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Supermax: Prison Riot! [Quenched]

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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby yeti_c on Thu May 08, 2008 8:54 am

mibi wrote:
yeti_c wrote:Don't forget that you're gonna have to get the XML redone a bit now you've made changes...

C.



I dont think the XML has ever been done.


I thought Edbeard did the bonuses and borders - and then Cairns tried to do the centering?

C.
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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby bryguy on Thu May 08, 2008 9:03 am

uh mibi, i dont like the poll.... is there a 3rd choice that we can see tat says none of the above???
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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby TaCktiX on Thu May 08, 2008 10:55 am

Abstaining from the vote is perfectly acceptable, bryguy, you're just mad that his map seems like it doesn't belong in the Forge based on the time it sat in Foundry.
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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby bryguy on Thu May 08, 2008 10:57 am

TaCktiX wrote:Abstaining from the vote is perfectly acceptable, bryguy, you're just mad that his map seems like it doesn't belong in the Forge based on the time it sat in Foundry.



idk where u get that idea from...

Im all for giving this map and instant quench as soon as it gets its xml, and i dont know how i gave u the impression that i didnt think this should get forged.


to me the graphix are just an few touches away from perfect, and the gameplay couldnt be better
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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby mibi on Thu May 08, 2008 11:04 am

yeti_c wrote:
mibi wrote:
yeti_c wrote:Don't forget that you're gonna have to get the XML redone a bit now you've made changes...

C.



I dont think the XML has ever been done.


I thought Edbeard did the bonuses and borders - and then Cairns tried to do the centering?

C.



your right, here is the xml, without the recent changes
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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby DiM on Thu May 08, 2008 11:20 am

mibi wrote:
your right, here is the xml, without the recent changes


where?? :shock:
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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby mibi on Thu May 08, 2008 11:29 am

DiM wrote:
mibi wrote:
your right, here is the xml, without the recent changes


where?? :shock:


right here!

http://h1.ripway.com/cairnswk/Supermax_110408.xml
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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby gimil on Thu May 08, 2008 12:26 pm

Don Vichi terr names on the small could use a little more space in his box. Sakamoto on the small isnt on his line.

On the small there is a few terrs accutally that culd use a shuffle.

1. Tony could use something to make it a little clearer.
2. Hughes at the gates name could probably be moved under the terr rather than squeezing in where it is jsut now.
3. Terr name in warder could use a little extra space in its box as well.
4. Dexter and club should be moved a pixel to the left so its not touching the wall next to it.

Since thats all nit picking:

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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby gimil on Thu May 08, 2008 12:39 pm

p.s. fix the title please.
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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby rocky mountain on Thu May 08, 2008 8:44 pm

I find it extremely hard to find the certain people/territories. Its takes a long time and there will probably be many misdeployments...
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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby dustn64 on Thu May 08, 2008 10:21 pm

I am excited for this map.
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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby mibi on Thu May 08, 2008 10:27 pm

rocky mountain wrote:I find it extremely hard to find the certain people/territories. Its takes a long time and there will probably be many misdeployments...


disorientation is common to those who are new to the joint. a few rounds and you will know who your friends are.
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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby oaktown on Fri May 09, 2008 12:40 am

mibi wrote:
rocky mountain wrote:I find it extremely hard to find the certain people/territories. Its takes a long time and there will probably be many misdeployments...


disorientation is common to those who are new to the joint. a few rounds and you will know who your friends are.

So, basically you're telling rocky to hold on to his soap?

Pleased to see this map is back on track... it's been around for a while, and a fresh pair of eyes or two can't hurt.
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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby bryguy on Fri May 09, 2008 8:10 am

Congrats on getting stickied



the only thing i want to know, is who can attack the people outside of the jail, and how can they get inside?
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Re: SUPERMAX: Prison Riot! [Gp,Ip] ...tumbleweeds..p40

Postby yeti_c on Fri May 09, 2008 8:36 am

mibi wrote:
bryguy wrote:
2) who/how can u get to the people outside of the prison?


2. You go through the front door, via guard 001.
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Re: SUPERMAX: Prison Riot! [Gp,Ip] ...tumbleweeds..p40

Postby bryguy on Fri May 09, 2008 3:47 pm

yeti_c wrote:
mibi wrote:
bryguy wrote:
2) who/how can u get to the people outside of the prison?


2. You go through the front door, via guard 001.


oh i never saw him reply... ok, thanks yeti :D


and mibi, i hate the poll.....

Keep up the good work mibi!
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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby mibi on Sat May 10, 2008 9:34 pm

uh.. now what?
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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby bryguy on Sun May 11, 2008 7:50 am

well once it gets stickied then the mods determine wether or not it has enough support. To me, this should have been quenched long ago, but eh since theres really nothing wrong with the graphics, ill do some nitpicking

(im going by the small for these)

1) Welhelm touches the wall, but no others do, maybe move it over a bit?
2) Sakamoto is a ways above his line...
3) You have 5 doors, but in the xml, if their all named 'door', then your gonna have a problem
4) Tony seems to go onto the wall
5) Hughes touches his circle and dominiks
6) Chan, like sakamoto, is above is line by a ways
7) Hans runs into part of his line
8 ) The light colored lines for juan and pollo are kinda hard to see
9) Same for the light colored lines for vito, tommy, and saul
10) and for corey, andy, harry and ted

So yea nitpicking... keep up the good work!
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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby laci_mae on Sun May 11, 2008 11:34 pm

Another nitpick: Could you please shift "Hughes" down and outward? There is open land there, and it would mirror "Dominik".

LMR
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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby mibi on Mon May 12, 2008 6:05 am

bryguy wrote:well once it gets stickied then the mods determine wether or not it has enough support. To me, this should have been quenched long ago, but eh since theres really nothing wrong with the graphics, ill do some nitpicking

(im going by the small for these)

1) Welhelm touches the wall, but no others do, maybe move it over a bit?
2) Sakamoto is a ways above his line...
3) You have 5 doors, but in the xml, if their all named 'door', then your gonna have a problem
4) Tony seems to go onto the wall
5) Hughes touches his circle and dominiks
6) Chan, like sakamoto, is above is line by a ways
7) Hans runs into part of his line
8 ) The light colored lines for juan and pollo are kinda hard to see
9) Same for the light colored lines for vito, tommy, and saul
10) and for corey, andy, harry and ted

So yea nitpicking... keep up the good work!


nitpicks fixed, and the doors are labeled <border>Cell Block A Door</border> etc, in the xml.

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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby mibi on Mon May 12, 2008 6:18 am

large
Click image to enlarge.
image

small
Image
xml
http://h1.ripway.com/mibi/Supermax_110408.xml

quench time! ...er forge time!
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Re: SUPERMAX: Prison Riot! [Gr,Gp,Ip,Lm,Sm,GL] .tumbleweeds..p40

Postby cairnswk on Mon May 12, 2008 4:14 pm

Mibi...here is the files for centering again, taken from the xml file you posted above.
Small
http://i155.photobucket.com/albums/s282 ... 130508.jpg
Large
http://i155.photobucket.com/albums/s282 ... 130508.jpg
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Re: SUPERMAX: Prison Riot! [Gr,Gp,Ip,Lm,Sm,GL] .tumbleweeds..p40

Postby mibi on Mon May 12, 2008 10:27 pm

cairnswk wrote:Mibi...here is the files for centering again, taken from the xml file you posted above.
Small
http://i155.photobucket.com/albums/s282 ... 130508.jpg
Large
http://i155.photobucket.com/albums/s282 ... 130508.jpg


thanks cairns, looks good to me.
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Re: SUPERMAX: Prison Riot! [Gr,Gp,Ip,Lm,Sm,GL] .tumbleweeds..p40

Postby yeti_c on Tue May 13, 2008 3:23 am

cairnswk wrote:Mibi...here is the files for centering again, taken from the xml file you posted above.
Small
http://i155.photobucket.com/albums/s282 ... 130508.jpg
Large
http://i155.photobucket.com/albums/s282 ... 130508.jpg


Does this include the swapsies & renames that Mibi did?

C.
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Re: SUPERMAX: Prison Riot! [Gr,Gp,Ip,Lm,Sm,GL] .tumbleweeds..p40

Postby mibi on Tue May 13, 2008 6:11 am

yeti_c wrote:
cairnswk wrote:Mibi...here is the files for centering again, taken from the xml file you posted above.
Small
http://i155.photobucket.com/albums/s282 ... 130508.jpg
Large
http://i155.photobucket.com/albums/s282 ... 130508.jpg


Does this include the swapsies & renames that Mibi did?

C.


yes
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