Yah, great map, but far out the games go on forever. Joined 2 games when it first came out, theyre still both going.Molacole wrote:Outstanding job ZIM (and those who helped)!! This is by far the best map I've played.
Moderator: Cartographers
Yah, great map, but far out the games go on forever. Joined 2 games when it first came out, theyre still both going.Molacole wrote:Outstanding job ZIM (and those who helped)!! This is by far the best map I've played.
zim wrote:World Map 2.1
* Remove Norway <---> Moskva attack route from the XML and clean up border to make it clear that only Finland borders Moskva.
Kashmir wrote:I'm not sure if this is a bug, is Hawaii part of Oceania and could someone please list me all the territories in Oceania. I thought I had them all but I didn't get the bonus
Your right, triples are fairly quick. My triples game is winding up pretty fast round wise, just not time wise.reverend_kyle wrote:I find triples are best on this map.. dont take too long because you're focused on one enemy.. and i've won both of em.
gavin_sidhu wrote:*China is currently a massively strong country, the strongest country to hold in the whole map i believe. I think you should split it in half. This way you could keep the bonus as is. Make West China and East China, or Tibet and China, do something.
gavin_sidhu wrote:*The South American bonus is fine, it is the same as the Australia bonus but Australia has one less country. If you want to make it more worth the 9, add the Falkland Islands.
gerry22 wrote:Add to the legend a list of all countries included in each continent.
sully800 wrote:gerry22 wrote:Add to the legend a list of all countries included in each continent.
I've heard that suggestion a few times....and I HATE it.
Do you have any idea how long that list would be? Where do you propose that we put such a thing?
I understand that hawaii was confusing some people- but zim is planning on moving the shadow so you can see where it actually belongs. In fact that is the whole point of coloring the countries- to know which grouping they belong in. So if you think two colors are too close they can be differentiated more. But with the coloring scheme and the mini map showing each of the subcontinents anything else is unnecessary (and wouldn't fit either!)
Well i think the solution should be to add more countries to SA (like Falklands) rather than decrease the bonus. I believe that South America is the best built continent on the map. Also with South America, once someone has broken through the defence, but taking at most three countries they can destroy all sub-continent bonuses, whereas in Oceania, it is much harder, if you break in from Mexico, which i believe the majority of continent breaks do occur from (from my playing expierience anyway), you need to take 7 countries before you break Australia's bonus. If you want to increase the borders for S.A. you could link up Guyanas and Caribbean.sully800 wrote:gavin_sidhu wrote:*China is currently a massively strong country, the strongest country to hold in the whole map i believe. I think you should split it in half. This way you could keep the bonus as is. Make West China and East China, or Tibet and China, do something.
I agree that splitting China is a better solution than lowering the bonus.gavin_sidhu wrote:*The South American bonus is fine, it is the same as the Australia bonus but Australia has one less country. If you want to make it more worth the 9, add the Falkland Islands.
Oceania has one less country but one more total border which is why I think it should be worth more than SA. Expanding from the 2 subcontinents in SA to the whole continent decreases your borders from 5+ to 3. Expanding from the 2 subs of oceania to the whole continent increases your borders from 3 to 4. That means everyone wants to expand and hold all of SA. Holding all of Oceania is harder and should have a bonus at least 1 point higher. Whether Oceania goes up or SA goes down doesn't really matter, but I think decreasing SA is the better solution.
w3a2 wrote:my thoughts on this map:
SCRAP IT.
honestly, unless you can play 4v4 or 3v3v3, it's useless - even then i doubt it would be worthwhile.
the whole point is to have 'around 5 minutes per turn during your coffee break', and i spend half an hour just deploying the 50-odd troops every turn.
also, butts
Wisse wrote:w3a2 wrote:my thoughts on this map:
SCRAP IT.
honestly, unless you can play 4v4 or 3v3v3, it's useless - even then i doubt it would be worthwhile.
the whole point is to have 'around 5 minutes per turn during your coffee break', and i spend half an hour just deploying the 50-odd troops every turn.
also, butts
don't scrap it! its my faforite map!
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