Moderator: Cartographers
johloh wrote:I havent been checking up on this map lately...but i am happy to say that the legend text makes sense to me now...im glad you cleared up the wording.
johloh wrote:i like the resource graphics, but im not a huge fan of the market and the factory graphics...i feel like they could look a little more factory or marketish...
johloh wrote:also...the main issue i see is the making of the small map...do you have any plan for that? I think your big map is already too big (800X800) but thats not a huge deal...I dont see anyway to make the map small and have all that tons of text...you might want to play around and see if you can pull it off?
yeti_c wrote:johloh wrote:I havent been checking up on this map lately...but i am happy to say that the legend text makes sense to me now...im glad you cleared up the wording.
i like the resource graphics, but im not a huge fan of the market and the factory graphics...i feel like they could look a little more factory or marketish...
also...the main issue i see is the making of the small map...do you have any plan for that? I think your big map is already too big (800X800) but thats not a huge deal...I dont see anyway to make the map small and have all that tons of text...you might want to play around and see if you can pull it off?
To be honest... I don't think this is an issue... I reckon the small text could have an icon based legend that says "For more details see Large map" or similar?
Is this a good idea Keyogi?
C.
casper wrote:i haven't looked at this thread in a while. it's shaping up nicely. as johloh said the factory does not look like a factory. i thought it was some strange plant until i looked at the legend and realized that was smoke. and the market looks like a covered wagon to me.
the transporting a resource pair to a foreign market sounds tough and maybe warrants a +3? and are there no continent bonuses? apologies if these have been answered already but it's late and i'm too tired to look for the answer among 40+ pages. nice job DiM.
Skittles! wrote:I like the poll.
The map is good.
But the poll tops it.
cairnswk wrote:Maybe while DiM is away, Andy might pop in and have a look at the map
yeti_c wrote:It's possible that Andy knows what the new XML system will entail...
And therefore is waiting for that to be brought in as it will help this map...
Andy? Care to verify?
C.
yeti_c wrote:It's possible that Andy knows what the new XML system will entail...
And therefore is waiting for that to be brought in as it will help this map...
Andy? Care to verify?
C.
Enigma wrote:guess you ate your plutonium crackers.
DiM wrote:i was thinking, what if i added realism to the map?
since we're going to get a brand new xml system, i was thinking of the following changes:
1. depleting resources. resources get depleted after a certain number of turns and they appear in another spot.
2. storm seasons. in storm seasons the connected docking points no longer connect.
3. pirate raids pirates could start raiding and set embargo on ports. let's say half of the ports are randomly chosen and they no longer function as a port. no trading no traveling.
4. market demands certain markets could ask for certain resources at certain times. for example coffee is really needed in Solitud. this coffee demand is active for 3 turns. the player that manages to take coffee to solitud gets an extra bonus.
5. market overflow at some point the local market may become overflowed by the current local resource and it will no longer give a bonus for it.
6. random treasures. on the map there are hidden treasures. if by chance you conquer that territory you receive an army bonus for that turn. only available if you already hold the pirate cove.
what do you think?
freezie wrote:Sounds really good. Will be hard to implement, but you could try wuth the new system
mibi wrote:DiM wrote:i was thinking, what if i added realism to the map?
since we're going to get a brand new xml system, i was thinking of the following changes:
1. depleting resources. resources get depleted after a certain number of turns and they appear in another spot.
2. storm seasons. in storm seasons the connected docking points no longer connect.
3. pirate raids pirates could start raiding and set embargo on ports. let's say half of the ports are randomly chosen and they no longer function as a port. no trading no traveling.
4. market demands certain markets could ask for certain resources at certain times. for example coffee is really needed in Solitud. this coffee demand is active for 3 turns. the player that manages to take coffee to solitud gets an extra bonus.
5. market overflow at some point the local market may become overflowed by the current local resource and it will no longer give a bonus for it.
6. random treasures. on the map there are hidden treasures. if by chance you conquer that territory you receive an army bonus for that turn. only available if you already hold the pirate cove.
what do you think?
maybe you should also wait until we get bigger maps so you can fit all that in the legend .
bla bla spam bump
i wonder if andy is ever going to post in this thread
nagerous wrote:send him a pm? I personally think its a nice map and would hate to see it abandoned.
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