yeti_c wrote:Much nicer... I assume you agreed?
C.
agree to what? that the plus sign is crap? to be honest i never thought about it but you were right. thus the change in the font.
Moderator: Cartographers
yeti_c wrote:Much nicer... I assume you agreed?
C.
DiM wrote:so map components:
1. gameplay
2. graphics
3. theme/feeling
1. i think the gameplay is 100% set. i've got a clear bonus system, movement points, connections, etc. i don't think there's anything else to be improved here.
2. graphics. i think their ok but i'm not the one to say. it's up to you guys.
3. the theme and the feeling are 100% finished, so no work here.
is there anything else to do? probably graphics. so i'm waiting for feedback.
yeti_c wrote:DiM wrote:so map components:
1. gameplay
2. graphics
3. theme/feeling
1. i think the gameplay is 100% set. i've got a clear bonus system, movement points, connections, etc. i don't think there's anything else to be improved here.
2. graphics. i think their ok but i'm not the one to say. it's up to you guys.
3. the theme and the feeling are 100% finished, so no work here.
is there anything else to do? probably graphics. so i'm waiting for feedback.
If you get the all clear from the Panda or the Monkey on Gameplay - I'll redo your bonus xml...
C.
KEYOGI wrote:Would you like to have an animated map as a third option? (besides small and large) (see page 34)
yes
45% [ 24 ]
no
54% [ 29 ]
Total Votes : 53
cairnswk wrote:Hi DiM....I haven't visited your map since way back when U did the story line. Consequently, you'll probably say run away, but I just thought having not seen the map for so long it would be good if u got some perspective from someone coming to the map fresh and not seeing all the recent changes or knowing of them. The map is looking great (although i feel all the background is a tad to busy as there appears to be four effects on the background) and i know the amount of work and patience you have had with all these versions. Commendations on that alone!
I am not suggesting change, but for someone seeing this for the first time, possibly the resource pair icons are unclear to me as to what they are exactly, and the factory icon looks catoonish compared with the other icons. I can understand the hat and clothes but the others are somewhat of a mystery to me.
I think that is a cow and crocodile, it looks like a whisky flagon and bottle, i have no idea what the top two are in the middle column, there is water drop in one, and i seem to recall something about cotton in the last pair in the middle column from my previous visist weay back. The market icon is great, as is pirates and the water drop.
Just input that might be valuable.
DiM wrote:cairnswk wrote:Hi DiM....I haven't visited your map since way back when U did the story line. Consequently, you'll probably say run away, but I just thought having not seen the map for so long it would be good if u got some perspective from someone coming to the map fresh and not seeing all the recent changes or knowing of them. The map is looking great (although i feel all the background is a tad to busy as there appears to be four effects on the background) and i know the amount of work and patience you have had with all these versions. Commendations on that alone!
I am not suggesting change, but for someone seeing this for the first time, possibly the resource pair icons are unclear to me as to what they are exactly, and the factory icon looks catoonish compared with the other icons. I can understand the hat and clothes but the others are somewhat of a mystery to me.
I think that is a cow and crocodile, it looks like a whisky flagon and bottle, i have no idea what the top two are in the middle column, there is water drop in one, and i seem to recall something about cotton in the last pair in the middle column from my previous visist weay back. The market icon is great, as is pirates and the water drop.
Just input that might be valuable.
thanks for the input.
indeed there are lots of effects everywhere, i don't think there's a single thing on that map that does not have effects. and some objects even have 8-10 effects at the same time.
you say the background is a bit busy. well i guess it can be toned down but i really want the old wrinkled torn stained yellowish paper look. it defines the whole theme.
some resources may be unclear. it's already been adressed after mibi said the same thing. the reason why i'm not too keen on changing them is because they don't really matter. it's important thet they are all different and that they form pairs. when i look at a continent i see a few icons. an anchor. cool that's the port. a house, i check the legend yup that's the market. thought so. and a factory. cool. so what are the other 2 plant icons. oh look they are resources. great. so i have 2 resources a factoey and market. let's get trading.
i don't care if those are plants, socks or zombies on crack. all i care is that they are a pair and they are resources. and because the resources are unique and the pairs are unique, and there are only 2 res per continent, there's no way i'm going to make mistakes and think the water forms a pair with the top hat.
PS: the pairs are:
tux + top hat = luxury clothing
alligator+cow = skins
rum jug + whiskey bottle = booze
shell 1 + shell 2 = traditional hand crafting
bucket+water = mineral water industry
plant1+plant2=ceraels
DiM wrote:i don't care if those are plants, socks or zombies on crack. all i care is that they are a pair and they are resources. and because the resources are unique and the pairs are unique, and there are only 2 res per continent, there's no way i'm going to make mistakes and think the water forms a pair with the top hat.
PS: the pairs are:
tux + top hat = luxury clothing
alligator+cow = skins
rum jug + whiskey bottle = booze
shell 1 + shell 2 = traditional hand crafting
bucket+water = mineral water industry
plant1+plant2=ceraels
mibi wrote:DiM wrote:i don't care if those are plants, socks or zombies on crack. all i care is that they are a pair and they are resources. and because the resources are unique and the pairs are unique, and there are only 2 res per continent, there's no way i'm going to make mistakes and think the water forms a pair with the top hat.
PS: the pairs are:
tux + top hat = luxury clothing
alligator+cow = skins
rum jug + whiskey bottle = booze
shell 1 + shell 2 = traditional hand crafting
bucket+water = mineral water industry
plant1+plant2=ceraels
you may not care. but it would hardly fit the theme if players thought they were trafficking zombies on crack. i know its late in the game and you would rather not make changes but i think some better resources are in order. just imagine being on team and telling your teammate "you should go for the house looking thing and i will go for the thing that looks like a shedding tree" .. it kinda takes a player out of the merchant mentality.
DiM wrote:3. in a team game people can refer to various resources by the territory names. i don't think anybody will say: you go for the top hat and i'll take the weird looking plant.
mibi wrote:well its up to you, but here are some more iconic resources to consider,
coffee, sugar
bananas, pineapple, coconut (fruit)
uh.. slaves
gold, copper, silver
tobbaco
mibi wrote:well its up to you, but here are some more iconic resources to consider,
coffee, sugar
bananas, pineapple, coconut (fruit)
uh.. slaves
gold, copper, silver
tobbaco
Enigma wrote:DiM wrote:3. in a team game people can refer to various resources by the territory names. i don't think anybody will say: you go for the top hat and i'll take the weird looking plant.
o but they will- the territory names arent clear enough to use seriously though. i dont understand y u continuously refute everyones suggestions! you know its never gonna get forged the way it is.
yeti_c wrote:mibi wrote:well its up to you, but here are some more iconic resources to consider,
coffee, sugar
bananas, pineapple, coconut (fruit)
uh.. slaves
gold, copper, silver
tobbaco
How's about...
Tobacco & Marijuana
Not sure there was much Gold, Copper & Silver in the Windies...
Coffee Beans should be easy - & a Cane Sugar Icon should be OK?
Suggest that Slaves isn't a good idea? (Esp as they don't really work into a factory?)
C.
coolpsp wrote:very good and in my opinion it's ready for use it looks very fun i cant wait to use it and grimgo should connect via port to colato(spelling
skanska wrote:dude,......... i freakin love this latest version, i have gotten so bored with the same game play all the time, trying to spaz it up with this new feature or that new map, i think this idea is absolutly wonderful, i can't tell you how great it would be for this to go through, it would finnaly add some variation to the game!!!!
johloh wrote:I havent been checking up on this map lately...but i am happy to say that the legend text makes sense to me now...im glad you cleared up the wording.
i like the resource graphics, but im not a huge fan of the market and the factory graphics...i feel like they could look a little more factory or marketish...
also...the main issue i see is the making of the small map...do you have any plan for that? I think your big map is already too big (800X800) but thats not a huge deal...I dont see anyway to make the map small and have all that tons of text...you might want to play around and see if you can pull it off?
Users browsing this forum: No registered users