Moderator: Cartographers
fireedud wrote:When You write AA can bombard positions C1-C2 through to Y1-Y2. The "to" is an unnecessary word, possibly incorrect English.
barterer2002 wrote:....and I'll disagree with it here even more vehemently when its impossible to kill the opponent.
cairnswk wrote:Can you comment on my proposal:cairnswk wrote:Solution to stalemate proposed is:
1. Escape aircraft starts with 20 or more neutrals
2. After Capture, the escape aircraft can conquer the parachutes
3. So that the escape aircraft is not captured too early in the game, the airport road would be re-configured so that players would have to battle into town and back out again
4. The helipad remains a killer neutral.
brandoncfi wrote:cairnswk wrote:Can you comment on my proposal:cairnswk wrote:Solution to stalemate proposed is:
1. Escape aircraft starts with 20 or more neutrals
2. After Capture, the escape aircraft can conquer the parachutes
3. So that the escape aircraft is not captured too early in the game, the airport road would be re-configured so that players would have to battle into town and back out again
4. The helipad remains a killer neutral.
I like your proposal...I love the idea of just an objective map but I think that this would be the best fix to the problem.
cairnswk wrote:brandoncfi wrote:cairnswk wrote:Can you comment on my proposal:cairnswk wrote:Solution to stalemate proposed is:
1. Escape aircraft starts with 20 or more neutrals
2. After Capture, the escape aircraft can conquer the parachutes
3. So that the escape aircraft is not captured too early in the game, the airport road would be re-configured so that players would have to battle into town and back out again
4. The helipad remains a killer neutral.
I like your proposal...I love the idea of just an objective map but I think that this would be the best fix to the problem.
Well, i will keep this in reserve if the objective only map doesn't work out. Thanks brandoncfi
Lufsen75 wrote:cairnswk wrote:brandoncfi wrote:cairnswk wrote:Can you comment on my proposal:cairnswk wrote:Solution to stalemate proposed is:
1. Escape aircraft starts with 20 or more neutrals
2. After Capture, the escape aircraft can conquer the parachutes
3. So that the escape aircraft is not captured too early in the game, the airport road would be re-configured so that players would have to battle into town and back out again
4. The helipad remains a killer neutral.
I like your proposal...I love the idea of just an objective map but I think that this would be the best fix to the problem.
Well, i will keep this in reserve if the objective only map doesn't work out. Thanks brandoncfi
I can live with this suggestion as long as I can kill the other players. If it is hard or not doesnt matter, the possibility must be there.
Lufsen75 wrote:...
I can live with this suggestion as long as I can kill the other players. If it is hard or not doesnt matter, the possibility must be there.
cairnswk wrote:Lufsen75 wrote:...
I can live with this suggestion as long as I can kill the other players. If it is hard or not doesnt matter, the possibility must be there.
Lufsen75...at this stage the map will remain an objective only map with no possibility of killing others completely. If this doesn't work out this time around, then i will change it again to include that option for the aircraft attacking the paratroopers.
*manimal wrote:cairnswk wrote:Lufsen75 wrote:...
I can live with this suggestion as long as I can kill the other players. If it is hard or not doesnt matter, the possibility must be there.
Lufsen75...at this stage the map will remain an objective only map with no possibility of killing others completely. If this doesn't work out this time around, then i will change it again to include that option for the aircraft attacking the paratroopers.
I would love for this to stay an objective only map.
*manimal wrote:If your going to make this a map where killing is possible I loved the original idea of objective only. Put like 75 on escape aircraft so it is still a pretty long game and can't be captured early. Also make the escape aircraft a killer neutral.
pamoa wrote:*manimal wrote:If your going to make this a map where killing is possible I loved the original idea of objective only. Put like 75 on escape aircraft so it is still a pretty long game and can't be captured early. Also make the escape aircraft a killer neutral.
It is impossible to put an objective as killer neutral, it would be impossible to hold it for 1 turn because you would be killed doing so!
t.e.c wrote:cairnswk, can you please put what page the new map is on in the title? thanks.
cairnswk wrote:t.e.c wrote:cairnswk, can you please put what page the new map is on in the title? thanks.
sorry t.e.c.
Current Version
seamusk wrote:btw, I keep having trouble with your images loading.
I know that the bonus shift helps, but I think AA is gonna be killing fields again. I thought you had changed that earlier but obviously didn't keep up on it. How about if AA could only attack one line (say C2 to Y2) instead of both C1 to Y1 and C2 to Y2). This would significantly limit what it can do and allow folks to position themselves for rushes a bit better. Sorry if I missed discussion of this that contradicts my thoughts.
The perspective on the new bridge on the new road isn't working for me. Not sure exactly why.
Lufsen75 wrote:You must have the oppostunity to take the other out cause otherwise you must hold it to a fewer players and surely without cards.
Some maps have objectives which you must conquer and hold for one round to win the game.
Lufsen75 wrote:You must have the oppostunity to take the other out cause otherwise you must hold it to a fewer players and surely without cards.
seamusk wrote:...The perspective on the new bridge on the new road isn't working for me. Not sure exactly why.
cairnswk wrote:yes me also....it's the top down-side on thing
pamoa wrote:seamusk wrote:...The perspective on the new bridge on the new road isn't working for me. Not sure exactly why.cairnswk wrote:yes me also....it's the top down-side on thing
I think it's because it's the only object in the map to have perpective... get rid of it
seamusk wrote:pamoa wrote:seamusk wrote:...The perspective on the new bridge on the new road isn't working for me. Not sure exactly why.cairnswk wrote:yes me also....it's the top down-side on thing
I think it's because it's the only object in the map to have perpective... get rid of it
hahaha. so true. that explains it quite well.
This is very good. Those territories are excellent choke points, I've been holding them in one game to slow people down and gain access to the important parts. If I had to stay off (and fight through 28 armies to use them) then the game would open up more.cairnswk wrote:8. Helipads are now killer neutrals also, reverting to 14 after each players turn....so don't leave piles of armies on the killer neutrals otherwise they might desert somewhere.
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