
It is not a bug. You can bombard territory one [and 7] from your castle. FoW allows you to see any territory you can attack, so you actually COULD attack it, if you had men on your castle.
surely with four players, starting at the corners would be more balanced? or am i alone in this?
id3o wrote:true, but in a fog game it wouldn't be anywhere near as much of a disadvantage ..
natty_dread wrote:surely with four players, starting at the corners would be more balanced? or am i alone in this?
There's no way to do this with current XML. The starting positions will always be randomly distributed.
yeti_c wrote:Would also make it really boring for a fog game.
C.
yeti_c wrote:natty_dread wrote:surely with four players, starting at the corners would be more balanced? or am i alone in this?
There's no way to do this with current XML. The starting positions will always be randomly distributed.
Actually - you know - there is a way of doing this...
We could create 4 starting positions in the XML... those would be the 4 starting corners...
This would change 2/3/4 player games.
2 player games would start with 2 corners each. (Middle 2 castles neutral) - No real point in playing this in Fog anymore.
3 player games would start with 1 corners each - and 1 of the other castles. (similar to before but would ensure that all players had a corner - rather than before where one (unlucky player could've started with both middle castles)
4 player games would start with 1 corner each. (Would reduce the effect of Fog)
5 player games would start with 1 castle each and 1 neutral. (note that the neutral could be any of the 6 castles (yes even the corners) - as currently)
6 player games would start with 1 castle each. (as currently)
Thoughts?
C.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
yeti_c wrote:natty_dread wrote:surely with four players, starting at the corners would be more balanced? or am i alone in this?
There's no way to do this with current XML. The starting positions will always be randomly distributed.
Actually - you know - there is a way of doing this...
We could create 4 starting positions in the XML... those would be the 4 starting corners...
This would change 2/3/4 player games.
2 player games would start with 2 corners each. (Middle 2 castles neutral) - No real point in playing this in Fog anymore.
3 player games would start with 1 corners each - and 1 of the other castles. (similar to before but would ensure that all players had a corner - rather than before where one (unlucky player could've started with both middle castles)
4 player games would start with 1 corner each. (Would reduce the effect of Fog)
5 player games would start with 1 castle each and 1 neutral. (note that the neutral could be any of the 6 castles (yes even the corners) - as currently)
6 player games would start with 1 castle each. (as currently)
Thoughts?
C.
Users browsing this forum: No registered users